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	<title>Newslist For MMOValue &#187; Kins</title>
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	<description>Enjoy Game Life</description>
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		<title>Newest version of GTA mod brings us one step closer to a GTA MMO</title>
		<link>http://www.mmovalue.com/newslist/2012/01/29/newest-version-of-gta-mod-brings-us-one-step-closer-to-a-gta-mmo/</link>
		<comments>http://www.mmovalue.com/newslist/2012/01/29/newest-version-of-gta-mod-brings-us-one-step-closer-to-a-gta-mmo/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 09:06:15 +0000</pubDate>
		<dc:creator>Kins</dc:creator>
				<category><![CDATA[MMOPRG News]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4554</guid>
		<description><![CDATA[If you want to buy some EVE iskor EVE item,please click here. If you&#8217;re a fan of the classic Grand Theft Auto games (the popular ones, not the older ones that nobody played), then we may have some good news for you as an MMO player. A new update has been released for the Multi [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/gtamulti.jpg" alt="null" /></p>
<p>If you want to buy some <a href="http://www.mmovalue.com/eve_isk">EVE isk</a>or <a href="http://www.mmovalue.com/eve_item">EVE item</a>,please click here.</p>
<p>If you&#8217;re a fan of the classic Grand Theft Auto games (the popular ones, not the older ones that nobody played), then we may have some good news for you as an MMO player. A new update has been released for the Multi Theft Auto mod (v1.3) that introduces voice chat, bringing us that much closer to a true GTA MMO.</p>
<p>The wildly popular mod for GTA: San Andreas adds multiplayer functionality to the original Rockstar game, which was released just over seven years ago. It also includes a full map editor, dedicated Windows server package, and everything else you need to rat-a-tat-tat your friends in a simulated Dr. Dre album setting.</p>
<p>Sound like a good time? Check out a video sample after the jump, and head over to the official website for more info. </p>
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		<slash:comments>2</slash:comments>
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		<title>Fallout MMO lawsuit settled, details coming this month</title>
		<link>http://www.mmovalue.com/newslist/2012/01/04/fallout-mmo-lawsuit-settled-details-coming-this-month/</link>
		<comments>http://www.mmovalue.com/newslist/2012/01/04/fallout-mmo-lawsuit-settled-details-coming-this-month/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 02:32:50 +0000</pubDate>
		<dc:creator>Kins</dc:creator>
				<category><![CDATA[MMOPRG News]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4447</guid>
		<description><![CDATA[If you want to buy some EVE iskor EVE item,please click here. The ongoing legal battle between Bethesda and Interplay regarding the Fallout MMO is rumored to have reached a critical turning point. According to Fallout fan site Duck and Cover, the two companies have reached a settlement. Specifics of the settlement are reportedly set [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/gamfalloutmmoart530.jpg" alt="null" /></p>
<p>If you want to buy some <a href="http://www.mmovalue.com/eve_isk">EVE isk</a>or <a href="http://www.mmovalue.com/eve_item">EVE item</a>,please click here.</p>
<p>The ongoing legal battle between Bethesda and Interplay regarding the Fallout MMO is rumored to have reached a critical turning point. According to Fallout fan site Duck and Cover, the two companies have reached a settlement. Specifics of the settlement are reportedly set to be revealed later this month.</p>
<p>Joystiq is unable to confirm whether or not the settlement has actually taken place, though the rumor appears to be in line with what we&#8217;ve heard from our own sources. </p>
<p>In October, Bethesda tried &#8212; and failed &#8212; to impose a preliminary injunction on Interplay, which allowed the latter to continue work on the beleaguered project. Will the Fallout MMO manage to make its proposed late 2012 launch window? We should have an answer soon enough.</p>
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		<title>Trine 2 available via the Mac App Store, demos galore</title>
		<link>http://www.mmovalue.com/newslist/2011/12/19/trine-2-available-via-the-mac-app-store-demos-galore/</link>
		<comments>http://www.mmovalue.com/newslist/2011/12/19/trine-2-available-via-the-mac-app-store-demos-galore/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 08:17:06 +0000</pubDate>
		<dc:creator>Kins</dc:creator>
				<category><![CDATA[MMOPRG News]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4376</guid>
