MMOVALUE Lord Marrowgar Raid guide

Preparation
Before you start the raid, you must get clear of all mentioned below is a must
-Equipment gatherd from Trial of the Crusader.
-level 245+ gear for 25 ppl version
-level 232+ gear for 10 ppl version

All your tanks and tank healers should be as geared up as possible, as it is quite important.This is due to the first encounter in Icecrown Citadel introduces players to the Chill of the Throne. All Players will suffer an aura debuff which allow mobs to ignore 20% of an affected player’s dodge during melee combat. Also, Lord Marrowgar is a “gear check” boss, if you tanks are not geared enough, they will be easily killed by his Saber Lash will. Meanwhile, your healers will need to be at similar levels to ensure all ppl alive, especially tank.
Also, you guys need to pepare some miscellaneous consumabes:elixirs,buff food, potions ,etc.. These may increase the possibility to obtain the success.
Raider team structure
25 ppl version
Tanks:
-Number: 3
-One MT keep agro on the boss while other two tanks stand next to Mt to help soak damage from Saber Lash.
Healers:-Number:5-7
-2-3 dedicated tank healer and 2-3 healers assigned to heal the raid from accidental fire damage and to heal the players hit with Bone Spike Graveyard every time Lord Marrowgar uses it. All healers should always watch to cover for each other should one or more of them be Impaled, and all healers should help heal anyone in range during Bone Storm.d,
DPS-Number:15-17
- There are no specific DPS classes or specs required for this fight, but all of them must be adept at swapping targets quickly, and at moving out of the way of Coldflame. A good balance of physical and magical DPS will be best, but the specific composition is quite flexible. A hunter to Misdirect Lord Marrowgar back to the MT after each Bone Storm will be helpful, but isn’t required.
10 ppl version
Tank-number:2
-one keep on agro on the boss while other stand next to him to help soak damage from Saber Lash
Healer-number:2-3
-2 dedicated tank healers, while a third may assign to heal the raid from accidental fire damage and to heal the players hit with Bone Spike Graveyard. All healers should always watch to cover for each other, if one of them be Impaled, and all healers should heal anyone in range during Bone Storm.
DPS-number:5-6
- no specific DPS classes or specs required for this raid,but all your DPS must be adept at swapping targets quickly, while moving out of coldflame. A good balance of physical A good balance of physical and magical DPS will be best, but the specific composition is quite flexible. A hunter to Misdirect Marrowgar back to the MT after each Bone Storm will be helpful, but isn’t required.

