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Archive for November, 2011

Patch 4.3 Resources for Priests

November 30th, 2011

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With every new patch comes new opportunity. And when patch 4.3 goes live today, there will be plenty of bonus activities that come along with. One of the biggest bonuses is coming from SwagVault.com. You can get extra free 10% gold only if you place your wow orders on SwagVault and have successful payment. Meanwhile, the item lucky draw for 4.3 is going on, with high winning rate and huge prizes.

But what’s the requirement? You will be glad to know that no purchase requirement, on personal info submitted, only have successful order then you can get the extra free 10% gold and get rewarded wow items as prizes. Or maybe you can visit this page right now, http://blog.swagvault.com/2011/11/29/extra-free-10-wow-gold-item-lucky-draw-to-celebrate-patch-4-3-release/ to read the whole news about the event.

Now, let’s take a look at this big sperm whale (or a bowl of petunias), patch 4.3 – Hour of Twilight. And it’s also the perfect time to piece together a short guide for holy and discipline priests that recaps, follows up, and aggregates tons of stuff you might have forgotten or completely missed about the patch. Patch 4.3 is so massive that I don’t think it’s possible to cover all the content everyone could want in one post. Thus, in addition to my gaming friends, I’ve collected a small list of v4.3 resources for priests. Take a look:

Patch 4.3 resources for priests
Transmogrification
Transmogrification: Vanilla and BC tier fashion for priests a guide to priest tier from vanilla and The Burning Crusade by Juvenate at WTS Heals.
Spiritual Guidance: Priests, lies, and transmogrification My original post on transmogrification followed up Juvenate’s post by featuring Wrath-era priest tier and some lesser-known PvP gear sets.
Illustrated Cloth Transmogrification Guide: Priest, mage and warlock a visual transmogrification guide for cloth wearers by Liala at Disciplinary Action. This is an impressively comprehensive guide, worth a look if you care about transmogrification even a tiny bit.
World of Wardrobe, If you’ve somehow missed it, Anne Stickney writes a weekly column here on finding gear for transmogrification.
Read more…

World of Warcraft

Mists of Pandaria talent calculator for restoration shamans

November 30th, 2011

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Today we will talk about restoration shamans! Hope you like this topic.

BlizzCon 2011 was an exciting time with a lot of announcements for every class and for the state of the game in general. If you’re a regular reader of the column (and I hope you are), you’ll remember that we talked a little bit about the proposed talent system changes before and what it meant for restoration shaman.

We’ve talked about this before, but it bears repeating. Cataclysm brought about a pretty revolutionary (and at the time controversial) change to the talent system by breaking it down from what we knew for years to the 31-point talent system we have today. It allowed for specialization locking a player into a certain talent tree, eliminating hybrid talent builds, but in exchange giving players some key abilities as perks. It was the first step in streamlining the talent system.

Whole new philosophy

Moving into MoP, the idea is to give your talents a more flexible feel. First of all, you can swap them out for other talents whenever you’re not in combat, or at least that’s the plan. That right there gives you a lot more flexibility than you have right now, when you have to run to a trainer whenever you want to swap your talents around.

Also, instead of having separate trees for your talents, after you pick your specialization, you then get to pick from a pool of three talents every 15 levels. This means you can have a healer with something that isn’t necessarily directly related to healing. They are divided into six sets of talents, and each set has a theme to it. Movement and survivability are two that come to mind.

The other thing to note is that the new talent system is not supposed to be full of choices that define your class or are absolutely necessary to you doing your chosen job. Instead, each tier offers different utility perks for your character that you can utilize. While right now a lot of talents or perks seem pretty rough (and in some cases downright useless for some classes), we have a long way to go before they become set in stone. Remember, the game isn’t even at the beta phase yet. We’re just getting a lot more transparency in the design process than we’ve ever really gotten before.

The change really has caused quite a stir, and a lot of people are afraid of the new talent system or downright hate it already. Matt Low and I actually had a pretty long and heated debate about the new system. He couldn’t understand why, for the most part, the level 90 talents for most classes seemed rather weak on the power scale. I argued that the entire point of the new system was to allow you choices that gave your character a little flavor without being mandatory or breaking the scales at this point.

New ability spread

Another thing of note with the new talent calculator is that after you pick your specialization, your skills and spells show up on a list showing what level you get which ability. This has probably caused the most stir among players. It’s pretty cool that it shows you what abilities you get at what level, but also you get to see where some of those talents are getting folded into just being class abilities you gain as you level up.

