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Clone Wars Adventures hits 10 million player milestone

March 13th, 2012

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The Force is strong with Star Wars: Clone Wars Adventures — about 10 million strong, in fact. In a press release today, Sony Online Entertainment announced that its free-to-play, family-friendly Star Wars title has reached 10 million registered players. The studio also includes a list of interesting statistics, such as the number of stages of gameplay available to players (584) and the number of trophies available to earn (96), but really, only one statistic matters.

That statistic is this: Players of Clone Wars Adventures’ Stunt Gungan minigame have collectively launched Jar Jar Binks over 4.5 billion meters. For reference, that means players have effectively bounced Jar Jar to the moon and back seven times. Let’s have a round of applause for these unsung heroes, shall we?

But hey, CWA players: Next time, aim for the sun

MMOPRG News

A WoW player’s guide to The Old Republic

January 20th, 2012

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Whether you’re a longtime World of Warcraft player or someone who’s just recently tried the game and fallen in love with it, you’re probably aware that there are other MMORPGs out there. Recently, the game that’s been getting the most press is Star Wars: The Old Republic. And if you’ve sat down and tried it out as a veteran on World of Warcraft, you probably had some idea of what was going on when you started playing, with the only initial speedbump being the lack of an auto-attack feature.

But there’s more to the game than combat and more things that might trip you up in the long run. So Eliot Lefebvre and Matt Daniel are here to help you out with a massive guide to coming into TOR when you’re accustomed to the environment of WoW. Take a skip past the break to find out almost everything you’ll need to know when converting from the world of Azeroth to the galaxy of Star Wars: The Old Republic.

It’s PvP for me

Fans of World of Warcraft’s PvP should find themselves right at home in Star Wars: The Old Republic’s warzones, but there are a few distinct differences that warrant a bit of elaboration. Let’s start with the warzones themselves (though we won’t be going into too much detail on the warzones themselves, as our own Larry Everett has already done that for us).

As of this writing, SWTOR has three different warzones in which players can duke it out with the opposing faction. The first of these warzones is the Alderaan Civil War map, which is a control-point map most similar to World of Warcraft’s Arathi Basin except on a smaller scale. Alderaan contains three different control points (in the form of anti-air gun placements) over which players must fight for dominion in order to destroy the opposing team’s starship. For all intents and purposes, if you’ve played Arathi Basin, you’ve played Alderaan.

Next up on the list is the Voidstar, which is an attack-and-defend assault map in the vein of WoW’s Strand of the Ancients. At the beginning of each round, one team is designated the attacker and the other must defend against it. The offensive team must make its way through the map, placing bombs on a series of doors that are blocking its progress. The attackers win if they manage to reach the ship’s data core before the time limit runs out, while the defending team achieves victory by preventing the opposition from completing its objective until time is up.
Read more…

SWTOR

Ring in the new year with Warhammer Online’s Keg End

December 13th, 2011

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Amidst the news of server merges, Warhammer Online fans could probably use something to celebrate, something to lift the spirits a bit. So it’s fortunate that the annual Keg End celebration is just around the corner, giving everyone a chance to get drunk and rowdy even by the already aggressive status of the world’s inhabitants. Running from December 14th until January 4th, Keg End is a chance to celebrate in style in the Dwarven tradition.

The rewards for the event haven’t changed much this year, with the usual assortment of Party Kegs, Keg Taps, and Battlebrew Backpacks. There are giants roaming the field looking for their own ale and a handful of sporting battles, and there are plenty of special drinks to be sampled just for the event. So get yourself ready to log in tomorrow and take a nice roll through fields filled with blood, beer, and battle. Especially beer.

WAKFU

Patch 4.3 5-man bosses in 5 seconds or less

November 30th, 2011

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I love new 5-mans, but I hate having to explain them — and as the tank or occasionally the healer, it usually falls to me to do so. I can’t count the number of times I’ve typed up tracts explaining new bosses in excruciating detail, only to discover that my fellow puggers are drunk, stoned, or otherwise incapacitated by the siren call of the glue bottle.

Let’s face it, folks: You don’t want or need sophisticated explanations for these players. You just want to make sure they don’t get you or anyone else killed in the fight, and I had them in mind when I started a little feature called Explain the boss in 5 seconds or less in our patch 4.3 5-man guides. The 5 Seconds or Less guides won’t give you an in-depth understanding of the encounters (and they’re not as suited to our tanking and healing brethren as a result), but they should be able to help you muddle through an encounter’s most dangerous mechanics safely enough. Enjoy!

World of Warcraft

DUST 514 dev blog introduces Mobile Command Centers

November 7th, 2011

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DUST 514 commanders, your attention please. The latest blog post from CCP Remnant over on the official PlayStation blog provides some insight into the massive Mobile Command Center ship, from which the team’s commander gathers intel, issues orders, and orchestrates the battle.

Of course, due to the MCC’s pivotal role on the battlefield, ground troops would do well to ensure its protection. As the blog mentions, the destruction of a team’s MCC is no small feat, but success in the endeavor can often mean assured victory. For the full details on the game’s Mobile Command Centers, head on over to the official blog.