		<description><![CDATA[If you want to buy some wow gold or wow item,please click here. Developer Frozenbyte has added another level to the tri-pronged release of Trine 2, announcing the game&#8217;s availability on the Mac App Store. This comes more than a week after Trine 2&#8242;s release on Steam, three days before its release on PSN, and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/trine.jpg" alt="null" /></p>
<p>If you want to buy some <a href="http://www.mmovalue.com/wow_gold_us">wow gold </a>or <a href="http://www.mmovalue.com/wow_item_us">wow item</a>,please click here.</p>
<p>Developer Frozenbyte has added another level to the tri-pronged release of Trine 2, announcing the game&#8217;s availability on the Mac App Store. This comes more than a week after Trine 2&#8242;s release on Steam, three days before its release on PSN, and four days before it hits the Xbox Live Marketplace in North America. The App Store version will be getting an update next week.</p>
<p>A PC and Mac demo that includes online multiplayer is available now through Steam or on the game&#8217;s official site, and a DRM-free version of Trine 2 is dropping in 2012, along with a standalone PC demo.</p>
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		<slash:comments>0</slash:comments>
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		<title>Amazon discounts the entire Assassin&#8217;s Creed franchise for one day only</title>
		<link>http://www.mmovalue.com/newslist/2011/12/13/amazon-discounts-the-entire-assassins-creed-franchise-for-one-day-only/</link>
		<comments>http://www.mmovalue.com/newslist/2011/12/13/amazon-discounts-the-entire-assassins-creed-franchise-for-one-day-only/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 02:28:28 +0000</pubDate>
		<dc:creator>Kins</dc:creator>
				<category><![CDATA[MMOValue news]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4353</guid>
		<description><![CDATA[If you want to buy some wow gold or wow item,please click here. We warned you yesterday, so if you picked up a copy of Assassin&#8217;s Creed: Revelations yesterday afternoon and it wasn&#8217;t severely discounted, that&#8217;s kinda on you, dawg. Anyway, Amazon is holding a one-day-only sale on everything Assassin&#8217;s Creed, from the first game [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/ezio530pxheaderimgtextbubble.jpg" alt="null" /></p>
<p>If you want to buy some <a href="http://www.mmovalue.com/wow_gold_us">wow gold </a>or <a href="http://www.mmovalue.com/wow_item_us">wow item</a>,please click here.</p>
<p>We warned you yesterday, so if you picked up a copy of Assassin&#8217;s Creed: Revelations yesterday afternoon and it wasn&#8217;t severely discounted, that&#8217;s kinda on you, dawg. Anyway, Amazon is holding a one-day-only sale on everything Assassin&#8217;s Creed, from the first game all the way through to Ezio&#8217;s closing act. That means Revelations for $36 (40 percent off), Brotherhood for $20 (that&#8217;s half off), and AC1 and 2 for $15 a pop (pop, pop).</p>
<p>The PC versions offer similar discounts, though the DS and PSP games aren&#8217;t discounted at all. Then again, let&#8217;s not kid ourselves, you&#8217;re really just looking for the major releases, aren&#8217;t you? That&#8217;s okay, we are too.</p>
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		<slash:comments>4</slash:comments>
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		<title>Monk is Another Tank Class Needed?</title>
		<link>http://www.mmovalue.com/newslist/2011/11/01/monk-is-another-tank-class-needed/</link>
		<comments>http://www.mmovalue.com/newslist/2011/11/01/monk-is-another-tank-class-needed/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 08:07:07 +0000</pubDate>
		<dc:creator>Kins</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4088</guid>
		<description><![CDATA[If you want to buy some wow gold or wow item,please click here. When the new World of Warcraft expansion: Mist of Pandaria was announced at BlizzCon 2011, the fans went nuts. Then when they found out that the Pandaren would bring a whole new class into the game called Monks, the crowd was even [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/wow.joystiq.com/media/2011/10/newclassmonk-1319580564.jpg" alt="null" /></p>
<p>If you want to buy some <a href="http://www.mmovalue.com/wow_gold_us">wow gold </a>or <a href="http://www.mmovalue.com/wow_item_us">wow item</a>,please click here.</p>
<p>When the new World of Warcraft expansion: Mist of Pandaria was announced at BlizzCon 2011, the fans went nuts. Then when they found out that the Pandaren would bring a whole new class into the game called Monks, the crowd was even more excited. </p>
