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EVE Online website revamp detailed in new video devblog

February 1st, 2012

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EVE Online has undergone countless changes and iterations since its first release in 2003, with major graphics overhauls and new gameplay systems arriving every year. In contrast, the official EVE website hasn’t changed much over the years. With background information, screenshots, video, forums and knowledgebase articles, the EVE website now juggles content designed for prospective players and existing community members alike. CCP aims to change all that with a complete overhaul that will split community tools like the forums, knowledgebase, and account management from marketing designed to attract players.

In a new video devblog, web-developer CCP Alice shows off some of the features of EVE’s brand new website. Built using HTML 5, the new page will feature a full built-in renderer able to show prospective players the EVE Online universe map and interactive renderings of every ship in the game. “Now that we have a better eveonline.com, the focus after this one is to focus on the community,” says CCP Alice, hinting that new community tools will soon be on the way. In a follow-up devblog today, Community Manager CCP Guard confirmed that players will soon be able to start their own corporation forums hosted on CCP’s servers. Check out the full video after the cut.

Castille EVE Online

EVE Fanfest events detailed

January 28th, 2012

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Preparations for EVE Online’s annual Fanfest are well underway, and CCP has updated its website with a blog entry that gives gamers an idea of what to expect if they’re coming to Reykjavik in March.

CCP is adjusting its VIP office tour prize package this year. A contest entry will only set you back one PLEX (as opposed to the $1,000 minimum bid in years past). There’s also a poker tournament, a silent auction, and a battle of the bands in the offing.

What does all this have to do with New Eden, you’re asking? Well not much, aside from the opportunity to drink heavily and put a name to a face when it comes to all those capsuleers you’ve been swindling and killing for the past eight years. Head to the official site for details on all the events and prizes.

Koeningsmark EVE Online

CCP shows off EVE neocom updates

January 11th, 2012

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Remember that dev blog about a year ago that mentioned updates in store for EVE Online’s neocom interface? Well, it hasn’t been forgotten, but the New Eden poo-storm of 2011 kind of bumped it to the back of the line.

Today, the EVE website has been updated with a look at the new neocom’s design, and CCP Optimal has plenty of pics as well as some insights into what’s changing below the pretty exterior. Chief among the tweaks is the ability for pod pilots to pick and choose the features they use most and remove extraneous buttons from the interface.

gmaxwell EVE Online

EVE Online Fanfest 2012 tickets on sale now

December 12th, 2011

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Hold up there, space cowboy. We know everyone’s excited about that other sci-fi game, but EVE Online fans have something to look forward to as well. CCP has announced that tickets are now on sale for the 2012 EVE Online Fanfest. The event will be taking place in Reykjavik, Iceland from March 22nd to the 24th. Tickets cost 100 USD until January 31st, at which point the price rises to 125 USD.

The Fanfest will play host to many events such as roundtable discussions with the devs, contests, auctions, tournaments, and of course, a pub crawl with the devs. To get more information and/or purchase tickets, just head on over to the 2012 EVE Online Fanfest official site.

Catherine EVE Online

Eve Online: CCP admitted Incarna is a Failure

December 6th, 2011

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The Eve online winter expansion went live last week, adding new spaceships and fixing many elements of the Captain’s Quarters that have been frustrating players. Most people are pleased with new expansion. Let’s think back the last expansion- Incarna.
In a recent talk to PC Gamer, senior producer Arnar Hrafn Gylfason admitted that Incarna is a failture. He said Incarna only gave players some characters, the ability to walk around, some rooms, and nothing more. He pointed out “sure it’s a good step to being able to be a person and being able to see your person, but it’s a more important step for that person to be able to do something rather than just walk around. And I think that’s where we ultimately failed.”
It’s been about half a year since EVE’s Incarna expansion launched. The Incarna update added a series of unpopular features like the Captain’s Quarters and an item store selling expensive cosmetic items. However, Incarna wasn’t as popular as it should be among the community, and CCP admitted that they ultimately failed on the gameplay aspect.
Incarna’s problem was that it introduced some features “that the core community weren’t really excited for but had potential new markets”. It’s because the developer was “too focused on introducing the new technologies into EVE” and forgot “the more classical aspects of Eve Online”. CCP are keenly aware of Incarna’s faults, and Gylfason spoke to us honestly about the why Incarna failed. While the technology behind the new character creator and the captain’s quarters was impressive, Gylfason acknowledged that “we didn’t really do any gameplay around it, it was just “here are some characters, you can walk around and that’s it. That’s all you can do, you can walk around inside a small room.”
CCP went back on track in the latest Crucible update, Crucible is taking the first steps to set that right, adding new ships, brought back the classic station feature and improve the graphics. So are you satisfied with what CCP has done in Crucible?
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Kiuperli EVE Online