MMOPRG News

Report: French delivery truck hijacked, 6,000 copies of Modern Warfare 3 stolen

November 6th, 2011

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A delivery truck in Créteil, France carrying 6,000 copies of Modern Warfare 3 was hijacked and stolen on Saturday by two masked people, French news outlets TFI and Ultimate PS3 reported. The truck crashed with a car, and when the truck’s drivers exited, two people in masks tear-gassed them before taking off with the games, TFI said. The shipment was reported to be worth 400,000 euros ($551,000).

If you’re in the Créteil area and happen to see two people in a delivery truck grinning like maniacs and most likely high-fiving a lot, you may want to contact the authorities. And everyone — let’s settle down. Modern Warfare 3 comes out on Tuesday. It’s not worth jail time to play this one a few hours early.

MMOPRG News

Kinect holiday bundle includes Gunstringer, Fruit Ninja

November 3rd, 2011

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Microsoft is currently shipping a Kinect sensor bundle for the holidays, which includes three games for $150. The included games for North America – though they “may vary by region” – are Kinect Adventures, Fruit Ninja Kinect and The Gunstringer, from Microsoft’s newly acquired studio Twisted Pixel. Considering the $40 Gunstringer retail box contains a free Fruit Ninja Kinect, it might be easier to think about this bundle providing a $40 savings.

Microsoft has been playing it close to the chest regarding Kinect sales this year, recently reiterating that the device had sold 10 million units, a statistic it already promoted in March. We’ll get another update after this year’s bundle-boosted holiday sales have been tallied.

MMOPRG News

What was your first armor set?

November 2nd, 2011

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With the recent news that transmogrification will be making its way into the game come patch 4.3, I’ve found myself thinking back on the different sets of gear my main character has worn over the years. The first full set I collected was the mail armor from the Scarlet Monastery. I remember the boots dropping from one of the trash mobs the first time I cleared through the library with a PUG. I’m pretty sure it was the first item I had ever seen at the time that had a tooltip with the list of items in the set and the bonuses at the bottom. Once I won the roll, I knew I wouldn’t rest until I had collected every piece!
After far too many Scarlet Monastery runs (and after my character had leveled too high to get much experience from running the dungeons), I finally completed the set. The sense of accomplishment was satisfying as I equipped the last piece and admired how sharp I looked — especially compared to the dull, mismatched quest greens I had been wearing before. Lately I have been reliving the excitement (and frustration) I experienced back then because I can’t help but attempt to pick up the armor set once again for use with transmogrification.

What was your first armor set? Did you keep it, or will you too recollect it for transmogrification?

World of Warcraft

What we want in Rift beyond the 1.6

November 1st, 2011

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Rift players should be happy to choose such a great game. Owing to an excellent develop team; we can meet this awesome game now. We know, as we always know that Trion and Rift’s team have been doing an astounding job adding content and features that we fans want. They possibly can be considered as the hardest working and most efficient live-game staff out there right now. Just look at the sheer amount of stuff they’ve added since the game launched in March and you will know their effort. No matter you like Rift or hate it, there’s no denying the pace and quality of their added content. That’s why we still love them and still play Rift so far. Now the feeling towards Rift is just the same as I’m feeling about mmovalue. It’s a Rift gold store that I love all the time.

Recently, rumors about the v1.6 update have spread everywhere. The Rift team has been hinting around for the last several weeks about big changes coming to the game beginning with the v1.6 update. Discussions about the v1.6 are short but pretty sweet. 1.6 is promising to further revitalize the game’s end-game for those who can’t raid with a whole new zone, oodles of new quests, and in general just a crap-ton more content thrown into the mix. But what can the game do in 1.7 and beyond to keep itself stalwart and steady into 2012? Will you need mmovalue when v1.6 is released?
Read more…

RIFT

Mists of Pandaria: The myth of the talent tree choice

October 31st, 2011

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Blizzard played up the Cataclysm expansion as a groundbreaking expansion that would change everything, but the truth is that the Shattering was nothing compared to what is happening to class talent trees in the new Mists of Pandaria expansion. Those giant talent trees we visited every two levels are gone, replaced with six separate choices spread across the course of 90 levels.

To be fair, there are a lot of terrific ideas in what Blizzard is planning to do with our talent trees. Removed are the choices that everyone should make. And yes, Blizzard did say that in Cataclysm, but this time, the designers mean it. What shadow priest doesn’t take Vampiric Touch? What balance druid doesn’t invest that crucial talent point to take Moonkin Form?

But ultimately, if the goal here is to make things easier on the players, to make this a choice that players don’t need to extensively research, Blizzard totally missed the mark.

During the BlizzCon 2011 Class Panel, Greg “Ghostcrawler” Street (lead systems designer) explained the new philosophy for the Mists of Pandaria talent system. The basic points are this:

Blizzard wants you to be able to access new abilities and combinations that you never had before, like a shadow priest being able to cast the (now discipline priest spell) Power Infusion. Blizzard wants to move away from cookie-cutter trees. That means it wants to create a system where there is no wrong choice, where every talent is just as valid as the next. It’s hard to argue with the intent. It wants to make the game more fun (point #1), and it wants to make the game more accessible (point #2). It doesn’t want you having to head to Wowhead every time you ding, nor should you need to read a [your class here] 101 article on WoW Insider to find an already filled out talent tree to copy.

