Customers’ WoW accounts have been frequently locked during leveling up recently, because Blizzard Entertainment made some changes and settings in WoW account login system. Accordingly we need to unlock the account via email, which increases the burden of customers, but also delays leveling up time.We apologize for any inconvenience.
Now MMOValue develops a set of early prevention program. Please perform the four steps when you successfully purchase power leveling product:
1. Please contact our Live Chat after you make payment. Due to the different IP, when we login to your account for the first time, your account will be locked. Please help us to unlock the account immediately. This phenomenon will not appear again.
2. Please put your accurate Battle.net affiliate account information in the note. Attention: If the login errors, the account will immediately be locked.
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Recent rumors held that THQ had canceled its whole 2014 lineup, including Warhammer 40K: Dark Millennium Online. THQ responded shortly after with the cryptic announcement that it “has not made any decisions regarding the planned MMO.”
According to a release calendar in today’s earnings report, DMO is still on. The title is listed in the “Fiscal 2014 and beyond” category (Fiscal 2014 begins in April of 2013, just after the original release date), alongside other games THQ claims are still in the works: Turtle Rock Studio’s unnamed FPS; Volition’s inSane; Homefront 2; and the “Patrice Désilets Original Title.” Additionally, THQ has “four unannounced core titles” for fiscal 2014 and beyond, indicating an intention to remain in business beyond fiscal 2014.
Somewhat closer to home, THQ also has two “unannounced core titles” for fiscal 2013 (this year through March 2013). That’s in addition to UFC Undisputed 3, Darksiders 2, South Park, a new WWE release, Metro: Last Light, and Devil’s Third.
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It’s Ziggs week at League of Legends as Riot Games pours out the love for this hexplosives-flinging gremlin. A new Champion Spotlight video gives a good overview of this character, highlighting Ziggs’ bomb-happy skills and key strategies for success. If being a Evil Midnight Bomber What Bombs at Midnight appeals to your playstyle, check out the video to see if Ziggs is your soulmate.
As part of the Ziggs celebration, there are two new skins for him in the store — Major Ziggs and Mad Scientist Ziggs — as well as a special skin for Poppy (Scarlet Hammer Poppy).
Check out the Champion Spotlight video after the cut and make sure to read up on Ziggs in our previous coverage of this new character!
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TERA news is coming fast and furious lately, and luckily for En Masse, today’s blurb is a good one. The game is officially available for pre-order, and as you would expect, there are all kinds of options relating to various gifts and gadgets depending on where (and what version) you purchase. There’s also a bit of beta bribery in the form of automatic access to all five of the closed testing phases that begin this month and continue through April.
What about the editions?
Well, you can choose between standard, digital collector’s, and physical collector’s version, and the latter two come with an in-game mount and a couple of unique necklace items. The physical collector’s edition justifies its $79.99 price point with a cloth map, a soundtrack CD, a handbook, a compass, and a letter of marque. En Masse is also offering a couple of exclusives for purchasing directly through its online store.
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THQ is definitely experiencing some troubles related to its uDraw flop and subsequent layoffs, as evidenced by a new document filed with the Securities and Exchange Commission.
President and CEO Brian Farrell will take a pay cut for the year starting February 15, which reduces his salary from $718,500 to $359,250. His salary will go back up the next year.
His golden parachute has also been tailored a bit more closely, as the payment he’d receive upon departure from the company (either termination “without cause” or resignation with “good reason”) has been cut from three times his highest-ever bonus to just his highest-ever bonus. This is, of course, a small sacrifice compared to the THQ employees whose salaries went from “some” to “none.”
The board of directors is also seeing some cuts: all the other directors have “elected” to receive 50% less cash compensation for a year effective today.
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It looks like the notorious Family Research Council has decided that it’s again time to dust off its pitchforks and light some torches, and this time the organization has Star Wars: The Old Republic in its sights. In a post on the Family Research Council’s website, president Tony Perkins announced that “in a galaxy not so far far away, Star Wars gamers have already gone to the dark side.”
Why are SWTOR players seeing a sudden influx of dark side points? Because, as the group states, “the new video game, Star Wars: The Old Republic, has added a special feature: gay relationships.” Well, not quite — fans of the game know that same-gender romance arcs have been slated to be a post-launch feature since last fall but are still not part of the live game. The FRC is calling on players to think of the children and claims that parents and forum-goers alike are bothered by this “Star Warped way of thinking,” asking them to “show companies who the Force is really with!”
Massively addressed the topic in a 2010 opinion column. You can read the organization’s full statement at the link below.
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A new world record for simultaneous FPS participants was set over the weekend. Man vs. Machine, a browser title from MuchDifferent, is the new champion thanks to its ability to support 999 players on a single battlefield at the same time.
MuchDifferent CEO Christian Lonnholm says that Man vs. Machine smashed the previous record of 600 simultaneous combatants held by Sony Online Entertainment’s PlanetSide, and he also viewed the event as a resounding success despite missing the stated 1,000-player goal by a single digit.
“I am very proud that we could show the world such a massive game with no lag and great responsiveness,” Lonnholm said. “We never managed to get the full thousand, though, because of the inherent unpredictability of the internet with players constantly timing out and logging out.”