DUST 514 vehicle fitting screens examined

December 6th, 2011

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If you haven’t managed to snag a spot in the DUST 514 beta, you’ll want to have a look at a fan site known as DUST 514 Base. The site posted a detailed look at the game’s vehicle fitting interface over the weekend, and it gives a good rundown on many of the options in store for the planet-based mercenaries of New Eden.

If you’re an EVE Online veteran, the fitting screens will seem somewhat familiar. If not, at least you can get a leg up on what is likely to be one of the more complex console FPS UIs in the business.

The blog entry contains a fair bit of speculation in terms of the numbers presented on the UI, and there are also plenty of high-quality images augmenting the text. Hit the links below for more info.

gmaxwell EVE Online

EVE Online monument commemorates the summer riots

November 17th, 2011

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Back in June, the EVE Online community reacted negatively to the release of a lackluster Incarna expansion and controversy over microtransaction prices. Complaints eventually erupted into in-game riots with the leak of a company newsletter on microtransactions and an internal memo from the CEO denouncing complaints as noise. Players got together in trade hubs across the game to protest EVE’s development direction, attacking a pair of invulnerable monuments outside the systems’ major stations.

As a nod to players’ refusal to accept the status quo and force change, CCP recently altered the Jita monument that was the main focus of the summer riots. The statue now stands destroyed, and its plaque congratulating Heinky and Shin Ra of Burn Eden for solving a riddle contest several years ago has been changed to the text below:
“This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe’s only constant.”
The change is currently only live on the test server, but will likely come to the main server on November 29th when the Crucible expansion launches. Thanks to Drew for the tip!

gmaxwell EVE Online

Meet the Caldari Naga, EVE’s latest battlecruiser

November 7th, 2011

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Minmatar? Check. Gallente? Yep. Amarr? Roger roger. Caldari? It’s about time! EVE Online’s battlecruiser rollouts are now complete thanks to today’s introduction of the Naga. Like its three factional counterparts, the new ship is coming courtesy of EVE’s winter expansion. Also, like the previous reveals, the Naga is the brainchild of an EVE player and it first appeared during last summer’s Design a Starship competition.

In addition to its fearsome lines and considerable bulk, the Naga is “equally capable of fitting large torpedo launchers, large rail guns or even blasters, [and] is easily the most flexible weapons platform of the four new battlecruisers,” according to the latest CCP dev blog. Head to the official site for further info and additional images.

Kiuperli EVE Online

EVE Online reveals Amarr tier 3 battlecruiser, the Oracle

November 2nd, 2011

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Last year graphic designers and EVE Online fans from across the world competed in CCP Games’ huge Design-a-Starship contest. The ultimate contest winner was the incredibly impressive Minmatar Tornado, which was meant to be implemented in the game shortly after winning. The ship’s implementation was delayed until earlier this month, when CCP announced that the Tornado would be one of four new battlecruisers hitting EVE with the winter expansion. The new tier three battlecruisers are designed to use battleship-sized weapons and are specialised for mid range to long range combat.

In a new devblog today, CCP Guard revealed the Amarr tier three battlecruiser: the Oracle. Originally named the Mentor by its creator Alexey M, the Oracle appears to quite literally be a stripped down forward section of the popular Armageddon. The ship joins the Minmatar Tornado and Gallente Talos as yet another entry from last year’s design competition to be implemented in the game. The Caldari battlecruiser is still to be revealed, but we got a first glimpse of the ship from yesterday’s In Development video devblog and can confirm that it is also a player-submitted design.

