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Newest version of GTA mod brings us one step closer to a GTA MMO

January 29th, 2012

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If you’re a fan of the classic Grand Theft Auto games (the popular ones, not the older ones that nobody played), then we may have some good news for you as an MMO player. A new update has been released for the Multi Theft Auto mod (v1.3) that introduces voice chat, bringing us that much closer to a true GTA MMO.

The wildly popular mod for GTA: San Andreas adds multiplayer functionality to the original Rockstar game, which was released just over seven years ago. It also includes a full map editor, dedicated Windows server package, and everything else you need to rat-a-tat-tat your friends in a simulated Dr. Dre album setting.

Sound like a good time? Check out a video sample after the jump, and head over to the official website for more info.

Kins MMOPRG News

Fallout MMO lawsuit settled, details coming this month

January 4th, 2012

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The ongoing legal battle between Bethesda and Interplay regarding the Fallout MMO is rumored to have reached a critical turning point. According to Fallout fan site Duck and Cover, the two companies have reached a settlement. Specifics of the settlement are reportedly set to be revealed later this month.

Joystiq is unable to confirm whether or not the settlement has actually taken place, though the rumor appears to be in line with what we’ve heard from our own sources.

In October, Bethesda tried — and failed — to impose a preliminary injunction on Interplay, which allowed the latter to continue work on the beleaguered project. Will the Fallout MMO manage to make its proposed late 2012 launch window? We should have an answer soon enough.

Kins MMOPRG News

Trine 2 available via the Mac App Store, demos galore

December 19th, 2011

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Developer Frozenbyte has added another level to the tri-pronged release of Trine 2, announcing the game’s availability on the Mac App Store. This comes more than a week after Trine 2′s release on Steam, three days before its release on PSN, and four days before it hits the Xbox Live Marketplace in North America. The App Store version will be getting an update next week.

A PC and Mac demo that includes online multiplayer is available now through Steam or on the game’s official site, and a DRM-free version of Trine 2 is dropping in 2012, along with a standalone PC demo.

Kins MMOPRG News

Amazon discounts the entire Assassin’s Creed franchise for one day only

December 13th, 2011

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We warned you yesterday, so if you picked up a copy of Assassin’s Creed: Revelations yesterday afternoon and it wasn’t severely discounted, that’s kinda on you, dawg. Anyway, Amazon is holding a one-day-only sale on everything Assassin’s Creed, from the first game all the way through to Ezio’s closing act. That means Revelations for $36 (40 percent off), Brotherhood for $20 (that’s half off), and AC1 and 2 for $15 a pop (pop, pop).

The PC versions offer similar discounts, though the DS and PSP games aren’t discounted at all. Then again, let’s not kid ourselves, you’re really just looking for the major releases, aren’t you? That’s okay, we are too.

Kins MMOValue news

Monk is Another Tank Class Needed?

November 1st, 2011

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When the new World of Warcraft expansion: Mist of Pandaria was announced at BlizzCon 2011, the fans went nuts. Then when they found out that the Pandaren would bring a whole new class into the game called Monks, the crowd was even more excited.

For me the biggest part of the announcement was that the Monk class would be another real hybrid class. A monk will be able to play as a Healer, DPS, or Tank . This allows them to fill every role required in a group which I believe is awesome for the game.

While I am happy that there is another real hybrid class being added to join Druids and Paladins, what I am most excited about is the addition of another tanking class.

The key question however is made up of two parts: do we really need another Tank class in the game, and will it help increase the number of tanks we see? There is another question as well, will Monks be different enough to matter. However since we know very little about them so far, I will have to come back to that at some later point to answer that question. But for now, let’s just look at the basic question, do we really need another tank and will it help?

Before I even look at if we need another tank, I want to state flat out that even if the answer is no we don’t, I will still play one. After all the tanking spec will be called a Monk Brewmaster. How could anyone pass on playing a brewmaster? Anyone that is a fan of Asian movies would give their left arm to play as a drunken master in any game, so what better way to tank than as a drunken tank! Besides the name, I am a huge fan of tanking in general and will try out any tank class in the game.

Now onto the question about needing another tank class in the game I am really torn on it. On one side it is pretty obvious that there is a serious need for tanks in the game by the simple fact that when you join the dungeon finder tool as a tank the queue is instant, when you join as DPS it can be up to an hour in prime time for heroics. On the other side of the argument, it is generally pretty hard to get a tank spot in a raid group since you only need a few tanks for a 25 player raid. With that in mind let’s look at some of the reasons for and against adding another tank class.