<p>For me the biggest part of the announcement was that the Monk class would be another real hybrid class. A monk will be able to play as a Healer, DPS, or Tank . This allows them to fill every role required in a group which I believe is awesome for the game. </p>
<p>While I am happy that there is another real hybrid class being added to join Druids and Paladins, what I am most excited about is the addition of another tanking class. </p>
<p>The key question however is made up of two parts: do we really need another Tank class in the game, and will it help increase the number of tanks we see? There is another question as well, will Monks be different enough to matter. However since we know very little about them so far, I will have to come back to that at some later point to answer that question. But for now, let&#8217;s just look at the basic question, do we really need another tank and will it help?</p>
<p>Before I even look at if we need another tank, I want to state flat out that even if the answer is no we don&#8217;t, I will still play one. After all the tanking spec will be called a Monk Brewmaster. How could anyone pass on playing a brewmaster? Anyone that is a fan of Asian movies would give their left arm to play as a drunken master in any game, so what better way to tank than as a drunken tank! Besides the name, I am a huge fan of tanking in general and will try out any tank class in the game.</p>
<p>Now onto the question about needing another tank class in the game I am really torn on it. On one side it is pretty obvious that there is a serious need for tanks in the game by the simple fact that when you join the dungeon finder tool as a tank the queue is instant, when you join as DPS it can be up to an hour in prime time for heroics. On the other side of the argument, it is generally pretty hard to get a tank spot in a raid group since you only need a few tanks for a 25 player raid. With that in mind let&#8217;s look at some of the reasons for and against adding another tank class.</p>
<p><span id="more-4088"></span></p>
<p>Why adding Monk Tanks (and especially Pandaren Monks) will increase the number of Tanks in WoW?<br />
Any time another class that can tank is added it has the potential to increase the number of tanks in the game. This is of course true of any class being added to the game, but since we are talking about tanks, that is what we are going to talk about here. This could be especially true of the Monk class especially since they will be able to be played as the brand new Pandaren race. </p>
<p>A Monk Tank practicing<br />
Players are extremely excited by any new class or race being added into the game. Look at the excitement over the Goblin and Worgen races being added into the game and the number of players that went back and created new characters just so they could play as a new race. I expect that what we saw with the Worgen and Goblins will be small potatoes compared to the Pandarens. </p>
<p>Another thing to consider is the appeal of any class that is a real hybrid class. By this I mean a class that can fill the roles of healer, dps, and tank. Druids and Paladins are among the most popular classes out there for just this reason. Once you have a hybrid character that can do anything, it makes it far easier to do whatever you want in the game. If you get bored as DPS you can switch to healing or tanking, if you get bored tanking or healing you can switch to DPS. This is in fact a really good reason to like a class. After all, if you get bored DPS&#8217;ing as a mage, you really can&#8217;t do anything else can you?</p>
<p>Due to these simple facts, there will be a huge number of Monks in the game and most of them will likely be Pandaren. With the huge number of Monks that will be in the game it will surely end up adding a few tanks into the game.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Why adding Monk Tanks will not improve the number of Tanks in WoW<br />
Here the main argument that more tanks are needed in the game is by players that have to wait exceptionally long times in a queue when looking for groups in the Dungeon Finder. While this argument makes a lot of sense, the problem is that more tanks are needed, not necessarily another tanking class. While I agree in theory that adding another tank class may up the number of tanks in the game, I seriously doubt it will.</p>
<p>To many Monk Tanks will just be another boring Tank Class<br />
