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The cities and world of Final Fantasy XIV

August 20th, 2010

If you’re all about living the life of a pirate, then odds are good you don’t mind being restricted to Limsa Lominsa in the Final Fantasy XIV beta. But if you’ve done the sea serpent tango more than once, Ul’dah and Gridania are no doubt sounding pretty good. So it’s a good thing that MMOSite is reporting that the next phase of beta will start in September and will include the two heretofore unseen cities as playable areas. Considering the recent hands-on experience with the starter cities, we think it’s well within the realm of possibility.

Of course, one of the major components to making each of the starting cities and subsequent areas stand out is the worldbuilding efforts of the development team. The most recent Making of Eorzea documentary covers precisely this, and not coincidentally, it can be viewed past the cut. With a discussion of the scenery and the visual culture of the game’s landscape, the video is something every Final Fantasy XIV player can enjoy, and it shows that the vibrancy of the world has been a big priority during development.

Kocherberg Final Fantasy XI

Cataclysm Beta: Cataclysm will bring troll and dwarf warlocks

July 1st, 2010

If you’ve been thinking about rolling one of the new class/race combinations, but haven’t really been impressed by the ones they announced a ways back, you may be in luck. Lead systems designer Ghostcrawler has confirmed that troll and dwarf warlocks will be coming with Cataclysm.

There’s no word yet on the lore behind this change, but between Zalazane on the troll side and the Dark Irons on the dwarf side, it seems likely there’s good enough reason to unlock the class. Now if only we could get them to give us Worgen paladins, we’d really be cooking. Stay tuned to WoW.com, there’s more juicy Cataclysm info to come.

Kocherberg World of Warcraft

Scattered Shots: Hunter loot in Ruby Sanctum

June 25th, 2010

Patch 3.3.5 is live, and it won’t be long now before the Ruby Sanctum opens, giving us yet another dragon to kill and another chest overflowing with nothing but hunter loot. Like a good hunter, I’ve been poking through the Ruby Sanctum loot lists and doing some paper napkin math to decide exactly what drops I’m going to want to keep safely out of the hands of dirty rogues.

Now, the loot lists we have access to may not be complete. I want to stress this. I really, really hope they’re not, because, all joking aside, the hunter loot selection is grim as all heck. I’m seeing three hunter drops from 25-man, which is fine. But in 10-man I’m only seeing one hunter drop, and it’s probably not going to be used by any hunter — basically no hunter loot in the 10-man version. On the bright side, awesome new trinket!

Read more…

Kocherberg World of Warcraft

New Dengeki translations highlight the experience of playing Final Fantasy XIV

June 9th, 2010

If you’ve been following the leadup to Final Fantasy XIV’s release faithfully, you can no doubt rattle off a surprising amount of information regarding the systems and the world’s lore. But unless you’re lucky enough to be in the alpha, you can’t say much about what the experience of actually playing the game is like. While there are certainly plenty of us in the same boat, the most recent alpha test article from Dengeki seems aimed at precisely that — rather than focusing on the facts of the game, the editors have focused on the actual feel of playing in the game’s world.

Translated by FFXIVCore, the newest information gives some facts we hadn’t heard before, such as the specifics of setting the difficulty on Guildleves based on party strength and the time limits involved. For the most part, though, it’s focused on the actual moment-to-moment experience of taking part in gameplay, and the overall impression seems to be a positive one. There’s no real antidote for not yet being involved in the testing of Final Fantasy XIV, but reading the translations does help take the edge off.

Kocherberg Final Fantasy XI

Captain’s Log: Guide to Memory Alpha and crafting in Star Trek Online (part one)

May 21st, 2010

Attention, Starfleet! It’s time again for Captain’s Log, your favorite Thursday Star Trek Online column. After last week’s roundup of incoming changes and improvements, let’s discuss the latest much-needed upgrade to STO: the Memory Alpha overhaul!

I am so excited about this change. Crafting in STO definitely got short shrift at launch. The system itself was not engaging, and progression was a confounding mess. While Cryptic Studios haven’t fundamentally altered the former, last week’s update to the Season 1.3 patch made such changes to the latter — it implemented a dedicated crafting window and actual progression — that I almost don’t care. After bidding a brief farewell to the previous system, allow me to explain the basics of crafting: materials, missions and Memory Alpha.

Read more…

Kocherberg Star Trek Online

BlizzCon 2010 Officially Announced: October 22nd – October 23rd

March 26th, 2010

BlizzCon 2010 has been officially announced! The convention will run October 22nd and October 23rd at the Anaheim Convention Center in Anaheim, California. This was as we previously reported back at the beginning of February.

Despite the very sparse information available from Blizzard, we do know at least one thing — Jay Mohr will be hosting again. Ticketing information is not available yet, and we don’t expect it to be for some time. What this says about the release date of Cataclysm is also anyone’s guess. We don’t have any solid information on that at this time.

