When the news broke yesterday regarding the fatigue system in Final Fantasy XIV, it made virtually no one happy. Even the system’s defenders generally had an attitude of “it’s not all that bad,” and most players were up in arms over the very idea. But a day can make a lot of difference, and as it turns out, we didn’t quite have the clear picture of the fatigue system that we thought we did. The official translation from Square-Enix covers most of the same ground, but adds several important facts.
The two most salient points are the fact that the limiting factors are not time-based but value-based, and the fact that the “cooldown” on fatigue sets in as soon as a player starts doing something that won’t grant skill or experience points. There’s no word on whether or not this will be the case during time spent logged off, but it means that the much-loathed figures about how much time would be productive are not altogether correct. Take a look at the official translation, which should provide a much-needed balm for several angry Final Fantasy XIV fans.
EVE Online is a game with complex economic activity that often mirrors real-world economic systems. The similarity is so pronounced that CCP even hired its own Lead Economist, Dr. Eyjólfur Guðmundsson, to examine the in-game markets in detail. Each quarter, the economist and his team of researchers publish the EVE Quarterly Economic Newsletter (QEN). The report provides a timeline of market indices and major economic changes over the past several months. This quarter’s report focuses on the effect of the insurance changes that came with the Tyrannis expansion. It also has a special segment on ISK sinks and faucets, and their changes following the release of planetary interaction.
Space MMO EVE Online and its developer CCP Games are usually spoken about in a positive manner. We often hear about the awesome things that go on in the sandbox, or how CCP has gotten players involved in game development through their CSM programme. In the past few months, however, negative sentiments toward the company have been growing at an alarming rate. Players have been complaining about lag and the quality of game design ever since the Dominion expansion was released. As far as players can see, EVE Online was in a fantastic state after the Apocrypha expansion’s release, and it has gone sharply downhill since then.
Over the past two years, players have made an increasingly vocal case to CCP in favour of fixing bugs and gameplay issues before adding new features. They point to previous features, such as faction warfare, that were abandoned shortly after their release in favour of developing yet another new game feature. Over the years, EVE has been littered with incomplete features in dire need of balance tweaks and gameplay revisions. The past few months, in particular, have seen a worsening of public opinion. The release of the CSM minutes and recent devblogs have caused a significant vocal backlash from the community.
Part of the transition to free-to-play for The Lord of the Rings Online includes some cosmetic changes here and there. We got a glimpse of that a few weeks ago, and now Turbine is giving us a look at another area that’s undergone some changes.
There are plenty of contentious issues in the MMO field, but one of the biggest at the moment is microtransactions. Controversy over the C-Store, the $25 “sparkle pony” and subsequent imitators, and the general balance in the burgeoning free-to-play field have made the players of nearly every game form an opinion. But those who detest the practice can take heart — according to Hiromichi Tanaka, Final Fantasy XIV will not be including any sort of in-game store. That’s from a recent interview from JPgames.de, translated by the FFXIVCore fansite community.
According to Tanaka, Square-Enix isn’t necessarily opposed to the idea if the demand is present, but absolutely does not want in-game power to correspond to real-world money. He also confirmed that players will be allowed to pick their server at launch, unlike the server roulette present at Final Fantasy XI’s launch. If the interview isn’t enough to tide you over, the game’s beta has been given a brief writeup from Famitsu (translated from the Japanese), and there’s an excellent gallery of screenshots available here. There are just over two months until the launch of Final Fantasy XIV, and they look to be an exciting ride.
While guild talents may have been scrapped in Cataclysm, the bonuses you would have gotten from them appear to have survived the culling fairly intact — as of this beta build, guild perks (as they’re called) are active and awesome. This list is by no means exhaustive, as chances are good there’ll be plenty more in the game.
It’s a big day for Final Fantasy XI players the world over, as the much-discussed June version update has finally gone live. And with that comes a heretofore unprecedented change, as the level cap jumps once again for the first time in years past the old limit of 75. Unfortunately for those who had been hoping to avoid the process of the Limit Break quests, the patch notes confirm that players will have to undertake a new quest to reach the new cap of 80. Of course, there needs to be something to slow down the rush to all the new content, right?
And there’s quite a bit of that going around with this update — even neglecting the raise in level cap, there are new Wings of the Goddess quests, the Walk of Echoes, newly uncapped zones, and new options in Moblin Maze Mongers. Not to mention that Visions of Abyssea goes live with the update, complete with a small update on the official site about the Empyrean Weapons. So if you haven’t started patching your copy of Final Fantasy XI, now would be the ideal time — the patch is large, and there’s a lot to be done.
