Spiritual Guidance: A shadowy work in progress

The Spiritual Guidance duo, Fox Van Allen and Dawn Moore, haven’t always gotten along so well. While some attribute that to the natural way that the shadow abhors the light, the real reason is the time they were on The Price is Right together in 2003. I mean, two hundred dollars for a grandfather clock, Dawn? What were you thinking?
Some days, I wish Spiritual Guidance was a TV show. Not only would the world be better able to appreciate my own physical beauty, but I’d be able to do one of those “Last time, on Spiritual Guidance” opening montages, filled with dramatic clips that tell you exactly what happened last week.
“Fox, we need to get to level 10, and fast! Before the orphanage explodes!”
“But if you’re the Priest trainer … then who’s that?”
“You’re not casting Smite enough! Faster! Faster! More Smite NOW! Hurry, there’s not much time!”
KABOOM!
“The orphans, they’re on fire! Quick, cast Renew!”
Things are often a lot more awesome in my head than in real life, I’m afraid. Still, last week, we did address the process of starting a new priest, getting him geared up with heirlooms (or heaven forfend, green items) and the basics of the early spells (Smite, lol). This week, we’re digging a bit deeper, getting to 20, rocking some instances and doing some PvP — that’s right, life as a priest is finally ready to begin.
Follow me after the cut. And don’t mind the random explosions and orphan debris — they’re just there for next week’s opening montage.
Before you jump back into killing stuff …
When we last left off, our baby priest had just hit level 10, the first major milestone to the end game. World of Warcraft isn’t just about the wanton slaughter of the innocent. It’s also about broiling meats and sewing dresses. You’re allowed to grab two main professions on each character. They’re a terrific source of buffs and sellable materials.
A lot of you will probably pick your professions as soon as you can (level 5), but if you haven’t yet, this is definitely the time. If you’ve already grabbed your professions, now would be a good time to make sure you’re up to speed. As a good rule of thumb, you should increase your skill in each profession by five points per level. (That is, when you hit level 10, you’ll be well up to speed if your professional skills are all at 50 or better.)
Fishing and Cooking You should always grab these professions, as they don’t count against your limit of two. Fishing and Cooking are good to level side by side, since you can usually cook what you fish up. Eating food restores your health (and sometimes your mana), and usually puts a Well Fed buff on you as well. The buffs aren’t the best at these low levels, but they get increasingly valuable as you level.
First Aid is a pretty useless skill for a priest since we can cast healing spells. It’s also fairly expensive to level (Wool Cloth tends to be especially expensive Horde side), so don’t put too much effort into it. If it’s been a long time since you’ve leveled a character last, it’s worth noting that you don’t need to find First Aid books or complete quests to level this skill anymore — you can just visit a trainer now.
If you need help and more information about choosing which two main professions to take, I wrote about professions in a previous column. For our purposes here as a leveling shadow priest, I find that the duo of Tailoring and Enchanting work well together — you get to create the best armor for yourself as soon as it’s available, and then improve the stats on it. Alchemy and Herbalism also work well together — you can create long-lived spell casting buffs for yourself and sell whatever herbs you don’t need on the auction house for profit.
Making travel easy
Back in vanilla WoW, getting from place to place kinda stunk. You’d have to take flights (some of which last upwards of ten minutes) or wait impatiently on a dock for a ship to arrive. Nothing says fun like tabbing out of World of Warcraft during a lengthy travel session to go read some boring article on some stupid website or something.
To make things a little bit easier travel wise, offer a few gold in trade to buy a mage port to Dalaran. You can’t go questing in Northrend yet, of course, but Dalaran has portals to every major city of your faction. Just be sure to visit the innkeeper at the Legerdemain Inn and set your Hearthstone so you can get back on your own.
Spells from level 10 to 19
At Level 10, we have a very limited toolbox when it comes to spells — Smite, Mind Blast, and Power Word: Shield are the ones we’ll get most use of. As we head to level 20, we’ll again be learning new spells every 2 levels. There really is something worth getting every second level, so at the very least, try to visit your class trainer once every 4 levels.
Level 12 At level 12, you learn Inner Fire, a buff that temporarily increases your armor. From here on out, if you’re playing a priest in World of Warcraft, you should have this buff active at all times. The good news is that the added armor makes your clothie priest as resilient to damage as a more hearty mail wearer; the bad news is that Inner Fire expires after you take 20 hits of damage (or after 32 hits, if you put talent points in Improved Inner Fire). You can only cast it on yourself.