Personally, I don’t think that aspect of it is quite finalized yet. First of all, the different healing specs abilities seem pretty randomized as far as to what level they get their healing spells. I think that’s something we’ll see become a lot more normalized before this goes live. Secondly, we have a long time before the game even goes into the beta phase, which means that things will change. Pile that on top of the fact that this is a complete overhaul of the system we have today, and you can bet dollars to doughnuts it’s going to be tweaked and looked at with a certain scrutiny before it graces live servers.

So what do you think of the new talent calculator? Do you like how it is laid out? What do you think of our new talents and the talent system? What do you think about how the abilities will be laid out for us? Any comment? Leave it below!
I am expecting Mists of Pandaria and I think new talent calculator is really good. Anyhow, in order to celebrate Patch 4.3, SwagVault has an event, Extra Free 10% wow gold + Item Lucky Draw to Celebrate patch 4.3 Release. Wanna buy some and get more? Click here and buy gold: http://www.swagvault.com/wow/us/gold/145

World of Warcraft

Patch 4.3 5-man bosses in 5 seconds or less

November 30th, 2011

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I love new 5-mans, but I hate having to explain them — and as the tank or occasionally the healer, it usually falls to me to do so. I can’t count the number of times I’ve typed up tracts explaining new bosses in excruciating detail, only to discover that my fellow puggers are drunk, stoned, or otherwise incapacitated by the siren call of the glue bottle.

Let’s face it, folks: You don’t want or need sophisticated explanations for these players. You just want to make sure they don’t get you or anyone else killed in the fight, and I had them in mind when I started a little feature called Explain the boss in 5 seconds or less in our patch 4.3 5-man guides. The 5 Seconds or Less guides won’t give you an in-depth understanding of the encounters (and they’re not as suited to our tanking and healing brethren as a result), but they should be able to help you muddle through an encounter’s most dangerous mechanics safely enough. Enjoy!

World of Warcraft

War of the Immortals unveils the Magus preview trailer

November 30th, 2011

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The closed beta for War of the Immortals is ending today, with the development team getting ready for the next stage of testing with an open beta. So naturally, the best way to celebrate the end of a testing phase is by unveiling a new class trailer. The latest class up for spectators is the Magus, the game’s resident expert at magic designed to leave a crater — and really, is there any other kind of magic worth mentioning?

Needless to say, the class features the typical setup of a glass cannon, with light armor, weak melee, and an almost unbelievable talent for summoning hugely destructive spells on any number of targets. It may not be the most subtle class available, but it’s certainly the go-to class for heavy damage. Take a look at the gameplay mechanics and some of the armor sets available for the Magus in the trailer just past the break.

MMOPRG News

The return of raid stacking?

November 30th, 2011

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Many people are currently all in a tizzy over the recently released ability lists and talent trees for all of the classes in the next expansion. I suppose I too am no different in this respect. Yet while all others are in their throes of joy (or desperately pleading for changes), I am struck with a thought, a concern if you will, that leaves me slightly worried for the future of raiding. At some point in time, a great wise man once said that we are doomed to repeat history and all that jazz often if we fail to remember it. Sometimes I feel that he is only half right.

Much like Know Your Lore, this week is something of a tinfoil-hat deal, meaning that it’s all speculation on my part. I could be wrong — in fact, this time around I beg to be incorrect — but I am merely reporting what it is that I see trending. Take it all with a grain of salt.

A brief turn in history

At this point, you must be wondering what I’m talking about. My friends, I am predicting the return of raid stacking. For those who were more committed raiders during The Burning Crusade, you would know well the horrible consequences that raid stacking has and all that it entails. What’s important to note that is raid stacking was never a requirement to actually down content, it as merely a convenient shortcut. Why spend weeks, possibly months farming the first three or so bosses of a single raid in order to get enough gear in order to complete a raid when you could fudge your numbers by stacking specific specs?

Raid stacking was never a requirement imposed by Blizzard. It was merely the easiest method of clearing content — and thus, it was all that was used. With Wrath, Blizzard attempted to fix the matter of raid stacking by introducing the Bring the player, not the class design strategy. The crux of this entire philosophy hinged upon a single matter: that no class, no spec, would ever bring something so powerfully unique that it made it a requirement. The bits about damage balance were superfluous to the core utility design; after all, shaman were terrible damage in The Burning Crusade, but they were stacked without end for Bloodlust.