Do you like writing? Well, if you do, and you like the various properties of Blizzard Entertainment (I’m going to have to assume that you do, what with this being a site dedicated to one of them and all), then good news, everybody! I’ve discovered a contest that will let you write about anything in Azeroth … or various other worlds as well.
Yes, it’s the return of the Global Writing Contest. What are the rules, you ask? Well, I’m glad you did.
With the final content patch of this expansion on our doorstep and Cataclysm following close behind, we’ll be taking the next several weeks to look back on Wrath of the Lich King and everything that made it what it is, for better or for worse, in Wrath Retrospective.
Wrath of the Lich King is coming to an end, and with it one of the largest experiments that Blizzard has ever done in the history of WoW. At the onset of this expansion, we were all introduced to a new class; the death knight. The addition of a new class has major complications on the game as a whole: how they fit into PvE, how they work in PvP, what buffs and debuffs they bring, what roles they fill, what unique utility that they provide. All of these things have changed the face of the game as we know it. though fairly new arrivals, death knights have been integrated into the game almost seamlessly; the craters that they made when they first arrived, however, are still highly visible to those that know where to look.
Straight from the patch files we bring you the release patch notes for patch 3.3.5. As with all patch notes, please remember that Blizzard may changes these at any time, in which case we’ll bring you the updates as soon as we get them. For the most part however, these patch notes are not much different from the ones that were on the PTR.
About a week ago, Blizzard revealed all the latest updates concerning their gameplan for Cataclysm. Among them were a host of changes to the new guild systems and UI overhaul that were originally announced at BlizzCon 2009. Today I’d like to focus on the removal of guild talents. In future columns, I’ll address other changes.
Like all shadow priests, Fox Van Allen is a resilient sort. He has few weaknesses: accidentally dropping Shadowform by casting a holy spell; the silver arrow from the far upper left room in level 9; and his own gargantuan ego. By comparison, Dawn Moore’s weaknesses include scratchy sweaters, Shadowfiend bites, and the nasty case of the sniffles she gets when the thermostat dips below 67. The Sunday edition is all about warmth, hugs and kisses. Today is Wednesday.
It was a cold December day when the respawn timer ticked, creating the most elite shadow priest to ever grace the Wednesday version of Spiritual Guidance.
Among the three devices and a normal left to play on the line, the last one on the right side of the remote play on OK, not bad at that time, four individuals to fight the insurance point better. Legion Zhang, we usually sing we bow to resist, avoid fine when gas absorption on the line, not the gun sword sing slow output of hatred, is responsible for clearing Xiaoguai group, can be easily adopted in Aion.
Here are tips to sell equipment, installation of equipment out there are legion Zhang out of equipment, if the sell first Do not drive out into the final BOSS speed hit. Once on shore, the speed of a person to go out to eat Ji Zou, speed back to long here to find out a good Army equipment (Army long extinguished, the Maronite blame will be gone, but the body will not disappear, and equipment can still sell), the time should be is coming and, the equipment will not go away, if there are 2 BOSS out of the equipment, then speed back to send two individuals feel good, the other two more in the back, so people have to range, and then open out ROLL.
In addition to all the changes announced in the Cataclysm press release event, World of Raids has a flyover video of several of the new zones, including Orgrimmar, Stormwind and Thousand Needles, among others. If photos are more your fancy, Wowhead posted a gallery from their tour of the Blizzard offices, including some gorgeous shots of statues and action figures from the Warcraft line, a ton of gallery artwork, giant plushies and Blizzard’s own unique take on motivational posters that highlight Blizzard’s philosophy on game design.
You know how your hippie relatives are forever bragging about how they went to Woodstock during the Summer of Free Love, and how your generation will never experience something that historical and muddy? Well, now you can get all up in their faces and say, “Yeah, but were you at Weatherstock in Lord of the Rings Online, dealing with lag and hobbits underfoot? I thought not!”
Weatherstock has become a tradition on the US Landroval server, a yearly gathering of bands and music lovers at the summit of Weathertop (aka Amon Sul) in the Lone-lands. Where once Frodo and Aragorn fought off the Nazgûl, these grounds now will be covered in song and spirits. Organized by the Lonely Mountain Band kinship, Weatherstock will feature three hours of music as 10 bands face off to win prizes. However, only one group will be chosen by the crowd and declared the best.