Mob Introduction
Lord Marrowgar
Hp: 5million for 10 ppl version and 23.7million for 25 ppl version
Damage:12-16K on properly geared Tank
Ability:
-Saber Lash
This is a melee attack ability that splits 300% of normal melee damage (200% in 10 man) between Lord Marrowgar’s current target and its two nearest allies within 5 yards . If this hits anything but 3 well geared tanks, it just do enormous damage, which is enough to kill any player in one hit. Lord Marrowgar will use this attack approximately every 15-20 seconds, though there is no set cool down on it. This attack also appears to give those it hits a hidden buff which prevents them from being valid targets for Bone Spike Graveyard for 30 seconds.
-Coldflame
This ability is targeted on a random raid member’s location, and travels outward in a line from the edge of Lord Marrowgar’s hitbox to that spot, leaving a line of bright blue frost fire. The targeted player and all others in the way must move quickly. Any player who doesn’t get out of the way will be hit by the fire, which ticks each second for ~7k frost damage. As some ppl will be near the boss, some hits are inevitable, but it’s easy to shift a step or two to get out of the fire. Tanks can be targeted by this, and must be careful to move as a group so as to stay stacked for soaking Saber Lash. A new Coldflame will go out every 5 seconds or so.
-Bone Spike Graveyard
This ability will be used on random players (3 at a time in 25 man, 1 at a time in 10 man) every 20 seconds or so throughout the fight. They will be stuck at the top of a big white spike coming out of the ground, and they will lose 10% of their max health per second for 5 minutes (or until the player or the bone spike is killed). The afflicted players must immediately be healed at the same time while all DPS turns to kill the spike and free them. The spikes have 10k HP in 10 man and 38k HP in 25 man.
-Bone Storm
Lord Marrowgar will yell “Bone Storm!” as he uses this ability, and there is also a raid warning that says “Marrowgar falls apart and his bones begin to spin!” Everyone in melee range needs to run out immediately when your guys see this warning or hear the boss yell. Lord Marrowgar will start to spin around (using the same basic animation as Whirlwind), and move through the room for 20 seconds, randomly targeting and moving toward raid member positions. During these 20 seconds, all players in the room will suffer damage every 2 seconds from the Bone Storm. The amount of damage per pulse is determined by a given player’s proximity to Lord Marrowgar; the farther you are from the boss,the less hit you will suffer. Being right under him will result in death within a pulse or two, while those all the way across the room will be hit for a very small amount. When each Bone Storm is over, Lord Marrowgar’s threat list is wiped. The first Bone Storm happens ~45 seconds into the encounter, and then repeats throughout, with a minute between one Bone Storm ending and the next beginning.
Manoeuvre
All positioning only changes with small shifts to accommodate the lines of Coldflame.
It’s a single-phrase combat.
Gather your tanks together, and run together toward the boss, with the MT slightly ahead to obtain agro on Lord Marrowgar. The tanks should move together while positioning the boss against the wall, with the rest of the raid following in behind them.
The vice tanks should stay in front of Lord Marrowgar and be close to the MT. Other melee DPS be cautious to stay farther than 5 yards from boss and behind it to ensure they will not be hit by Saber Lash. The healers and ranged DPS will spread out behind Lord Marrowgar, so as to avoid the major coldflame lines run backwards. The tanks will only need to move for the rare coldflame which is hitting on one of them. Once the MT has a solid agro lead, DPS can open fire in full power.
Every time when Coldflame is cast, ppl in the way should immediately adjust a few yards one way or another to get out of its path. It will tick for damage every second, so you should know it’s quite deadly to stand still for even a single cast.

Every time when Bone Spike Graveyard is cast, all DPS should go close to the nearest spike and try to break it before returning to Lord Marrowgar, and the assigned healer(s) should ensure that Impaled players don’t die if DPS is not powerful enough to free them out. Be especially cautious to fastly free those Impaled ppl right before a Bone Storm casting; if they are stuck in place and Lord Marrowgar runs over them, they will almost certainly die. If your raid consistently loses players to this ability, it is a good indication that they either need more gear (to DPS and heal harder), faster reaction times, or both.what’s more, healers should be vigilant for the rare instance where a Coldflame takes a path under a player Impaled on a Bone Spike. The Coldflame will still hit that player even though he/she is stuck in the air, and the combined damage is substantial. It will require quick healing and possibly using cooldowns for that player to survive long enough for the Coldflame to travel away.
Every time when Saber Lash is casted, healers must top the tanks up ASAP (while still paying attention to their surroundings). If your tanks are being hit hard enough that they die to the Saber Lash, or if they are getting hit so hard that they die to Lord Marrowgar’s next melee swing before they can be healed, they need to gear up a bit more. Having enough hp to survive these enormous hits is necessary for your raid to have a chance to success.
When Bone Storm is used, everyone should run away as far as possible so that, if they are targeted by Lord Marrowgar, to reduce the damage they take from the AOE Bone Storm damage pulses. Lord Marrowgar will target a random player, spin to their location, stop for a moment and release 4 Coldflames at 90 degree angles from each other, and then pick a new target and begin spinning toward them. run in together, with the MT slightly ahead to gain agro on Lord Marrowgar. The tanks should move t a
Everyone should constantly adjust positon based on Lord Marrowgar’s new path and position, while carefully avoid of the coldflame fires. Healer will need to heal constantly throughout so that no one dies. As soon as the Bone Storm has ended, everyone should go back to normal positions, while the DPS wait for positioning to settle and the MT to regain an agro lead before starting back in on the boss. If it is possible, having one of your tanks put down an AOE such as Concecrate or Death and Decay underneath Lord Marrowgar to generate enmity when the Bone Storm comes to an end will help control this transition.
Although this Raid is mechanically simple, the damage numbers involved and the reaction times required make it quite difficult to bring down. Do be aware of those metioned above.