That’s all a wonderful history lesson, but what does it have to do with raid stacking in the next expansion? Well, just look at the talent trees.

Read more…

World of Warcraft

Blizzard’s Jay Wilson discusses the creation of Diablo III

November 30th, 2011

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It may be a bit before we get a solid release date out of Blizzard “Soon” Entertainment, but in the meantime, the company is keeping the hype training running steadily. Today we have a new interview from the folks over at PC Gamer, during which Diablo III’s game director, Jay Wilson, talks about the challenges of building a new game based on the Diablo pedigree while also ensuring that the title has a soul of its own.

For example, while many have decried the game’s “more colorful” environments, Wilson states that “if you make something, you can’t just copy. You have to infuse it with your own personality, your own interests, your own opinions, your own desires. If you don’t, then it will be soulless.” For the full interview, just click on through to PC Gamer.

MMOPRG News

Vehicles to play a large role in DUST 514 battles

November 29th, 2011

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The PlayStation blog has been updated with a new blurb on DUST 514, and vehicle freaks will be happy to note that we now have a better understanding of how rolling armor works in CCP’s EVE-based MMO shooter.

CCP says that vehicles “play a large role” on DUST’s battlefields, with heavy armor units delivering long-range concussive attacks “while lighter units emphasize speed and flexibility.” Vehicles are also highly configurable, and players will be given a choice of armaments drawn directly from EVE Online’s weapon classes.

Finally, the new blog entry gives us a glimpse of various vehicle aesthetics, and long-time New Eden fans will be pleased to note that the selection has a familiar factional feel (though duty compels us to complain about the lack of a Minmatar entry).

MMOPRG News

RuneScape adds a new dungeon for mold time’s sake

November 28th, 2011

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It’s not really a proper fantasy game until you’ve fought your way through animated fungi, right? That’s the premise of the newest dungeon in RuneScape, the just-added Polypore Dungeon. Deep within the dungeon lives a solitary skinweaver who was born to be a healer, but she’s turned her powers to creating animated fungi for her own amusement. With her only other companion an ancient merchant that no longer has all of his faculties, her domain isn’t a prime vacation spot… unless, of course, you’re a skilled adventurer looking for new items and new craftable armor.

The new dungeon can be reached north of the Duel Arena bank, with most of its contents requiring a high level in various skills. The inhabitants are non-aggressive, however, allowing any and all members to take a look at the place freely. Other updates include an improvement to the Slayer interface and the UI option to switch bloom lighting on or off, which should help improve your overall experience whether or not you decide to go mushroom hunting.

RuneScape

Mists of Pandaria talent preview new ability roundup

November 28th, 2011

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A few days ago, Blizzard launched its official Mists of Pandaria talent calculator, which also contained a full list of abilities for each class, complete with the level learned and tooltips. Several new abilities were revealed, as well as changes to existing abilities. Some of the highlights:
Druid: Symbiosis (level 87) Creates a symbiotic link which grants the druid one ability belonging to the target’s class, varying by the druid’s specialization. In exchange, grants the target one druid ability based on their class and combat role. Mage: Alter Time (level 87) Instant, 3-minute cooldown. Alter the fabric of time, causing the caster to return to their current location, health, mana, and conditions after 4 seconds. Effect negated if the caster dies within the 4 seconds before the effect occurs. Paladin: Blinding Light (level 87) Instant, 3-minute cooldown. Emits a dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 seconds. Rogue: Dispatch (level 70, assassination) Instant, 30 energy, melee range. A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 200% weapon damage plus 766 to the target. Requires a dagger in the main hand. Awards 1 combo point. Warlock: Demonic Portal (level 88) 70-yard range, 5-second cast. Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges.
Ths possibilities behind Symbiosis are incredible. A moonkin Heroic Leaping to safety in PvP? Bears borrowing pally shields to finally get their ranged silence? Resto shaman begging for an Innervate? (Wait, that happens already.)

Alter Time is also super cool and really increases the Arcane flavor of the class. “Hi, I just hit you with a cooldown-boosted stacked Arcane Blast … and now, I will do it again.” I see mages figuring out just how far they can fall in 4 seconds, in order to troll their raid leaders.

Check out the full list of changes and new abilities at Wowhead News.

World of Warcraft

League of Legends discusses jungling changes in patch preview

November 28th, 2011

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If you’ve been following the recent updates on League of Legends, you know that the Riot Games staff has been working to diversify the current metagame with updates to the mastery tree and a complete overhaul of the dodge mechanic.