Read more…

Kins World of Warcraft

Blizzard elaborates on Guardian Cub sales

October 23rd, 2011

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Has Blizzard surrendered to the powerful RMT lobby or are there other forces at work behind the company’s recent decision to introduce a loophole that allows players to buy in-game gold and items with real-world currency? According to a recent post on World of Warcraft, the sale of the Guardian Cub is meant to test the waters of fighting rampant account compromises.

Blizzard claims that gold farming is actually not as common these days, but instead most of the gold that is sold through third-party services comes from stolen accounts. The idea of bypassing third-party gold sellers by providing a cash shop pet that could be resold or traded in game was meant to be a creative solution to the problem.

“Players can buy one for the purpose of trying to sell it in-game, creating the potential for players to exchange real money for gold in a way that does not lead to account compromises. Of course, all that comes with the pretty important caveat that demand for the pet will be finite, and there’s no guarantee you’ll be able to find a buyer,” Blizzard writes.

The company says that it doesn’t expect this will solve the overall issue, the success or failure of the unique pet will help Blizzard determine if this approach is worth pursuing further

Kins World of Warcraft

Aion’s patch 2.7 goes live

October 19th, 2011

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Aion’s patch 2.7 is here, and a healthy number of new features has arrived along with it. Players can now take part in the Crucible Coliseum PvP arena or test their mettle in the Arena of Discipline for one-on-one battles. If you’re more interested in a no-holds-barred battle royal, the Arena of Chaos may be more your style, as it features a six-player death-match battle. Balaurea’s PvP battles have seen a number of refinements and adjustments as well.

If you’re more of a PvE sort of player, you can bring some friends to Padmarashka’s Cave in hopes of taking down the legendary creature for loot and glory. A number of skills have been adjusted as well in hopes of creating a more enjoyable, balanced gameplay experience. Aion players can scour the whole of the new patch notes over at the official site.

Kins Aion

RuneScape is losing the war on bots

October 11th, 2011

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We have an expectation of conflicts made up of good vs. evil. What we don’t usually expect is for evil to win. But in RuneScape’s war against the evil of botting, that appears to be what’s happening. In a letter from Daniel Clough, it was explained that despite the development team’s best efforts, the war on bots is being won by the botters. The re-introduction of the Wilderness and Free Trade has resulted in an explosion of gold farming and botting that just can’t be held back.

The letter goes on to urge players to not utilize these services and report anyone known to be using them and outlines the steps being taken to try to beat back the tide. But as Clough puts it, while the staff sinks significant time and money into fighting the problem, it’s fighting an opponent whose only business goal is to get back into the game. It’s grim news for the game’s players, certainly, and it doesn’t bode well for the many other games waging the same battles.

Kins RuneScape

Player-run economy

October 7th, 2011

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The economy in Fallen Earth has been stagnant for a while. The auction house has been just a place for trader clones (with maxed social skill) to post wares with a small markup from the NPC vendors prices. In some cases, these traders would post mats that could only be bought in PvP conflict towns or found in secret or dangerous scavenging spots. It was hard to be competitive in a market like that. Every resource had an unlimited supply thanks to the vendors. There were a few items that actually worked on the supply and demand principle, like vibrant and volatile chemicals and pre-fall tech. These items had prices that were dictated completely by the players. Through competition, the prices got pretty reasonable (and I even bought a few pre-fall techs to allieviate the Citadel grind).

All that has changed now, and the Fallen Earth team has made some massive changes to the way the economy works. In this post, I’ll take a look at what has changed. I’ll try to give my best guess about what will happen to the economy in the coming weeks. A great many players are already freaking out about this concept on the forums and in global chat. While I admit it’s too early to tell what will become of us in the near future, there’s no need to panic. People were rage-quitting the game mere hours after the changes were made. If you ask me, it’s a bit premature to make a decision like that. Nobody really knows what will happen, but click past the cut to see my best guesses.

Kins MMOValue news

World of Darkness interview

September 26th, 2011

World of Darkness interview

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The 2011 Grand Masquerade in New Orleans is over, and the monsters have all gone home. In their wake, we’re left with a series of exciting revelations relating to the upcoming World of Darkness by CCP Games. While it’s only in pre-production, it has already sent fans of the World of Darkness setting into a frenzy of anticipation. The new details only give rise to more questions, however, and speculation has run rampant, especially given how radically CCP’s new game departs from the standard MMO model. Thankfully, Massively has some answers.

Shane Defreest, the Community Developer for CCP North America and White Wolf Publishing, was kind enough to take the time out of his hectic schedule to answer a few of our questions relating to the game. He sheds a bit of light on World of Darkness, discussing the choice of setting, player factions and playable clans, the business model, and how he views the experience of the game. Enjoy!

