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EVE Online store closing on October 31st, will reopen in 2013

October 8th, 2012

From Massively.com

If your manager keeps one of these on his desk, you may wish to run.Are you the sort of discerning individual who needs to make it clear when not playing EVE Online that you are still a fan of EVE Online? Do you display this with your personal apparel by sporting shirts and hoodies from the EVE Online store? If so, you’ll want to stock up on any new items you need before the end of the month, as CCP Games has announced thatthe store will be closing temporarily as of October 31st.

The current plan is for the store to open in a revamped capacity in 2013. Of course, there’s a lot of stock still sitting in the warehouse, so the store has seen massive price reductions on all current items with discounts of up to 50%. Supplies are limited, so if you’re the sort of discerning individual we mentioned in the introductory line, you may wish to head over early to avoid the rush.

EVE Online

EVE Online posts financial data for the past several months

June 9th, 2012

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When you think about the economy, is your primary concern whether or not the latest updates to combat have impacted mining operations and mineral prices? If so, you’re probably an EVE Online player, and you’ll be happy to know that CCP Games has released a full blog post detailing the economic trends for the game over the past several months. The good news is that the heavy inflation that’s been at work for several months is starting to subside; the bad news is that the market is having issues with mineral prices.

In short, following the announcement of loot drop changes, several players stockpiled minerals for resale after the change. This wound up dovetailing with the player-run Hulkageddon event, which resulted in several mineral stockpiles and a dearth of ongoing mining operations. The overall outlook is still positive, but mining operations are still recovering from these effects, meaning that movement will likely be tepid for a while.

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CCP contemplates selling more EVE Online physical merchandise

May 30th, 2012

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Fresh off a successful attempt to sell graphics cards for virtual currency, CCP Games is mulling over additional in-game sales options in EVE Online for real-life merchandise. Senior Producer Jon Lander said that this will be the beginning of a trend: “It was an interesting experiment and one we’re going to follow up.”

The studio recently made 100 Nvidia graphics cards available to players in the game for 20 Plex apiece and sold out of them in two minutes. In addition to items like graphics cards, CCP is looking into ways to create and sell EVE Online merchandise.

“We need to just look at what the right opportunities are now,” Lander said. “We’ve got lots of people beavering away trying to work out what the right thing to do is.”

Due to players’ ability to buy and sell Plex for other in-game goods, Lander reports that 25% of EVE Online players are able to enjoy the game for free.

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EVE Online: Inferno website goes live

May 11th, 2012

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Pay attention: The universe is going to war on May 22nd. That’s awfully nice for the universe to schedule these things and give us a heads up, don’t you think? If that isn’t enough, the makers of EVE Online: Inferno have given us the official expansion website with an infolicious, nougaty center.

The brand-new website has information on EVE’s 17th expansion, including details on the graphics update, the war declaration system, the mercenary marketplace, the unified inventory, and more. According to the website, “Inferno invites new players with a lower barrier to entry, empowers veterans with more control over their wars, and entices combatants of all types with advanced new weaponry.”

Our own EVE Online columnist Brendan has been busy covering the expansion, with analysis on Inferno’s mining system and the PvP revamp.

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EVE Online overhauls factional warfare for cleaner systems and bigger consequences

May 9th, 2012

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Factional warfare isn’t a part of EVE Online you hear about very often, and according to the latest design blog, that’s partly because the system itself was a mess. The developers are hard at work overhauling the warfare system so that it will be easier to understand, will be more intuitive to use, and will have more substantial bonuses and penalties for factions actively participating in the war. The usability changes are small but significant, mostly centering around consolidating the system’s important details under a unified naming schematic.

Turnaround time for system control is being lengthened to roughly 30 hours, but the penalties for enemy factions are also becoming more severe. Enemy factions cannot dock at stations in occupied systems, and the faction in control will be able to spend Loyalty Points to gain special upgrades so long as the system is controlled. If you like going to war in your internet spaceship but aren’t really a fan of the wild frontier devoid of security, it might be worth taking a look at the newest design entry.

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EVE Online’s CSM 7 looks toward the future, opens communication

April 27th, 2012

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EVE Online’s CSM 7 took office earlier this month on April 4th, and the Council of Stellar Management is now officially in business. Today, the members of the CSM have released a letter outlining their plans and philosophies for the future. They first take the opportunity to announce their CSM officer choices, revealing Seleene as the CSM Chairman, Trebor Daehdoow as Vice-Chairman, Two Step as the CSM Secretary, and Hans Jagerblitzen as Vice-Secretary.