The problem here is that there are already four tank classes in the game out of ten. With a full 40% of the classes able to tank you would think that there would be more than enough tanks in the game already. The problem isn&#8217;t the number of tanking classes in the game, the problem is the number of players that want to tank. Adding any more tanking classes into the game will not change the fact that most players have no interest in tanking.</p>
<p>I also don&#8217;t believe that Blizzard is really ready, nor are their players ready, for something different. By this I mean that Monk Tanking is likely not going to be significantly different than any of the other tanking classes in the game. I mean just look at the four existing tanks, they are all pretty much even in most cases and can handle almost everything the same. I don&#8217;t expect much different with the Monk, because if they made them really strong against one thing and weak against another, players would be in an uproar. Players of other classes would complain that they are too good in one area, and monk players would complain they are too weak in other areas.</p>
<p>This all leads to the homogenization of the classes that we have seen in time. Rather than players wanting things different and interesting between classes, they seem to want them all the same, to an almost impossible degree. </p>
<p>If the Monk Tank played completely differently than any other tank, it might mean it was better or worse than other tanks, but who cares. Because it was different it would be fun. A key example here is the Rift Stalker class from the game Rift. For those that don&#8217;t know about the class it is a Rogue tank. Instead of worrying about tanking in a regular sense they bounce all over the place teleporting from enemy to enemy, and creating a damage absorbing shield around them each time they do. While not a perfect class, and not without issue, they were so different from the normal expectations for a tank, that many people played them for pure fun. </p>
<p>If monk tanks were something like that, I think we would see tons of them, however due to the incessant need to balance classes in WoW I can not see that happening. Which is a whole other problem with the game, and one I will discuss shortly in another article (so watch for it soon: Why Balance is Not a Good Thing).</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>The Messiah&#8217;s take on adding Monk Tanking into World of Warcraft<br />
Overall, even though there are good and bad points about adding any class into an established game, I believe that this one is a good fit. </p>
<p>Hopefully due to the excitement over both the Pandaren race and the Monk class a huge number of players will try them out. Better yet many of them will give tanking a shot and some will fall in love with it and stick with it. Even if that number is very small it will be an increase in the number of tanks in the game and that can be only be a good thing for everyone involved.</p>
<p>My one hope though is that at least some of the players that like to complain about the lack of tanks in the game will at least try it, and stick with it. After all, if they would quite complaining about not enough tanks, and instead created a tank to play with, there wouldn&#8217;t be a lack of them in the game. </p>
<p>So really, when you think about it, there really isn&#8217;t a lack of tanks is there, it&#8217;s more like there is a gluttony of DPS players in the game. I use that word on purpose as well, since playing DPS to the exclusion of all other specs is all about being greedy and selfish and trying to be top of a DPS list, while tanking and healing is about being giving and helpful, allowing others to participate in the game, since with no tank or healer, DPS wouldn&#8217;t matter at all. </p>
<p>Yet when I explain to DPS players that complain about the lack of tanks and healers, most of them say “But then I don&#8217;t get to kill stuff and that&#8217;s boring”. Hmm, point proven? So it&#8217;s ok to complain that there are no tanks or healers, but also ok to not play one yourself? That to me is the definition of selfish, and not something I see changing any time soon.</p>
<p>So in short, I feel that adding Monk Tanks into the game is a cool idea, as there will be more tanking options. However I feel the most likely players to tank with them will be players with tanks already and they will just switch tanking classes. I do not feel that having a fifth tanking class will do anything for the overall number of tanks in the game. I hope I&#8217;m wrong, but fear I&#8217;m right.</p>
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		<title>Blizzard elaborates on Guardian Cub sales</title>
		<link>http://www.mmovalue.com/newslist/2011/10/23/blizzard-elaborates-on-guardian-cub-sales/</link>