Head past the cut for a video of the record-setting event.
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EVE Online has undergone countless changes and iterations since its first release in 2003, with major graphics overhauls and new gameplay systems arriving every year. In contrast, the official EVE website hasn’t changed much over the years. With background information, screenshots, video, forums and knowledgebase articles, the EVE website now juggles content designed for prospective players and existing community members alike. CCP aims to change all that with a complete overhaul that will split community tools like the forums, knowledgebase, and account management from marketing designed to attract players.
In a new video devblog, web-developer CCP Alice shows off some of the features of EVE’s brand new website. Built using HTML 5, the new page will feature a full built-in renderer able to show prospective players the EVE Online universe map and interactive renderings of every ship in the game. “Now that we have a better eveonline.com, the focus after this one is to focus on the community,” says CCP Alice, hinting that new community tools will soon be on the way. In a follow-up devblog today, Community Manager CCP Guard confirmed that players will soon be able to start their own corporation forums hosted on CCP’s servers. Check out the full video after the cut.
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Is stealing a virtual good deserving of a real-world criminal sentence? According to a recent ruling by the Dutch Supreme Court, the answer is “yes.”
The court recently upheld a ruling of a criminal case in which teens attacked another youth and forced him at knifepoint to relinquish his possessions in RuneScape, including an in-game amulet and knife.
The incident happened in 2007, and a lower court convicted the two thieves in 2009. One of the defendants then appealed to the country’s supreme court on the grounds that the stolen goods “were neither tangible nor material and, unlike for example electricity, had no economic value.”
However, the judges declared that these virtual items had value because they represented “time and energy invested” to acquire. The thieves were sentenced to 144 hours of community service.
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Ever wonder if MMO devs play the MMO they’re developing? Apparently the answer is yes in the case of Star Wars: The Old Republic. A new dev blog by BioWare executive producer Rich Vogel minces few words on that particular subject. “Every single one of us on the development team plays the game, and we see the same issues you do and where we need to expand,” Vogel writes.
The rest of the wall o’ text isn’t quite as illuminating. Vogel starts by defining bugs and exploits, and he offers a few generalities in regards to BioWare’s ability to quickly respond to both types of issues.
It’s worth a read if you’re heavily invested in Star Wars: The Old Republic, and you’ll find it on the game’s official site.
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If you’re a fan of the classic Grand Theft Auto games (the popular ones, not the older ones that nobody played), then we may have some good news for you as an MMO player. A new update has been released for the Multi Theft Auto mod (v1.3) that introduces voice chat, bringing us that much closer to a true GTA MMO.
The wildly popular mod for GTA: San Andreas adds multiplayer functionality to the original Rockstar game, which was released just over seven years ago. It also includes a full map editor, dedicated Windows server package, and everything else you need to rat-a-tat-tat your friends in a simulated Dr. Dre album setting.
Sound like a good time? Check out a video sample after the jump, and head over to the official website for more info.
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As Final Fantasy XIV forges ahead with its revived subscription model, Square-Enix is showing signs that it is listening to its customer base in regards to options. The company announced that players can now directly subscribe to the game with a credit or debit card through the account system.
Previously, Final Fantasy XIV utilized a convoluted system that required players to purchase an intermediary currency called Crysta, which was then spent on monthly subscription options. Not only did players find this complex and unnecessary, but there were issues with buying more Crysta than one actually needed.
According to the company, the ability to directly subscribe via credit card was “by far the most popular request received from the community.” FFXIV began charging for subscriptions earlier this month after more than a year of free service.
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When details of Blizzard’s upcoming casual MMO, code-named Titan, are incredibly scarce due to the developer’s ironclad secrecy, it falls to enterprising fans to ferret out any scraps of information that may exist. One such player on the NeoGAF forums was combing through a Blizzard job posting for a Franchise Development Producer and noted an interesting line that indicated the studio could be mulling over the idea of in-game ads for its next MMO.
The line in question specifies that one of the duties of the position is to “work with major consumer brands to facilitate product placement and licensing within the world of Blizzard Entertainment’s next-gen MMO that enhances the gameplay experience.” Whether this is a sign that we’ll be seeing billboards for Skittles while we raid or that players will be able to get endorsements and decorate their outfits a la NASCAR cars is anyone’s guess.
It’s important to note that the rest of this position entails a number of efforts to promote Blizzard’s “next-gen MMO” outside of the tight-knit gaming sphere, including comics, action figures, and short movies.
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The latest client update to Code Club AB’s construction-oriented sandbox title Wurm Online brings a cornucopia of new features to the game, but perhaps none so interesting as the addition of proximity voice chat. That’s right, players will now be able to vocally communicate with any players in the immediate vicinity without the use of third-party applications like Ventrilo or Mumble. Have you ever wanted to gather up your village group, sit around a fire, and tell stories or just enjoy a bit of idle banter? Maybe typing “oh god help there’s a rabid pachyderm devouring my face” just isn’t expedient enough when there’s a rabid pachyderm devouring your face. Either way, players now have access to proximity voice chat, an updated UI, and much more.
For the full details on the latest client update, just click on through the link below to Wurm Online’s official site.
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