Some Basic Knowledge of EVE Online for new palyers
Eve Online is a much more complex MMO than many others.Here will give new players some info in the first few days and weeks of starting a character in Eve as easily as possible.
It is just meant to teach you how to get your character off the ground in areas such as – Making your character, Making Isk, Setting up your first ships, and other basic concepts.
As Eve tends to be more complex in many areas, there are many times in which the answer to a question will be. The situation and your skills are mainly Factors that affect your choice. Say you wanted to know if you should choose a Thorax or a Vexor for your next Cruiser, and you ask, “Which one is better?”In this case, it depends on your skills.
There are different weapons skills you can have, such as Missiles, Gunnery, and Drones. If you have high drone skills, the Vexor would be the ship for you, while, if you have high gunnery skills, the Thorax would serve you better.
You had to be very careful with how you created your character. Things like your race, bloodline, and trade could drastically alter your starting attributes and starting skills.
Now, all characters start off with fairly balanced starting attributes and skills, (We will discuss attributes a little later on in the guide.) so it makes the character creation phase a lot less important then it used to be, but that doesn’t mean you should just run through it not caring about what you choose.
What choices you made here used to greatly effect your starting skills, as well as your attributes. Since this is no longer the case, the importance of knowing what your character is going to be used for beforehand is greatly reduced. But still of importance, especially when choosing your Race.)
In Eve there are 4 races. The Amarr Empire, The Minmatar Republic, The Gallente Federation, and The Caldari State.
If you have chosen the path of the Industrialist and wish to mine, there is little difference in what race you choose, as the biggest mining ships, called “Mining Barges” and “Exhumers,” are a non racial ship. So, you get the same bonuses, no matter what race you are.
Now, if you have decided to be a combat pilot, the choice in Race makes a much bigger difference, as each have very unique fighting styles. I will briefly outline each race one at a time.
-The Amarr use energy weapons that don’t use ammo as other races do. The Amarr fit their weapons with crystals that change the characteristics of their weapon, and for all intents and purposes, last forever.
-The Gallente don’t rely just on their guns for power, as they have mastered the use of drones that can fight for them. This gives them the same advantage as the Amarr in the way that your drones do not require ammo.
-The Minmatar use projectile weapons that don’t require energy from their ships capacitor to fire, allowing them to use their energy to keep their ship alive longer. Also, this brings us to one of the biggest advantages of the Minmatar— their ammo selection is huge.
-The Caldari use a myriad of different missiles, rockets, and torpedos to rain death down upon their enemies. Like the Minmatar, the Caldari have a decent selection of missile types to do different types of damage, allowing you to find, and exploit, resistance holes in your enemies’ defenses.
Your Bloodline comes next. Think of a bloodline as a subrace. The main thing a Bloodline does is, it alters your starting skills which can have a somewhat large impact on how you start.
Now, basically you are left with one thing, Ancestry. This decides some starting skills that will determine whether you ,start with combat skills or industrial skills.
Skills and Attributes:
The skill system used to be that you started with a good few skills, including your basic learning skills. Now, you start off with very few skills.Every skill has Rank and Levels. A lot of new players get confused by this. Each level of a skill requires that you gain a certain number of skill points to gain that level.
This number of SP is determined by the skills Rank. A rank 2 skill takes twice as long to learn each level then a rank 1 skill. An important note is that the rank of a skill does not affect the speed in which you gain skill points, just the number required.
The primary attribute affects the rate more than the secondary. You can see these governing attributes by right clicking the skill and looking at the information.
A lot of people skew their attributes to favor a group of attributes, especially with the advent of attribute remapping which allows you to change your attribute balance once per year.
It is also worthy of mention to say that most people do not mskew their attributes by a large margin, it’s normally only by a point or two with the rest being fairly balanced with charisma being a little behind the others.
This all may sound confusing, but when you really get into the game, it’s fairly simple. If you are still confused mabout this, just read the rest of the guide, and then make your character. You can try to contact a more experienced player to help you.
I hope this has helped you start your character out on the right track.Also wish you Fly Safe.