The letter then takes a moment to address the upcoming CSM 7 summit, which will be taking place between May 30th and June 1st. The CSM members note that “the summit will be a major opportunity to provide community input as CCP develops [its] plans for the Winter Expansion,” and they encourage players to make their voices heard. But how? Well, the letter states that “one thing that CSM 7 will be doing differently than past CSMs is directly communicating with the players as much as possible” through a variety of media, including in-game chat, the CSM member blog, Twitter, and monthly Town Hall meetings, the first of which will be taking place in-game on May 19th. So get out there, players. Now’s your chance to make your voices heard and to shape the future of the EVE Online galaxy.

EVE Online

EVE Online streamlines the process of figuring out who’s crippling your ship

April 18th, 2012

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you’re playing EVE Online, you are going to lose a ship sooner or later. It’s as inevitable as the tides. Sometimes you’ll be outnumbered and outgunned, and while that can be frustrating, there’s no real shame in it. But when you’re having your ship locked in place by an attacker you can’t see and you don’t actually know what’s happening, that is a different matter. It’s particularly infuriating, and it’s something that the game’s next update is aiming to fix.

Starting with the next patch, the new Effects Bar will show a quick overview of all the effects currently in place on your ship as well as the source of same. So if there are two people attacking you, an icon will pop up, and you’ll be able to target and counterattack appropriately rather than fumble through more clumsy interface methods.

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EVE Online ‘cyber-bully’ issues formal apology for crossing the line

March 27th, 2012

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Sci-fi MMO EVE Online is famed for being set in a cold, harsh universe where no player is truly safe. The line between griefing and gameplay is more subtle than in other MMOs, and it’s an unfortunate truth that some players occasionally cross that line and are banned. Goonswarm alliance regularly engages in activities that might be seen as griefing in other games, such as scamming players out of ISK and items, or shutting down all Ice Mining operations across half the game. It’s all a legitimate part of EVE’s unforgiving sandbox universe and open PvP rule set, but players know they can be banned for letting these activities progress into directed harassment or personal public ridicule.

Yesterday we reported that Goonswarm’s leader and elected CSM chairman Alexander “The Mittani” Gianturco mistakenly crossed that all-important line during a drunken presentation at Fanfest 2012. In his talk, he gave out the name of a player who had expressed suicidal thoughts and told viewers to “Find him” if they wanted to make him kill himself. Today Alex landed following his flight home from Fanfest and was ashamed to read the transcript of what he said during his panel. He issued a full and sincere apology via the forum, describing himself as “utterly ashamed and sickened by [his] behavior.”

“This has been hanging over my head since Thursday when I stumbled away from the Alliance Panel with a vague sense that I had done something horrible,” Alex began. “Then I landed, and saw the article listing my actual quote.” “It’s one thing to play a villain in an online roleplaying game,” he told players, “but I am not that character in real life, as anyone who has met me can attest. I went way, way, /way/ past the line on Thursday night.” CCP’s investigation is still underway, and we’ll bring you the results of that investigation as soon as we get them.

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DUST 514 presented at EVE Fanfest 2012

March 26th, 2012

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While Massively isn’t at this year’s EVE Online Fanfest, those who are in attendance have been treated to a wealth of new information and reveals on upcoming console MMOFPS DUST 514. During the DUST 514 keynote speech, developers demonstrated orbital bombardment of a DUST match by EVE players in realtime. We saw the orbital command center and surface command centers that enable communication between the two games; we also saw the orbital artillery that let DUST players retaliate against players in orbit.

Earlier today, during the CCP keynote, the DUST crew revealed some exciting new information based on questions repeatedly asked throughout Fanfest. In addition to PvP matches organised by NPC corporations, there will be co-op PvE survival missions in which players fight off hordes of rogue drones — living machines with a collective consciousness. The PvE mode will be released in 2012, and there are some exciting plans for expansions scheduled for the year after.

2013 will bring in e-sports and competitive gaming, with gladiator arenas in which players compete in capture the flag, deathmatch and custom game modes. The matches will be a true spectator sport, with live viewing from both the EVE and DUST game client and even betting on matches. Battles on hostile worlds are also due for release in 2013, with tactically different terrain that may require vehicles to get around. CCP confirmed that the highly requested MTACs (mechs) will also be introduced in 2013.

DUST is currently in closed beta, with additional waves due to be released in April and June in time for E3. Read on to watch the first incredible trailer for the game in HD.

EVE Online

EVE Online Fanfest 2012 schedule unveiled

March 20th, 2012

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The days leading up to this year’s EVE Online Fanfest are fading quickly, and this weekend, fans of internet spaceships from around the world will descend upon Reykjavik. In light of that, it’s probably about time that attendees start planning their schedules, and CCP is here to help them do just that.

