Dofus Guild FAQs
Guide to Creating/Managing Guilds, by mariemonster
Hello! This is more of a essay with tips rather than instructions; however, I will go over the basic functions of creating a guild also.
Where do I create a guild?
First, you will need to think about the point of your guild. What kind of members are you looking for? Alignments–Bonta/Brak mix, or one alignment only? PvP guild, crafters, or something else entirely?
Next, you need a guildogem. This is a global drop, and is fairly cheap to buy nowadays (last I checked, it went for 250kk). Take the gem and go to (1, -9). There, you will create a guild name and choose your shield’s design and color. Be careful! Once the name and design are set, you can’t change them. (TIP: Before creating a guild, get nine other people to join you at the temple. Recruiting right off the bat with no one in mind to become a member is hard.)
What now?
Congrats, you’re a leader of a guild! But why isn’t your symbol and guild name showing up above your head? That’s because, in order to attain guild status, you must have ten people in your guild. If you haven’t taken the advice from the above paragraph, it’s time to go to a public zaap (or start pm’ing and begging) to recruit members.
A word about yourself, the leader.
You are the reason people join. Let me say this again–YOU are the reason people join. You are the core, the center. You’re the keystone. You are confident, smart, patient, gentle in giving directions, yet firm enough to enforce the rules. You are the unbiased ear in hearing out problems, and can make fair decisions others can depend on. You are optimistic–especially about the guild’s status and future–up until the very end.
During the first few days, think of your guild as a child. It needs to grow, and the initial days/weeks will determine whether that guild survives or not. YOU are the reason it will survive. You will constantly be there. You are leveling partner for the guild members wanting to hunt. You are the source of items/crafting for those in need, or you will know someone that can provide. A guild should aim to be self-sufficient–its own mini-community on the server–and you should the number one asset.
From the viewpoint of the average guild member, a leader has all the answers. A leader supports their members, thus is the source of any questions that may arise. If you don’t know the answer to a member’s question, point them in the direction where they can find answers. If tell a member “I don’t know” too much, they will lose confidence in your leadership skills, and seek a better guild out elsewhere.
Don’t discount f2p.
Today’s low-level Astrubians are tomorrow’s high-level Amaknians. If a new players is generally nice, willing to work on their level, and wants to contribute to the guild, give them a shot. You never know what loyal members they can be until you let them show you.
35 to stay alive.
A guild can be considered moderately stable if it has at least 35 members. Above 35, stop recruiting for the moment so that too many players aren’t turned away (eventually, this can be bad for you). Below 35, put up a recruitment thread again. Don’t overexploit your guild on advertising, or people will be sick of hearing about it and won’t want to join at all.
Democracy, not dictatorship.
After a while, you should shift your managerial responsibility to other trustworthy members. These people should have proven over time that they are able to handle managing a guild, are loyal, and can make as fair decisions as you can. Your guild will also change a few rules and policies on things as you go along. Let it–nothing ever survives without adapting a little.
If outside responsibilities get in the way of you leading the guild, hand it off to someone who can steer things in the right direction, while helping them on the side. Holding on to a leadership position, when you’re unable of handling it, will only make everyone unhappy.
By the same token, any officers who seem overly bossy to other members should be temporarily demoted or have certain rights taken away from them. This should be a warning to them; if they quit as a result, they never deserved such a position anyway. Fair warnings, with a verbal correction, will most often keep things in check before they can escalate.
Know when to get support.
Alliances (and sometimes merging) create stronger guilds. This can be a complicated matter. Each side should have something to gain, and should be in agreement on all terms. Terms of alliances will vary from guild to guild, but harmony amoung all members is the basis of this type of agreement.