BlizzCon 2010 AnnouncedIf you’ve been holding your breath waiting to find out when and where the next BlizzCon would be held, then… you’ve probably passed out by now. But if you’ve just been patiently watching for an announcement, then we’ve got good news for you: BlizzCon will be returning to the Anaheim Convention Center on Friday, October 22 through Saturday, October 23! Just as in years past, BlizzCon 2010 will feature an exciting mix of discussion panels, tournaments, hands-on gameplay, contests, and much more. Check out the announcement press release, and keep an eye on www.blizzcon.com in the months ahead for further details, including ticketing information.

Kocherberg World of Warcraft

Sony Online Entertainment opens annual G.I.R.L. scholarship program

January 21st, 2010

For the third year in a row, applications are being accepted for Sony Online Entertainment’s G.I.R.L. Scholarship Program, a program created to help educate and recruit more women into the field of video game production and design. The G.I.R.L. scholarship awards the recipient $10,000 toward tuition at the school where she is currently enrolled, as well as an optional 10-week internship at a Sony Online Entertainment studio.

Laura Naviaux of SOE says “Our goal is to continue to encourage and reward women who share our commitment and passion for developing cutting edge online games for all demographic groups.” Any student who is currently enrolled in an undergraduate program related to video games may apply by the deadline of February 15th, and SOE will choose a winner on or around May 20th.

Information on how to apply can be found here, and more information on the G.I.R.L. program can be found here. Best of luck to all who apply!

Kocherberg World of Warcraft

Is Blizzard on Team Conan?

January 18th, 2010

Everyone seems to be weighing in on the new late night wars between Conan and Leno — I’m firmly on Team Conan. Leno and his chin have had their time in the spotlight, they can take themselves elsewhere. And according to the launcher screen Blizzard might be siding with Conan, too.

Sit at the launcher for a few minutes and let a few features flash by. You’ll eventually see the above advertisement for the new character feeds in the armory, with the character name of “Coco” clearly visible. There is some speculation that this timely reference is a nod to the “I’m with Coco” portrait by Mike Mitchell that’s become the picture of Conan resistance.

So is Blizzard weighing in and saying Carson’s legacy should sit in the hands of Conan? If for no better reason than my own tin-foil hat attitude, I’m going to say yes. Yes they are.

Kocherberg World of Warcraft

Shin Megami Tensei: Imagine celebrates their first anniversary

January 14th, 2010

Has it really been a year of demon negotiations and devil summoning already? Why yes, it apparently has been.

Shin Megami Tensei: Imagine, the online sequel to the acclaimed Digital Devil Saga series has just turned one year old! To celebrate, Aeria Games is offering Imagine players a brand new demon, Joyful Alice, as well as a new dungeon to explore, Celu Tower Gold.

Celu Tower is a brand new high level dungeon for players to explore, patched into the game as of yesterday. The tower has a few new demons to contract with, but, more importantly, players can also get the chance to find a special demon plug-in and fuse Thor himself! Otherwise, look forward to being able to wield Mjolnir, Thor’s Hammer, as a brand new weapon.

To grab yourself a Joyful Alice, either check your e-mail for a special code and instructions (if you’re signed up to receive them) or check out the Imagine website for more information on the promotion.

Kocherberg MMOPRG News

January Eye on Community promises more for 2010 in Aion

January 12th, 2010

The latest Eye on Community from Aion team member Andrew “Tamat” Beegle covers two of the biggest issues in player’s minds these days: the recent account security breaches, and upcoming new content.

This month’s player question was, “A lot of players are wondering about the future development of Aion. Since the Aion Vision Trailer we haven’t heard anything.” Tamat does mention that something as big as the Vision trailer will naturally lead fans to expect something concrete, and promises a “significant amount of content” this year brought to the game through several updates.

He also addressed the continuing security concerns, reminding players to take what steps they could to protect themselves on their end. Check out the first Eye on the Community for 2010 here.

Kocherberg Aion

World of WarCrafts: Sweet but not spineless

January 5th, 2010

World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music and fan fiction. Show us how you express yourself; contact our tips line (attention: World of WarCrafts) with your not-for-profit, WoW-inspired creations.

Admit it: You thought murlocs were spineless little critters, didn’t you? Take a peek inside our gallery, below, and you’ll see that even this sweet little fellow boasts his share of backbone — literally. World of WarCrafts visited with Bradley Barger (aka Monmanteau of US Stormreaver), one of the winners of this year’s WoW Holiday Dessert Contest, for a taste of the inspiration behind his winning creation. What we discovered beneath this little guy’s skin (a backbone of steel!) was more spine than we ever expected from a murloc.

