A WoW player’s guide to The Old Republic

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Whether you’re a longtime World of Warcraft player or someone who’s just recently tried the game and fallen in love with it, you’re probably aware that there are other MMORPGs out there. Recently, the game that’s been getting the most press is Star Wars: The Old Republic. And if you’ve sat down and tried it out as a veteran on World of Warcraft, you probably had some idea of what was going on when you started playing, with the only initial speedbump being the lack of an auto-attack feature.
But there’s more to the game than combat and more things that might trip you up in the long run. So Eliot Lefebvre and Matt Daniel are here to help you out with a massive guide to coming into TOR when you’re accustomed to the environment of WoW. Take a skip past the break to find out almost everything you’ll need to know when converting from the world of Azeroth to the galaxy of Star Wars: The Old Republic.
It’s PvP for me
Fans of World of Warcraft’s PvP should find themselves right at home in Star Wars: The Old Republic’s warzones, but there are a few distinct differences that warrant a bit of elaboration. Let’s start with the warzones themselves (though we won’t be going into too much detail on the warzones themselves, as our own Larry Everett has already done that for us).
As of this writing, SWTOR has three different warzones in which players can duke it out with the opposing faction. The first of these warzones is the Alderaan Civil War map, which is a control-point map most similar to World of Warcraft’s Arathi Basin except on a smaller scale. Alderaan contains three different control points (in the form of anti-air gun placements) over which players must fight for dominion in order to destroy the opposing team’s starship. For all intents and purposes, if you’ve played Arathi Basin, you’ve played Alderaan.
Next up on the list is the Voidstar, which is an attack-and-defend assault map in the vein of WoW’s Strand of the Ancients. At the beginning of each round, one team is designated the attacker and the other must defend against it. The offensive team must make its way through the map, placing bombs on a series of doors that are blocking its progress. The attackers win if they manage to reach the ship’s data core before the time limit runs out, while the defending team achieves victory by preventing the opposition from completing its objective until time is up.
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