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EVE Online website revamp detailed in new video devblog

February 1st, 2012

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EVE Online has undergone countless changes and iterations since its first release in 2003, with major graphics overhauls and new gameplay systems arriving every year. In contrast, the official EVE website hasn’t changed much over the years. With background information, screenshots, video, forums and knowledgebase articles, the EVE website now juggles content designed for prospective players and existing community members alike. CCP aims to change all that with a complete overhaul that will split community tools like the forums, knowledgebase, and account management from marketing designed to attract players.

In a new video devblog, web-developer CCP Alice shows off some of the features of EVE’s brand new website. Built using HTML 5, the new page will feature a full built-in renderer able to show prospective players the EVE Online universe map and interactive renderings of every ship in the game. “Now that we have a better eveonline.com, the focus after this one is to focus on the community,” says CCP Alice, hinting that new community tools will soon be on the way. In a follow-up devblog today, Community Manager CCP Guard confirmed that players will soon be able to start their own corporation forums hosted on CCP’s servers. Check out the full video after the cut.

Castille EVE Online

Pocket Legends launches the Mount Fang expansion

November 15th, 2011

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It’s time for another update for one of the first MMOs on the go, Pocket Legends. Mount Fang, the latest expansion, brings with it an increase in the level cap to 66 as well as a reduction in the experience curve across the board. If you’re at the level cap, you can shoot for the next tier, but the reduction in the curve ensures that players at any level can benefit from the update.

There’s more to the update than just leveling, however; players will be given access to a new free campaign, Mount Fang, that starts at level 59 and provides new monsters, quests, and rewards. And of course, there are new vanity items in the cash shop as well as a special set of cosmetic armor for players who hit 66 before the next cap adjustment. If you’ve been enjoying the game on your mobile device of choice, download the expansion and get into the mix.

Castille MMOValue news

Humble Voxatron Debut adds Gish, three other games

November 11th, 2011

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Once again patience pays off for the potential Humble Indie Bundle investor. The Humble Voxatron Debut — the latest bundle packing together an Alpha version of Voxatron along with The Binding of Isaac and Blocks That Matter — has added yet another title to its ranks: Gish.

But wait, there’s more! Chocolate Castle, Zen Puzzle Garden and Jasper’s Journeys have also been tossed in. And, as with previous Humble bundles, if you’ve already paid, you can download Gish and the others for free.

Castille MMOPRG News

38 Studios opens a website portal to Project Copernicus’ world

November 8th, 2011

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While 38 Studios’ top-secret Project Copernicus MMO lacks a proper title or most of its details, at least we can now visit the world that it and its single-player RPG brother, Kingdoms of Amalur: Reckoning, inhabits.

The studio launched a pair of websites devoted to the game world and its first game today. Over on Amalur, 38 Studios has unleashed its loremasters to share with you the stories, features, histories, and settings of this fantasy landscape. And while Reckoning is just a prequel to the eventual MMO, its website contains quite a few lore snippets as well as a world map to pour over while you’re planning your future conquests.

As part of the twin projects, R.A. Salvatore has created over 10,000 years of fictional history for the world of Amalur, stretching from The Deep Gloam to the Age of Heroes. Reckoning takes place during the Age of Arcana, with Copernicus happening some time thereafter.

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Alt1 Games shutting down Troy Online

November 3rd, 2011

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After only three months of commercial operation, Troy Online is going to be discontinuing operations as of November 30th. According to the official notice, within the short span of time that the game has been available, Alt1 Games has noticed a level of bugs and errors that the developers considered unacceptable, leading to the decision to shut down service at the end of the month and re-launch the game at a later date.

The obvious question for players, of course, becomes “what about the stuff that I bought out of the cash shop?” If you still have remaining coins for the in-game store or unused cash shop items in your character’s inventory, you are eligible for a refund by contacting the customer support center by November 22nd, with refunds being credited between the 23rd and the 24th. It’s a sad whimper for the game’s operation to end on, but at least players won’t be left out in the cold with any unused money.

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The Game Archaeologist and the Classic MMOs in October

November 3rd, 2011

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Today we’re going to start a new feature of this column in which we devote a week to catching up with previous Game Archaeologist spotlights and see what’s going on in these classic MMOs. I figured that it was a shame to give these titles a big burst of publicity and then dump them like yesterday’s news. After all, if these games’ communities are still alive and kicking, and if the developers are churning out new content, then it’s worth a monthly mention, don’t you think?