The creation is based around a metal armature, which Bradley covered with cereal-based cake and butter cream, then finished with fondant for a smooth texture. The spines are made from colored sugar, melted and cut to shape. The pond water is fashioned from a high-temperature molten sugar mixture, poured it into a frame of fondant.

Kocherberg World of Warcraft

Breakfast Topic: What class mechanics have you had to learn to deal with?

December 23rd, 2009

In yesterday’s breakfast topic we talked about what dungeons you’ve had to relearn — how to deal with people in them and how to deal with all the pulls. Right in hand with that is the various ways people play their class. Prior to patch 3.3 WoW players could be rather insulated in their groups and techniques. For example, on my server the hunter would always misdirect to the tank. It was a standard thing, and if the hunter didn’t do it, he’d be griped at right away by the entire group. Tanks on my server also generally marked the first kill target, regardless if the tank was a pally tank or a warrior (or death knight or druid or shield-wielding shaman).

Enter patch 3.3 and cross-server grouping via the dungeon finder. Each person from each server now brings with them sometimes extremely divergent styles of play and ways they handle their class. I’ve found the number of hunters that don’t have Feign Death on their toolbar to be astounding. On my server that kind of behavior would be shouted down in a big way. In cross-server groups, it almost seems acceptable.

A successful group leader, especially a successful tank that’s aware of everything going on, will have to strike a balance between getting members to fall in line (for lack of a better phrase), or just ignoring the problems and dealing with poor game play. It’s this coping technique — the ignoring part — that we’re here to talk about today. What are the class and game play mechanics you’ve learned to ignore and just deal with players not understanding?

As a tank I’ve “given up” trying to get people to DPS the right mob, which is something that I’ve more or less demanded previously. Instead, I’ll tend to watch meters and focus my threat generating abilities on the mob the highest DPSer is going after — thereby ensuring, hopefully, a clean trash clear. Of course this isn’t always possible, but I’ve found that since I’ve started to deal with the lack of general understanding of mob kill order my runs have been much less stressful for me, and much less death infused. Of course, a complimentary issue to this is people not understanding threat, but that’s always been the case in every MMO.

As a DPS, I’ve found that not all paladins buff correctly. The number of times I’ve been given Blessing of Wisdom on my hunter is amazing. Kings, please? But alas, it’s just easier to ignore players not knowing how to buff correctly than attempting to correct it.

My views on the issue might be a little fatalistic, since if prompted most players will change their ways. But the point of heroics right now seems to be to farm as many badges as fast as possible. There’s little to no consideration given to loot and general good game play, leaving many of us to have to ask ourselves — what class mechanics are we just going to have to deal with?

Kocherberg World of Warcraft ,

Cheyenne Mountain Entertainment reveals Stargate shooter instead of MMO

December 10th, 2009

After over two years of work on Stargate Worlds and an increasingly dubious outlook, Cheyenne Mountain Entertainment launched a website revealing Stargate Resistance. The game defines itself as a third-person shooter, and is scheduled for a release very soon — Q1 2010.

This is a bit of a startling development for fans who have been anticipating Stargate Worlds, as well as those who have given up on the franchise completely. So what does this mean for Stargate Worlds? Information is a little scattered, but SGW team member Ian Stock gave the most concise explanation: “SGW will be worked on; but at a much lower rate compared to that of Resistance…That is until such a time when SG:R has become comfortable financially (enough) to then begin ramping up SGW again.”

The latest news on the Stargate Worlds site highlights the screenshots that were revealed back in November, so the Stargate Worlds development team seems to have moved their attention to Stargate Resistance for the time being.

Kocherberg World of Warcraft

Second wing of Icecrown Citadel to open in 28 days

December 9th, 2009

Already, a number of guilds have cleared out the first bosses in the lower areas of Icecrown Citadel. After taking down the Deathbringer, talking to your friendly faction hero yields some information as to when the doors will open. In Trial of the Crusader, one new boss opened every week. In Icecrown Citadel, it seems like they’re increasing the time between gates. The next area will open in 28 days (which is expected to be the Plagueworks containing Festergut, Rotface, and Professor Putricide). January 5th is the target date for the next set of bosses.
At the rate we’re going (28 days between gates), we won’t see Arthas until April.

Kocherberg World of Warcraft

Brief launcher update

November 13th, 2009

Blizzard updated the launcher again today without warning and hopefully without incident — unlike Monday, when everything went awry, errors abounded and people were unable to connect.

There is no indication that patch 3.3 is anywhere near downloading or anything other than a small tools patch. There has also been no word from Blizzard yet on exactly what this patch does, but it is required if you want to log into the game. The patch is very small and only takes a handful of seconds to download and apply.

We’ll keep an eye on this issue for any problems, but as of this writing, all is well.

Kocherberg World of Warcraft ,