The Riot team is now looking to continue the trend toward improving jungling with the Volibear patch. A whole slew of changes aimed at lowering the skill and rune requirements for jungling and making jungling decisions more complex are slated for the next patch. In addition, the dev team is planning a total rework of Sivir (probably at least partially because of the planned dodge changes). Check out the video after the jump for more specifics!

MMOPRG News

MapleStory breached, 13 million accounts exposed

November 28th, 2011

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The famously hacked Sony has a sympathetic shoulder this week, as Nexon recently discovered a massive breach that’s exposed over 13 million MapleStory player accounts to cyber ne’er-do-wells. Discovered this past Thursday, the breach was solely limited to South Korea, as Nexon hosts separate countries on their own servers.

This means that any South Korean MapleStory player’s information is at risk, including user IDs, names, passwords, and residential registration numbers. This information could potentially be stolen and used for a variety of crimes.

While there’s been no word whether actual personal information has been stolen, Nexon nevertheless urged these 13+ million subscribers to change their passwords. The company has contacted the police to ask for a formal investigation.

This comes at an unfortunate time for the company, as Nexon is poised to present its IPO on the Tokyo Stock Exchange in December.

Maple story

Uncharted Waters Online sets sail for Tierra Americana

November 28th, 2011

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If you’re basing a game in the Age of Exploration, however loose its historical basis may be, you have to eventually wind up dealing with the Americas. That’s the case for Uncharted Waters Online, which has just launched the large Tierra Americana expansion to set players into the New World. America is the place to establish Pioneer Cities, special player-created towns that can be built up by player companies and then visited by others.

That’s only part of the update, however, which also includes the cities of Paris and Firenze. Paris is, of course, the city of culture and fashion; it lets players show off their discoveries and try to set new trends in the fashion world. Firenze, meanwhile, offers crafters special improvements and gives new incentives to player-made goods. The update also features new ships and updates to the ship systems, giving Uncharted Waters Online’s players ways to ensure that they traverse the newly expanded ocean in style and safety.

MMOPRG News

South Korea puts the ‘Cinderella Law’ into effect

November 24th, 2011

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South Korea’s burgeoning online gaming market has brought the country a great deal of business success, but it’s also brought the dread specter of video game addiction to the forefront of public awareness. Hoping to curb addiction before it starts, the country has brought into effect a new law requiring all online games to block players under age 16 from playing between midnight and 6 a.m. Dubbed the “Cinderella Law,” it also affects online services such as PlayStation Network and XBox Live.

As expected, the law has several vocal critics, who assert that the law infringes upon the civil rights of children. The Korea Association of Game Industry, a group including companies such as Nexon and NCsoft, is in the midst of preparing a lawsuit based on its claim that the law is excessively prohibitive. Of course, many gamers have been trying to circumvent the ban already by connecting to Western servers, which have no such restriction… although it could be argued that connecting to another country’s servers just to play for a six-hour period sort of reinforces the whole argument about addiction.

MMOPRG News

New contest celebrates the launch of Torhead

November 24th, 2011

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If you’ve been following Star Wars: The Old Republic for long enough, you’re probably tired of hearing it compared to World of Warcraft. Unfortunately, the launch of the beta version of Torhead isn’t going to ameliorate those comparisons, as it’s clearly meant to function in the same fashion as Wowhead (and is designed by the same team, no less). Even if you’re not lucky enough to be in the beta yet, you can scour through the database and play with the skill calculators already.

To celebrate the launch, the site staff is kicking off a contest, and appropriately enough, the more helpful content you upload to the site, the more contest entries you get. The grand prize winner gets a new Razer Naga and an Astro A40 Gaming Headset, both of which should be quite useful once the game launches. But even if you’re not in the beta, you can still browse and comment to enter, something that might help assuage the waiting.

MMOPRG News

TERA monthly chat talks public previews, PvP, and more

November 23rd, 2011

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TERA’s November edition of the monthly Twitter dev chat has been posted on the game’s official site, and it brings a few choice morsels involving the current alpha test and the upcoming closed beta. The team notes that the current testing is going quite well, and the first public preview event will be starting in early 2012.

Many players also ask about the game’s open world PvP, and the team mentions that a free-for-all-from-level-1 PvP server is not out of the question, though it won’t happen at launch. Master glyphs, guild wars, and fashion customization are all on the table as well, so for the full transcript, head on over to the official TERA site.

MMOPRG News