Massively: The old World of Darkness setting, despite being wildly popular, was ended in favor of NWoD. Given that NWoD is still in production, the community has assumed that it would be used for the MMO. So why was the old World of Darkness setting chosen?
Read more…

Kins MMOPRG News

BlizzCon 2011 ticket barcodes are being sent out now

September 25th, 2011

BlizzCon 2011 ticket barcodes are being sent out now
If you purchased an actual ticket to BlizzCon 2011 (as opposed to a Virtual Ticket), then you may want to start checking your inbox today. Blizzard has begun to mail out tickets to its respective lucky purchasers, and that might mean you! You can print out your ticket and just sort of look at it for a month. You can even fashion a crude lanyard for it from yarn and macaroni.

Be sure to check out the BlizzCon merchandise presale if you haven’t yet, and of course, tune in for all of our BlizzCon coverage here at WoW Insider. If you’re going to be at the con — and lucky you, by the way — then stop by the BlizzCon 2011 WoW Insider Reader Meetup, sponsored by Wowhead!

Kins World of Warcraft

DOFUS:new zone “Island of Vulkania” has Released

July 7th, 2011

DOFUS’s newest map area is an archipelago called Vulkania, and it’s only available to players during the months of July and August.

The isle features varying terrain including white sand beaches, tropical jungles, craters, and various caverns, not to mention strange wildlife. Among the new monster species are the sauroshell family and a pet/mount called a madreggon. According to an Ankama press release, “Vulkania is also home to Grozilla and Grasmera, two terrors who are back to shake the World of Twelve once more!”

The release also provides a concise summary of what we can expect from Vulkania aside from its monsters, and amenities include 40 new quests, 13 new equipment items, and 3 new titles. Read more…

Kins Dofus, MMOPRG News, WAKFU

Some introduction about the E3 Expo in USA

June 9th, 2011

E3 Expo Ends soon! Have you pay attention it for your favorite games yet? If you are not ,let us view
some introduction about it.

E3 Expo is the world’s premier trade show for computer and video games and related products. The show is owned by the Entertainment Software Association (ESA), the U.S. association dedicated to serving the business and public affairs needs of the companies, publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. For more information, you can visit www.E3Expo.com or www.theESA.com.

E3 Expo takes place June 7-9, 2011, at the Los Angeles Convention Center.

E3 Expo draws tens of thousands of professionals to experience the future of interactive entertainment. The
most influential people leading the most innovative companies in the business attend E3 Expo to see
groundbreaking new technologies and never-before-seen products for computers, video game consoles, Read more…

Kins Aion, Dofus, EVE Online, Final Fantasy XI, Final Fantasy XIV, Maple story, MMOPRG News, RIFT, RuneScape, WAKFU, World of Warcraft

SOE Press Releases Identity Protection for EU Players

May 17th, 2011

SONY ONLINE ENTERTAINMENT AND AFFINION TO OFFER IDENTITY PROTECTION PROGRAM FOR CUSTOMERS IN EUROPE

Complimentary 12 Month Program to be Provided through Affinion International Limited

Sony Online Entertainment LLC (SOE) announced it will be providing a complimentary 12 month identity protection program through Affinion International Limited for its eligible Station Account holders in the United Kingdom, France, Italy, Spain, and Germany. Customers will have the option of enrolling in the program for 60 days after SOE’s services come back online by contacting Affinion, one of the world’s largest and longest-tenured providers of identity protection services. Read more…

Kins Aion, DC Universe Online, MMOPRG News

AION:’Mini-Events’Celebrating “Empyrean Calling”

May 9th, 2011

From AION Team,

Update 2.5 Empyrean Calling is heading to the North American and European Live servers on May 25th! In-celebration of this new update, the Aion team is hosting weeks of mini-events both prior and after the launch of Empyrean Calling.

May 11~June 8: Increased XP Event
May 11~May 17: Behind Enemy Lines Rifting Event
May 18~May 25: Increased Drop Rates Event
May 18~June 1: For War and Glory AP Event
May 25~June 8: Gateway Getaway Event
May 25~May 31: Behind Enemy Lines Rifting Event
June 1~June 14: Atreian Artisan Expo

The ‘Behind Enemy Lines Rifting Event’ is a recurring event we are currently hosting in Aion.During this rifting event, they’ll remove thedefensive buffs in Heiron and Beluslan. The defensive buffs will remain in place in Eltnen and Morheim.

TheĀ ‘For War and Glory AP Event’ is a popular event that is focused primarily on abyss points. This event specifically, letting you get more AP and keep more . Read more…

Kins Aion, MMOPRG News