		<comments>http://www.mmovalue.com/newslist/2011/10/23/blizzard-elaborates-on-guardian-cub-sales/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 02:57:23 +0000</pubDate>
		<dc:creator>Kins</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4039</guid>
		<description><![CDATA[If you want to buy some wow gold or wow item,please click here. Has Blizzard surrendered to the powerful RMT lobby or are there other forces at work behind the company&#8217;s recent decision to introduce a loophole that allows players to buy in-game gold and items with real-world currency? According to a recent post on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/blizzard.jpg" alt="null" /></p>
<p>If you want to buy some <a href="http://www.mmovalue.com/wow_gold_us">wow gold </a>or <a href="http://www.mmovalue.com/wow_item_us">wow item</a>,please click here.</p>
<p>Has Blizzard surrendered to the powerful RMT lobby or are there other forces at work behind the company&#8217;s recent decision to introduce a loophole that allows players to buy in-game gold and items with real-world currency? According to a recent post on World of Warcraft, the sale of the Guardian Cub is meant to test the waters of fighting rampant account compromises.</p>
<p>Blizzard claims that gold farming is actually not as common these days, but instead most of the gold that is sold through third-party services comes from stolen accounts. The idea of bypassing third-party gold sellers by providing a cash shop pet that could be resold or traded in game was meant to be a creative solution to the problem.</p>
<p>&#8220;Players can buy one for the purpose of trying to sell it in-game, creating the potential for players to exchange real money for gold in a way that does not lead to account compromises. Of course, all that comes with the pretty important caveat that demand for the pet will be finite, and there&#8217;s no guarantee you&#8217;ll be able to find a buyer,&#8221; Blizzard writes.</p>
<p>The company says that it doesn&#8217;t expect this will solve the overall issue, the success or failure of the unique pet will help Blizzard determine if this approach is worth pursuing further</p>
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		<title>Aion&#8217;s patch 2.7 goes live</title>
		<link>http://www.mmovalue.com/newslist/2011/10/19/aions-patch-2-7-goes-live/</link>
		<comments>http://www.mmovalue.com/newslist/2011/10/19/aions-patch-2-7-goes-live/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 02:22:52 +0000</pubDate>
		<dc:creator>Kins</dc:creator>
				<category><![CDATA[Aion]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4014</guid>
		<description><![CDATA[If you want to buy aion kinah, aion gold, aion online gold,please click here. Aion&#8217;s patch 2.7 is here, and a healthy number of new features has arrived along with it. Players can now take part in the Crucible Coliseum PvP arena or test their mettle in the Arena of Discipline for one-on-one battles. If [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/aionheader.jpg" alt="null" /></p>
<p>If you want to <a href="http://www.mmovalue.com/aion_kinah_us">buy aion kinah</a>, <a href="http://www.mmovalue.com/aion_kinah_us">aion gold</a>, <a href="http://www.mmovalue.com/aion_kinah_us">aion online gold</a>,please click here.</p>
<p>Aion&#8217;s patch 2.7 is here, and a healthy number of new features has arrived along with it. Players can now take part in the Crucible Coliseum PvP arena or test their mettle in the Arena of Discipline for one-on-one battles. If you&#8217;re more interested in a no-holds-barred battle royal, the Arena of Chaos may be more your style, as it features a six-player death-match battle. Balaurea&#8217;s PvP battles have seen a number of refinements and adjustments as well.</p>
<p>If you&#8217;re more of a PvE sort of player, you can bring some friends to Padmarashka&#8217;s Cave in hopes of taking down the legendary creature for loot and glory. A number of skills have been adjusted as well in hopes of creating a more enjoyable, balanced gameplay experience. Aion players can scour the whole of the new patch notes over at the official site.</p>
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		<slash:comments>1</slash:comments>
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		<title>RuneScape is losing the war on bots</title>
		<link>http://www.mmovalue.com/newslist/2011/10/11/runescape-is-losing-the-war-on-bots/</link>
		<comments>http://www.mmovalue.com/newslist/2011/10/11/runescape-is-losing-the-war-on-bots/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 04:13:14 +0000</pubDate>
		<dc:creator>Kins</dc:creator>
				<category><![CDATA[RuneScape]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=3962</guid>