I won’t just be regurgitating news here; I’ll also peek at the various official forums to see what the community is talking about and highlight discussions and debates that are of interest. Not every classic MMO will be featured every month in this space, as I’ll try to rotate around to make sure they all get their fair share of mentions.

October was an interesting month for classic MMOs in that several of them produced extremely newsworthy stories that got front-page mention on Massively. On a special note, I won’t be covering Asheron’s Call today as we’re prepping a special anniversary tribute for later this month!

The clock is running down for Star Wars Galaxies’ existence, but the players certainly have a lot to see and do in the final weeks before the December 15th sunset. The big focus is on the finale of the Galactic Civil War, which will see either the Rebels or Imperials emerge victorious when all is said and done. It may just be for pride at this point, but players are certainly taking it seriously.

SOE is trying hard to retain customer loyalty for soon-to-be-homeless SWG vets and has finally — albeit a little late — instituted a free membership program that grants full access to five other SOE MMOs through December 31st. That’s plenty of time to give these other titles a try and see if they’re worthy of immigration.

On the forums, SWG players are struggling to figure out the best way to wrap up their experiences in the game. Some have contributed to a truly mighty favorite screenshot thread while others are trying to assemble a final day celebration. One player named MythosHero has recorded and edited a wonderful tribute video titled The World We Wrote: A Cinematic Tribute to Star Wars Galaxies. You can (and should!) watch the full five-minute movie below, even if you’ve never played SWG:

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Bethesda appeal denied for Fallout Online, work continues by Interplay

October 27th, 2011

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Are you enjoying the game of Fallout Online? No, not the actual online game in which you adventure in a shattered wasteland, but the constant back-and-forth between Interplay and Bethesda over which company is allowed to work on the development. The game has been tied up in court for roughly forever, with Bethesda trying to block Interplay’s further development via legal tactics, and while the first injunction was denied, the studio appealed to have the development halted.

It turns out that the courts remained firmly on Interplay’s side, however, as the appeal has been denied and Interplay is in the clear to continue developing the game. Unfortunately, the game will still require express permission from Bethesda to launch, meaning that there’s still no end in sight to the legal fighting and name-calling by both companies. For the time being, all that fans of the franchise can do is wait and see… assuming that Interplay remains financially able to develop the game after all.

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Analyzing the Raid Finder Loot Rules in World of Warcraft

October 18th, 2011

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Loot rules are a funny thing when it comes to World of Warcraft because there is never a “right” or “wrong” approach to them. It’s all subjective. For instance, some players see “need before greed” as the ultimate most pure form of loot distribution, while others use advanced calculus and astronomy in order to determine who can take the coveted piece of loot. Blizzard has, of course, stepped in once more to give everyone a bit of a changeup on the loot rules.

This is likely being implemented as a change for the Looking for Raid system, and it could trickle down into LFG (which would make the most common sense and I’m going to assume that it will) so it’s best to get acquainted with it now before your raid group falls apart from some crazy snafu.
Read more…

Castille World of Warcraft

SWTOR trailer revels in the signs of war

October 16th, 2011

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“Peace between Republic and Empire is crumbling. Every world, signs of war.”

Thus begins a two-minute journey through Star Wars: The Old Republic’s setting, as the narrator takes us to a half-dozen worlds where conflict is brewing, people are being stabbed in the back, Bantha raiders are waving sticks above their heads, and players’ mouths are salivating.

This new trailer, Signs of War, is being shown this weekend at the New York Comic Con. While it might not be packed with new information, it’s certainly a pulse-pounding buildup to this December’s launch. From Jedi to Agents, every class gets its little moment to shine in it, packaged between explosions and large-scale conflict.

You can watch the full trailer after the jump!

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World of Tanks becomes an e-sport

October 14th, 2011

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The phrase “serious business” is often used to poke fun at gamers who take their MMORPGs, well… too seriously. World of Tanks players are having the last laugh, though, as their game is now officially an e-sport with the potential to repay their time investment with a bit of real-world cash.

Wargaming.net’s latest press release has the details, which include the fact that WoT is now a part of the Electronic Sports League Major Series — also known as the largest gaming league in Europe. ESL boasts over 3 million registered members and upwards of 740,000 registered teams, making it a good fit for the hardcore World of Tanks community which holds the single-server player concurrency world record.

Head on over to the ESL World of Tanks portal to sign up for the first official event.

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Why you should care about patch 4.3

September 30th, 2011

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All the news in the last week has been about patch 4.3. Understandably, we’ve all been going through a lot of excitement. Heck, we’re even going to fight Deathwing soon. Amidst all the hubbub, though, casual and rookie players must be asking, “What’s in this patch for me?”