But guess what? These new talent trees they introduced are absolutely counter to the intent of simplification. And as much as Ghostcrawler wants you to believe that there are no wrong answers, there always will be. Always.

Read more…

World of Warcraft

Patch 4.3 PTR: Heart of the Aspects and other new mounts

October 27th, 2011

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Patch 4.3 has a new mount we’re all very curious about, the Heart of the Aspects. What we’re curious about is how we’re going to get our grubby little mitts all over it. Is it a heroic Deathwing drop? Or do we get it for completing a raid wide meta-achievement? Is it for killing Deathwing without the aid of the Aspects, the way Mimiron’s Head dropped in Wrath? That last one seems unlikely to me, with the way heroic difficulty is accomplished now, but I can’t rule it out.

Also interesting to note is Experiment 12-B, also new in the most recent data push. What does he look like? Where does he come from? Is it for killing Ultraxion? Another possible meta-achievement mount, as we speculated the Life-Binder’s Handmaiden could be? At this time, I have no idea — but it’s new and shiny and I’m sure we’ll all want one.

We’ve included the video from MMO-Champion behind the cut, so you can get a look at the Heart of the Aspects mount in motion.

World of Warcraft

BlizzCon 2011: Dungeons and Raids information

October 24th, 2011

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If you’re not at BlizzCon, or watching the live stream, then worry not for we’re liveblogging the events and the Dungeons and Raids portion of the Mists of Pandaria preview had some interesting news all told.

For starters, there will be 9 new dunegons, six across Pandaria itself and three heroic versions of classic instances, namely Scholomance and two updated wings of the Scarlet Monastery. The new dungeons will include the Stormstout Brewery, where you work alongside Chen Stormstout himself.

There will also be three raids at launch featuring the Mogu and the Mantid races, and Raid Finder will be integrated into every raid at Mists of Pandaria’s launch. World raid bosses will also be included, as Cory Stockton says “There were problems … we’ve got solutions to those problems.”

Stay tuned to the Raid and Dungeons panel which will be liveblogged by us.

World of Warcraft

Chris Metzen discusses the role of the writer at GDC Online

October 10th, 2011

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So how does a writer fit into World of Warcraft? If you ask Chris Metzen, they are the cheerleaders, torchbearers and keepers of the flame, responsible for the keeping the heart in the game. In a presentation at GDC Online in Austin, Texas, Metzen talked a bit about the balance between writing and gameplay and the job of a writer at Blizzard.

Though lore has taken more of a front seat in Cataclysm, it’s ultimately the gameplay that comes first with Blizzard, even before the story. According to Metzen, if you don’t make it fun in the first 3 minutes of gameplay, you’ve failed. If the gameplay is a turn-off, it doesn’t matter how wonderful the story is — people still aren’t going to want to play it. The presentation is an interesting look at some of the less-highlighted aspects of game development, and Gamasutra has coverage of the whole presentation. For those interested in what the job of a writer looks like at Blizzard Entertainment or wondering what goes on when creating a story as massive as Warcraft, it’s a really interesting read.

But that’s not all from GDC Online — Blizzard writers also got together to discuss great gaming moments and the challenges of game design. The coverage of the event discusses more about the writing process, fan feedback, and creating memorable stories. Check out the full story over on Gamasutra as well.

World of Warcraft

Void Storage Pricing

October 9th, 2011

We have an update to share regarding the prices for Void Storage. Instead of charging 1000g to unlock a Void Storage vault and 100g to deposit and withdraw items, we’re looking at only requiring the following amounts for each transaction:

Unlock – 100g
Deposit – 25g
Withdrawal – Free

We agree with the suggestions we’ve seen that placing a higher fee on withdrawals would create a stronger deterrent for using Void Storage as a secondary bank. That said, we don’t want players to find themselves in a situation where they are unable to retrieve an item simply because they don’t have the gold. This is why we’re leaning towards a more expensive deposit (to differentiate Void Storage from a normal bank) and allowing all withdrawals to be free.

World of Warcraft

RIFT’s Ashes of History update goes live

September 29th, 2011

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RIFT players, clear your calendars — you’ve got a new content patch to explore! Today, RIFT’s update 1.5, Ashes of History, is live across all servers.

Trion Worlds’ latest update for RIFT includes a number of features geared toward players of all types: soloers (the Chronicles dungeon system), level 50s (planar attunement), danger junkies (master mode dungeons), and PvPers (a brand-new warfront). A fresh and exciting world event is also on the way following the patch’s release, although Trion has yet to specify a date for the event’s start.

You can catch up on all of Massively’s coverage of Ashes of History by watching the launch trailer, reading up on the features list, and learning about the veteran rewards for loyal players. Trion also posted the full patch notes on the site for your perusal.

RIFT