		<description><![CDATA[If you want to buy some wow gold Powerleveling and wow item,please click here. We have an expectation of conflicts made up of good vs. evil. What we don&#8217;t usually expect is for evil to win. But in RuneScape&#8217;s war against the evil of botting, that appears to be what&#8217;s happening. In a letter from [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/runescape-bots-epl-1011.jpg" alt="null" /></p>
<p>If you want to buy some <a href="http://www.swagvault.com/wow/us/gold/145">wow gold </a><a href="http://www.swagvault.com/wow/us/leveling/145">Powerleveling </a>and <a href="http://www.swagvault.com/wow/us/item/145">wow item</a>,please click here.</p>
<p>We have an expectation of conflicts made up of good vs. evil. What we don&#8217;t usually expect is for evil to win. But in RuneScape&#8217;s war against the evil of botting, that appears to be what&#8217;s happening. In a letter from Daniel Clough, it was explained that despite the development team&#8217;s best efforts, the war on bots is being won by the botters. The re-introduction of the Wilderness and Free Trade has resulted in an explosion of gold farming and botting that just can&#8217;t be held back.</p>
<p>The letter goes on to urge players to not utilize these services and report anyone known to be using them and outlines the steps being taken to try to beat back the tide. But as Clough puts it, while the staff sinks significant time and money into fighting the problem, it&#8217;s fighting an opponent whose only business goal is to get back into the game. It&#8217;s grim news for the game&#8217;s players, certainly, and it doesn&#8217;t bode well for the many other games waging the same battles. </p>
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		<title>Player-run economy</title>
		<link>http://www.mmovalue.com/newslist/2011/10/07/player-run-economy/</link>
		<comments>http://www.mmovalue.com/newslist/2011/10/07/player-run-economy/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 02:30:34 +0000</pubDate>
		<dc:creator>Kins</dc:creator>
				<category><![CDATA[MMOValue news]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=3935</guid>
		<description><![CDATA[If you want to buy some wow gold or wow item,please click here. The economy in Fallen Earth has been stagnant for a while. The auction house has been just a place for trader clones (with maxed social skill) to post wares with a small markup from the NPC vendors prices. In some cases, these [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/feeconomy1new-1317934762.jpg" alt="null" /></p>
<p>If you want to buy some <a href="http://www.mmovalue.com/wow_gold_us">wow gold </a>or <a href="http://www.mmovalue.com/wow_item_us">wow item</a>,please click here.</p>
<p>The economy in Fallen Earth has been stagnant for a while. The auction house has been just a place for trader clones (with maxed social skill) to post wares with a small markup from the NPC vendors prices. In some cases, these traders would post mats that could only be bought in PvP conflict towns or found in secret or dangerous scavenging spots. It was hard to be competitive in a market like that. Every resource had an unlimited supply thanks to the vendors. There were a few items that actually worked on the supply and demand principle, like vibrant and volatile chemicals and pre-fall tech. These items had prices that were dictated completely by the players. Through competition, the prices got pretty reasonable (and I even bought a few pre-fall techs to allieviate the Citadel grind).</p>
<p>All that has changed now, and the Fallen Earth team has made some massive changes to the way the economy works. In this post, I&#8217;ll take a look at what has changed. I&#8217;ll try to give my best guess about what will happen to the economy in the coming weeks. A great many players are already freaking out about this concept on the forums and in global chat. While I admit it&#8217;s too early to tell what will become of us in the near future, there&#8217;s no need to panic. People were rage-quitting the game mere hours after the changes were made. If you ask me, it&#8217;s a bit premature to make a decision like that. Nobody really knows what will happen, but click past the cut to see my best guesses. </p>
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		<title>World of Darkness interview</title>
		<link>http://www.mmovalue.com/newslist/2011/09/26/is-gold-sink-a-must-in-world-of-warcraft/</link>
		<comments>http://www.mmovalue.com/newslist/2011/09/26/is-gold-sink-a-must-in-world-of-warcraft/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 09:57:09 +0000</pubDate>
		<dc:creator>Kins</dc:creator>