Huge content patches don’t always mean anything new for rookies and casuals, since new raid tiers are often so busy with new 10-man and 25-man bosses that non-raiders can be forgotten. This is not the case in patch 4.3; for that matter, 4.3 might be the most exciting patch for casual players in a long time. Let’s count the ways in which patch 4.3 will be awesome for the rest of us.

Spoiler warning: Behind this here cut, there may be spoilers, not like the racing kind that hold tiny little cars down to the ground, but of the might-give-away-content sign. Thou hast been warnethed.

Read more…

Castille World of Warcraft

Patch 4.3 PTR: New valor point weekly caps, dungeon point rewards

September 28th, 2011

New valor point weekly caps, dungeon point rewards
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The new 5-man instances, End Time, Well of Eternity, and Hour of Twilight, now award 150 valor points for each random completed, up to seven per week. The valor point cap per week has been increased to 1,000 points — but interestingly, the cap for using the random Dungeon Finder is higher than the actual cap. This could be a bug, or it could be intended to allow players to gain that extra 50 valor points through the Dungeon Finder, but I’m assuming that things just aren’t complete (because after all, this is the PTR).

End Time, the first instance in the sequential set of 5-mans, took my group about 20 to 25 minutes to make our way through. Three bosses and only about seven to eight trash packs later, we were happily finished and 150 valor points richer. This time frame is radically different than the Zul’ heroics we are currently used to, making the play experience, in my experience, more fulfilling in a shorter amount of time. We have not yet run the other two dungeons, but if they are as streamlined as End Time, valor points will be a less stressful experience in the future. We will have more information as it becomes available.

Castille World of Warcraft

Troy Online reveals update schedule

September 28th, 2011

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ALT1Games’ Troy Online has been running steadily for just over a month now, and not long ago the devs dropped the news of a large-scale update coming to the game. A tentative schedule for this update was announced in a press release today, with portions of the update being carried out over the span of the next couple of weeks.

The update of the week of September 22nd focused on fixing balance issues, while a new battlefield will be introduced on the 29th. October 6th will see convenience-centric updates, and October 13th’s update will round things out with updates concerning the new battlefield system. For more details on these upcoming additions to the game, head on over to Troy Online’s official site.

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Diablo 3 Beta Preview Impressions

September 28th, 2011

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There are certain gaming series’ that have become iconic examples of their given genres. For first-person shooters, there is Half-Life, for platformers, Mario and for action role-playing games, there is Diablo 2. Released in 2000, Diablo 2 quickly became synonymous with PC gaming culture. Even if they haven’t played it, almost everyone has been exposed to the game in some form over the years.

Now, 11 years later, the Diablo series has finally made its way back into the hands of the public with the release of the beta for Diablo 3. Despite the announcement that it would see a release in early 2012, gamers have been itching to get their hands on the long-awaited title. Sporting new features and new classes, the question on most gamers’ minds is whether the experience will be worthy of its venerable name.

Jumping right into the beta, the first thing that players will notice is that the game looks fantastic. As evidenced by any of the title’s pre-release gameplay videos, Diablo 3 is definitely a beautiful game. From the character models to the environment to the creatures that inhabit it, it’s clear that a lot of care went into crafting an immersive fantasy world for gamers to place themselves in.

While some gamers may be turned off by the dark fantasy themed world of Sanctuary, once they get past the game’s foreboding tone, they will be treated to a world that truly feels alive despite its decaying aesthetic. Gameplay videos don’t do the game’s world justice. While other games in the genre suffer from a strong feeling of repetitiveness with constantly rehashed environments and characters, everything in the world of Diablo 3 has a distinct feel to it.

Read more…

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World of Warcraft Path 4.2-The Dungeon Journal System

June 23rd, 2011


In patch 4.2, Rage of the Firelands, we’ll be introducing the Dungeon Journal, a new system that players can use to learn more about specific dungeons, the bosses within those dungeons, their abilities, and the rewards they offer.

While in a dungeon, hitting “M” (the default key for Map) will open the Dungeon Journal. A new button will also be available in the navigation tray, so that the Dungeon Journal can be accessed from anywhere in-game. There won’t be any “gating” or limitations placed on what content a player can see in the Dungeon Journal. All boss/dungeon/raid information will be available to all players regardless of level, gear, or content experience.

The dungeon/raid map will display each boss in their respective locations, marked by unique icons. Read more…

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