Level 14 At level 14, you learn new ranks of Smite and Renew, boosting the power of those two respective spells. You also learn two new spells: Cure Disease and Psychic Scream. The former does exactly what it advertises. The latter sends enemies attacking you in a random scatter, allowing you time to escape, regroup, or Shadowmeld (for those who are rolling Night Elves). Psychic Scream is a must-have spell in PvP, but it should only be used as a last resort in PvE — scattering your enemies in random directions typically leads to them running into packs of other enemies, which complicates matters exponentially.
Level 16 At level 16, you learn Heal, a spell that does exactly what you think it does. You also learn a new rank of Mind Blast.
Level 18 The new spell you learn at level 18 is Dispel Magic, which unfortunately does not find much use in leveling situations outside of PvP. That’s no reason to skip visiting your trainer, though — you also get new ranks of Power Word: Shield and Shadow Word: Pain at level 18.
So, which of these spells will find their way into your regular rotation as you make your way to level 20? Er … well … none of them, really. We’ll mostly be using Smite and Mind Blast to attack, and Power Word: Shield to defend ourselves through the onslaught of attacks (with the occasional healing spell thrown in). This gives us good occasion to revise last week’s flowchart and give you a new guide for making it through enemy encounters:
Note the subtle change from last week. (Things get a little more interesting at level 20, I promise.)
Talent points
Once you hit level 10, you’ll start earning a talent point with each new level. Now listen — I know you want to be a shadow priest because we’re all shadowy and cool and slightly purple. But look at that flow chart above — you’re mostly going to be casting Smite over and over again, even through level 19. We’ll revisit our talent build at a number of points throughout the leveling process, but for now, you really do want to consider putting a handful of talent points into the holy tree. (Yes, even Fox Van Allen was holy in the early days.)
The three best talents to consider while leveling to 20 are:
Spirit Tap (3/3): A basic shadow tree talent to help with mana regen.
Holy Specialization (5/5): Boosts your chance to get a critical hit with holy spells by 1% per point.
Divine Fury (5/5): Reduces the cast time of major holy spells by 0.1 second per point.
Those three will get you throwing out more powerful blasts of Smite quicker, with the least amount of downtime between enemy pulls. This will not only make your early solo questing smoother, but also give you a nice boost if you ever decide to heal one of the early five-man instances.
Early glyphs
At level 15, you’ll be able to further customize your priest by choosing one major and one minor glyph to give your abilities a boost. Your options at this low level are extremely limited — your best choices are the Glyph of Inner Fire (most recommended) and the Glyph of Power Word: Shield (another strong choice for leveling). As for minor glyphs, the only one worth picking up at this point is the Glyph of Fortitude.
Where to quest
A large part of World of Warcraft is the solo questing aspect. To get the most out of it, of course, you want to spend your time at the areas best aligned with your current level, otherwise you either won’t be able to pick up quests (or the quests you can pick up will be worth virtually nothing to finish).
Alliance characters will find quests available in Loch Modan (levels 10-19), Westfall (10-19), Bloodmyst Isle (10-19), Darkshore (10-19), and Duskwood (18+). Horde players should favor the Ghostlands (10-19), Silverpine Forest (10-19), and The Barrens (10-25). Alliance and Horde can find things to do in Redridge Mountains (15+), Ashenvale (18+), and Stonetalon Mountains (17+), though the first two are skewed more towards Alliance and the latter is skewed towards Horde.
Remember, a lot of the areas you’ll be visiting during this time will be experiencing grand makeovers in Cataclysm, so appreciate the scenery (and the lore-rich quests) now while you still can — they’ll only be around for another couple months.
Trying your hand at PvP
Once you pass level 10, you’ll find yourself able to enter battlegrounds with your newly minted priest — specifically, Warsong Gulch. Warsong Gulch is a 10 vs. 10 capture-the-flag-style game played the best three matches out of five. The entrance to Warsong Gulch is found in Ashenvale, though you can also sign up for a battle by visiting a Warsong Gulch Battlemaster in a capital city or pulling up your character’s PvP menu at any time.
At early levels, there’s not much PvP opportunity for shadow priests — the basic mechanics of battlegrounds encourage you to sling heals and use Power Word: Shield. It stinks not being the hero who gets to carry the flag, but keeping the flag carrier (or flag defender) buffed with PW:S and Renew is just as vital a job. And don’t forget your access to Psychic Scream — it’s a literal lifesaver in battlegrounds.
If PvP is not your thing, you can still take advantage of the Warsong Gulch rewards! In last week’s edition of this guide, I suggested you have a well-off level 80 alt send you a bind-on-account Wintergrasp Commendations, worth 2000 points of honor. Once you hit level 18, you’ll be able to use that currency to buy, equip and wear the Lorekeeper’s Ring [A] / Advisor’s Ring [H] and the Caretaker’s Cape [A] / Battle Healer’s Cloak [H]. Both are terrific bargains at 100 honor each, and unlike level 80 PvP items, they’re perfectly itemized for solo questing. You can get these from Illiyana Moonblaze [A] or Kelm Hargunth [H] at your faction’s entrance to the Warsong Gulch battleground in Ashenvale. In the old days, you’d actually need to grind multiple wins in Warsong to buy these, so take advantage of the latest patch changes!