				<category><![CDATA[MMOPRG News]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=3874</guid>
		<description><![CDATA[If you want to buy some wow gold or wow item,please click here. The 2011 Grand Masquerade in New Orleans is over, and the monsters have all gone home. In their wake, we&#8217;re left with a series of exciting revelations relating to the upcoming World of Darkness by CCP Games. While it&#8217;s only in pre-production, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/wodo-header-sms-0911.jpg" alt="World of Darkness interview" /></p>
<p>If you want to buy some <a href="http://www.mmovalue.com/wow_gold_us">wow gold </a>or <a href="http://www.mmovalue.com/wow_item_us">wow item</a>,please click here.<br />
The 2011 Grand Masquerade in New Orleans is over, and the monsters have all gone home. In their wake, we&#8217;re left with a series of exciting revelations relating to the upcoming World of Darkness by CCP Games. While it&#8217;s only in pre-production, it has already sent fans of the World of Darkness setting into a frenzy of anticipation. The new details only give rise to more questions, however, and speculation has run rampant, especially given how radically CCP&#8217;s new game departs from the standard MMO model. Thankfully, Massively has some answers.</p>
<p>Shane Defreest, the Community Developer for CCP North America and White Wolf Publishing, was kind enough to take the time out of his hectic schedule to answer a few of our questions relating to the game. He sheds a bit of light on World of Darkness, discussing the choice of setting, player factions and playable clans, the business model, and how he views the experience of the game. Enjoy!</p>
<p>Massively: The old World of Darkness setting, despite being wildly popular, was ended in favor of NWoD. Given that NWoD is still in production, the community has assumed that it would be used for the MMO. So why was the old World of Darkness setting chosen?<br />
<span id="more-3874"></span><br />
Shane Defreest: The decision to end that game line originally was a business decision based upon the current climate of roleplaying games, and I think that there were probably a couple of elements to it. There was some burn-out in creating such high-intensity content that was so serialistic, and also a belief that [the setting needed reinvention] &#8212; kind of the way bands feel the need to reinvent their sound. They have to go make an album or a couple of albums that are nothing at all like what their fans are used to listening to. In the future, though, they acknowledge that people really like these hits, and then they come back together and go back to doing what they really do.</p>
<p>This was kind of a similar thing. Vampire: The Masquerade is what we&#8217;re really known for. It&#8217;s what we&#8217;ve done the best&#8230; all of the things people see in vampire pop culture are to some degree Vampire: The Masquerade-inspired or at least V:tM-influenced. So the hardcore gamer is going to look at the books that we&#8217;re making now, but if you step back and look at our back catalogue as a body of work, there&#8217;s an obvious choice.</p>
<p>Following upon that, the World of Darkness is this huge, labyrinthine place that&#8217;s full of supernatural creature of all types. As Vampire: the Masquerade is sort of the flagship of the World of Darkness setting, I have to ask how the various supernatural creature types are going to be implemented within the game and whether any of them might be playable at launch?</p>
<p>None; it&#8217;s a vampire game. At launch, they&#8217;ll be NPCs. Because it&#8217;s a rich world, the werewolves and mages will have their presence felt, but they&#8217;ll be flavor and not playable characters to start, much in the same way that the game was originally.</p>
<p>Will the Sabbat be represented as a playable faction?</p>
<p>What you saw last night are the starting clans. That was the big reveal: Those seven clans are going to be the starting playable clans at launch.</p>
<p>I was still trying to interpret how that sort of burlesque act specifically related to the game itself. Last night was actually a great way to go about a reveal. I think a lot of us expected a screenshot montage.</p>
<p>It&#8217;s hard to describe this, but we keep describing what we&#8217;re trying to do as a lifestyle experience. In my own part of the presentation last night I said that Vampire, as a roleplaying game, was kind of an anomaly, and not just in that it was adult enough to have girls and other people who were interested in it. The fact that it was a roleplaying game was an &#8220;and&#8221; and not the &#8220;the.&#8221; So if we can hit that on the MMO front and put the game somewhere between an MMO and virtual world that draws people in because they like the style or the personal connectivity or the music or the style of it, and then there&#8217;s a game as well, we&#8217;ll bring in a broader range of people and create a very different experience than just saying, &#8220;Oh, it&#8217;s a game.&#8221; And I think the fashion component was the right way to sell culture before selling a game.</p>