The full Fanfest 2012 schedule is now up and running, and boy-howdy is it ever packed. In addition to the usual smattering of roundtables and panels, the convention will play host to a number of tournaments, and of course, hands-on time with DUST 514. The full schedule is too cram-packed to even begin to summarize here, so just head on over to the official site and start filling your agendas.

EVE Online

EVE Online talks about bringing ship trees to ship shape

March 6th, 2012

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Every MMO has to face an issue of complexity creep, and EVE Online is no exception. The current trees for ship progression and skill advancement are the result of numerous patches, additions, and alterations to a core system that’s left an enormous mess behind. As a result, the whole system is in need of an overhaul, one that the most recent development blog discusses in detail.

The first changes involve cleaning up and streamlining the progression system so that ships such as Destroyers and Battlecruisers are a part of the standard path rather than unusual deviations. There’s also a removal of some of the more labyrinthine requirements for tech 2 ships. The other major focus is a removal of the current system of ship tiers, with the developers trying to specialize ships based on roles and make each hull useful in its own fashion. EVE Online players are going to be seeing a big upheaval in the way that ships work in the future, so it’s probably a good idea to get a feel for where the changes are arriving sooner rather than later.

EVE Online

EVE Online announces an impending Inferno

February 22nd, 2012

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EVE Online Senior Producer Jonathan Lander says now that some of the nitty-gritty reorganization within CCP has been completed, the devs “are back in the serious business of making EVE better and better.”

Citing several small releases over the next few months as proof, Lander lets loose with the announcement of the game’s next big expansion: Inferno. Inferno will hit EVE “just before the summer” and will attempt to bring EVE’s conflicts to a whole new level. Concord-sanctioned warfare and factional warfare will be getting tweaks as a result of this focus. More specific details about Inferno will be revealed at the EVE Fanfest in March.

And while he won’t go into specifics (yet), Lander says that CCP will reveal “more concrete steps” of how both EVE Online and DUST 514 are connected in the next couple of months.

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EVE Online’s time dilation keeping game in sync

February 9th, 2012

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Leave it to one of the most popular MMO studios to figure out how to control time — and do so successfully. Through technical wizardry, CCP did just that when it released a time dilation feature into EVE Online last month to reduce lag during massive space battles.

So far, it’s working great, according to CCP Veritas. In a new blog post, he shows off graphs and recounts recent events that show how “TiDi” (as he calls it) is successfully slowing down in-game time to keep player commands and on-screen action in sync.

“In all cases, it has kicked in appropriately when the server node has become overloaded, keeping things running responsively and sanely,” he writes. “In both huge fights [shown on the graphs], the module response time was kept under one second for the vast majority of the action, which is a tremendously large improvement over the 20, 40, 600 seconds we’d sometimes see in fights of this scale.”

EVE Online has also made a few quality of life improvements to EVE Gate, including a better login system, a navigation menu tied in with the rest of the site, and a way to quickly zip to dev posts on the forums.

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EVE Online website revamp detailed in new video devblog

February 1st, 2012

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EVE Online has undergone countless changes and iterations since its first release in 2003, with major graphics overhauls and new gameplay systems arriving every year. In contrast, the official EVE website hasn’t changed much over the years. With background information, screenshots, video, forums and knowledgebase articles, the EVE website now juggles content designed for prospective players and existing community members alike. CCP aims to change all that with a complete overhaul that will split community tools like the forums, knowledgebase, and account management from marketing designed to attract players.

In a new video devblog, web-developer CCP Alice shows off some of the features of EVE’s brand new website. Built using HTML 5, the new page will feature a full built-in renderer able to show prospective players the EVE Online universe map and interactive renderings of every ship in the game. “Now that we have a better eveonline.com, the focus after this one is to focus on the community,” says CCP Alice, hinting that new community tools will soon be on the way. In a follow-up devblog today, Community Manager CCP Guard confirmed that players will soon be able to start their own corporation forums hosted on CCP’s servers. Check out the full video after the cut.

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EVE Fanfest events detailed

January 28th, 2012

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Preparations for EVE Online’s annual Fanfest are well underway, and CCP has updated its website with a blog entry that gives gamers an idea of what to expect if they’re coming to Reykjavik in March.

CCP is adjusting its VIP office tour prize package this year. A contest entry will only set you back one PLEX (as opposed to the $1,000 minimum bid in years past). There’s also a poker tournament, a silent auction, and a battle of the bands in the offing.

What does all this have to do with New Eden, you’re asking? Well not much, aside from the opportunity to drink heavily and put a name to a face when it comes to all those capsuleers you’ve been swindling and killing for the past eight years. Head to the official site for details on all the events and prizes.

EVE Online