Of course, even if you don’t have access to the “easy honor” of a level 80, grinding 100 points of honor should be a simple affair of running a couple Warsong Gulch battlegrounds. If this is the case, you probably don’t have heirlooms, so think about buying the caster staff (500 honor) and trinket (300 honor) while you’re there.
Instances and the dungeon finder tool
Patch 3.3 heralded the advent of the supremely useful dungeon finder tool, letting you queue up to run instances even from the safety of your own capitol city, starting at level 15. The benefits are obvious: lots of experience, and rare quality (blue) drops, plus an extra, random blue bind-on-pickup item if you finish a random dungeon. Oh, money too. The only thing you don’t have lavished on you is good looks (but thankfully, yours truly has enough of that to cover the both of us).
Remember, these early dungeons are supposed to be relatively easy in difficulty, so don’t fret too much about not having the right level of skill or gear to run these. True blue future shadow priests will choose to queue for dungeons as DPS, though you could cut the wait by queuing as a healer. There’s more pressure on you as a healer, but you should probably get the hang of things quickly given how forgiving the enemies are in these.
On the way to level 20, you’ll have access to five different instances (with the minimum level at which you can enter each using the dungeon finder tool in parentheses):
Ragefire Chasm (minimum 15): Once available almost exclusively to Horde characters, any player of appropriate level can now try Ragefire Chasm (RFC) using the dungeon finder. Horde players will want to pick up the quests involving RFC for extra experience, though these are scattered in Undercity, Thunder Bluff, and Orgrimmar. Priests will be interested in trying to grab the Robe of Evocation that drops off Jergosh the Invoker and the Crystalline Cuffs that drop off Taragaman the Hungerer. Both have high drop rates (~33%) and are easily farmable. RFC makes for an excellent “beginners” dungeon where you can learn the mechanics of participating in a five-man group — grabbing aggro is seldom fatal (unless sustained).
Deadmines (minimum 15): The Deadmines has higher level enemies than RFC does, but the rewards are slightly better. All available Deadmines quests are Alliance only — two are obtained in Westfall, and the third is obtained from Shoni the Silent in the Dwarven District of Stormwind. The prime drops to look for as a priest are the Lavishly Jeweled Ring from Gilnid, the Gold Flecked Gloves from Sneed, and Cookie’s Stirring Rod from Cookie. If you don’t have heirlooms, you’ll also want the Emberstone Staff from Captain Greenskin and the Corsair’s Overshirt from Edwin VanCleef. Alliance players should also loot VanCleef to get An Unsent Letter, which starts a quest.
Wailing Caverns (minimum 15): Located in the Barrens, Wailing Caverns (WC) is similar to the Deadmines in difficulty. Most of the quests involving WC are for Horde characters, and start in Thunder Bluff of Crossroads, though both factions can pick up neutral quests in Ratchet. The boss drops to look for here are the Serpent Gloves off Lord Serpentis and the Deep Fathom Ring off Mutanus the Devourer. Those without heirlooms will have interest in the Robe of the Moccasin off Lord Cobrahn, the Slime-encrusted Pads (with some helpful mana regen), and Verdan the Everliving’s two-handed staff, the Living Root.
Shadowfang Keep (minimum 16): Most of the Shadowfang Keep (SFK) quests are for Horde characters (starting at The Sepulcher and Undercity), but you’ll be hard pressed to pick any of them up at lower levels. The main drop you’ll want out of SFK is the Belt of Arugal off of Archmage Arugal himself. If you don’t have heirlooms, SFK is a goldmine of great drops: You can grab the Robes of Arugal off Archmage Arugal, Wolf Master Nandos drops the Feline Mantle, and stamina-hungry priests will like the Bloody Apron off Razorclaw the Butcher. Also keep an eye out for some great, sellable bind-on-equip drops that you can sell on auction (or equip, like the Witching Stave).
Blackfathom Deeps (minimum 19): Noted here for the sake of completeness, since you technically can get in. The enemies in Blackfathom Deeps will be exceptionally difficult to hit before getting to level 20, and this will be a challenge to heal if you’re under 20, as well.
Between professions, quests, PvP battlegrounds, and instances, you have more than enough things to occupy your time during the 10 to 19 grind. As always, some of the best leveling tips and tricks come from you, the reader, so if you have something to add, please comment below and let the world marvel at your shadow priestly brilliance. I’ll try to update this guide as we go, and include any smart new ideas.
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