<p>The social divisiveness of the setting is one of the most compelling aspects, and one of the main worries that I&#8217;ve heard expressed is how that sort of social conflict can be systematized within the confines of an MMO. Would you comment on how you&#8217;re going to do this, or on what sort of design paradigm you&#8217;re using?</p>
<p>One of the things that I&#8217;ve said in the panels is that nothing is set in stone and that we&#8217;re still in pre-production. The focus, though, is on player agency. Players, obviously, make the world, and [we're focusing on putting] more systems in place to facilitate social repercussions, giving real people the ability to enforce those [rather than encourage] a mob mentality. If you&#8217;re going to have a prince of a city, for example, and the prince has power, and a part of that power ultimately would be the blood hunt, it&#8217;s a big deal. It&#8217;s like sending someone to the gas chambers or the electric chair. There&#8217;s a process, but if you can really kill people&#8217;s characters after they&#8217;ve screwed up so many times, you can put a system in place.</p>
<p>It&#8217;s kind of like the old Activision games. If you break the masquerade a certain number of times, then the cops just keep coming. We&#8217;re not doing that specifically, but things like that will definitely be represented. With the humanity system in the game, when you get to humanity zero, bad things are going to happen and you&#8217;re going to lose your character.</p>
<p>It was discussed in the panel that it seems as if the game is going to be vastly more mature, both in content and game style, than any other MMO on the market. How will that affect the way that it&#8217;s going to be marketed to the audience as a whole?</p>
<p>I think that&#8217;s Vampire: The Masquerade overall, regardless of whatever iteration it&#8217;s been presented in. I think the Activision games did a great job of accurately portraying that. I thought that while they were both great games, Bloodlines particularly did an excellent job of conveying the setting. I felt like I was playing World of Darkness. I thought that Vampire: The Eternal Struggle, the card game and the LARP, didn&#8217;t diverge from the setting at all either. They haven&#8217;t felt gratuitous or inconsistent, but rather &#8220;this what we&#8217;re marketing because this is what we have.&#8221; If people know what we&#8217;re about, then they know what to expect. I don&#8217;t think we need to do anything different &#8212; we just need to apply what we do to another medium.</p>
<p>Do you think that the maturity of the setting and the playstyle of WoD could be detrimental to the subscription total at launch? It seems to be a difficult balance to strike between marketability and setting.</p>
<p>I don&#8217;t think it&#8217;ll be detrimental at all because if it were detrimental to this, then it would have affected all of the other iterations as well. Those Activision games each sold 350,000 to 450,000 units. I think that there&#8217;s a market that really wants that experience and other games that have tried to do it. If our game gets a mature rating, it gets a mature rating. So what? I think that there are some games that have a level of gratuitousness that ours won&#8217;t. If our game has nudity, then it&#8217;ll be because that&#8217;s part of what game needs. It won&#8217;t be a T&#038;A show, and there won&#8217;t be fountains of gore erupting out of people&#8217;s heads just because that&#8217;s what you do.</p>
<p>Have you touched upon the idea of microtransactions? I know that EVE Online, CCP&#8217;s flagship game, has recently introduced a microtransaction model that has received a lot of interesting commentary from the playerbase.</p>
<p>Without discussing the specifics too much, I would say that we&#8217;re very cognizant of the way these games are developed and the trends that are occurring in the market. So it would make sense. It will absolutely be a very visually aesthetic game, and the market is changing. More games are trending that way, and I would question how long a pure subscription model would last. The tide is changing, and we see that.</p>
<p>Thanks for your time, Shane!</p>
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