Koeningsmark EVE Online

EVE dev video shows work on engine trails, custom ship skins and more

November 2nd, 2011

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If you’re a fan of EVE Online, I apologise in advance for the funny looks you get when you jump out of your seat yelling “HELL YES!” while watching the latest In Development video. In this second part of CCP Games’ new video devblog series, CCP Guard takes a live hand grenade into EVE Online’s art department to show us just what’s going on behind the scenes. We’ve already seen the impressive nebula effects and new Raven model due for release in the winter expansion, and today CCP showed off some massive shadow improvements, but those upcoming additions pale in comparison to what’s planned for after the winter period.

The latest In Development video shows that CCP is currently working on engine trails, custom ship skins, a new cyno effect, a new warp tunnel, and graphical upgrades for every single ship in the game. It’s a tall order, one that’s unlikely to be fulfilled in the winter expansion despite developers’ recent laser focus on delivering new features. The video gives a sneak peek at the models for the Amarr and Caldari tier 3 battlecruisers, which were selected from fan-submitted entries to last year’s design contest in a similar manner to the already revealed Minmatar Tornado and Gallente Talos.

Read on to find out why custom ship skins are more work to implement than most of us realise and to watch the new video in HD.

gmaxwell EVE Online

CCP announces new Customer Relations details

October 23rd, 2011

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A couple of days ago, CCP announced that an alarming number of team members had been laid off. Many EVE Online players were understandably concerned about what this might mean for the future of the game. CCP aims to put those concerns to rest with a new dev blog entry released today, which announces that CCP’s Community Team has been merged with Customer Support in order to form a new Customer Relations department.

The community team has also been relocated to CCP’s Reykjavik offices “and will be working closely with every development team to ensure that players are kept up to date with what is coming to EVE.” CCP is aiming to increase communication with players and in the coming weeks, the company intends to begin by bringing out a series of short videos which will focus on what’s currently in development for EVE.

For all the nitty-gritty details, head on over to the official post at EVE’s site.

Koeningsmark EVE Online

EVE Online adding implants to killmails

October 20th, 2011

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When a ship is destroyed in EVE Online, half of its fitted modules are destroyed and half are dropped as loot. When EVE was young, the list of modules destroyed and dropped in a kill was sent in an in-game mail to both the victim and the player who got the killing blow. Today the killmail is stored in a players’ character sheet rather than clogging up his inbox, providing a record of all the ships he’s killed and those he’s lost in combat. When you destroy a player’s escape capsule, however, all you’re left with is a blank killmail and a tasty corpse floating in space.

In a new devblog, CCP Masterplan describes the introduction of one of EVE’s most requested features: implants on pod killmails. When an escape pod is destroyed, a list of all the expensive implants installed in the corpse’s head will be added to the currently blank killmail, letting players put a much more accurate value on successful kills. This comes as good news to corporations and alliances judging their war performance using killboard valuations.

Koeningsmark EVE Online

CCP Layoffs 20% of Workforce, Focusing on EVE Expansion

October 20th, 2011

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It can be said that this year is a tough year for eve online. In the recent months, eve online has been plagued by various controversy, and early in this month, this situation was changed by an open and candid apology by CCP CEO Hilmar Veigar Pétursson. Today, CCP announced that they will be laying off 20% of their workforce.
Manifest says that EVE expansions, DUST, and WoD have stretched CCP’s resources too thin, so they have made the decision to sharpen our focus. The number of staff will be reduced by 20% worldwide and World of Darkness will be sidelined. Eve Online and Dust 514 – the PS3 shooter that exists within the Eve universe – will become the company’s main focus.
Following this reorganization, we must do a better job by focusing on these priorities:
For the immediate future, our mission is to enrich the vast EVE Universe by strengthening the continuous development of EVE Online while preparing to bring DUST 514 to market on the PS3. We do this in order to realize our ambitious and challenging plan of joining the two in a cross-platform, truly massive online world.
World of Darkness will continue development with a significantly reduced team. This team will continue to iterate and expand on the gameplay and systems they have designed. We will also redeploy creative teams in Atlanta to support the launch of DUST 514.
From today’s statement, we can see that for the most part Eve Online and DUST 514 will not be affected by this; while CCP stated that World of Darkness is definitely not dead, it is not at the point right now, World of Darkness development will continue with a significantly reduced team.
CCP also mentioned that eve online subscriber numbers are higher today than they were this time last year. They conclude that Eve online is in good health. They also say that over the past two months, their subscriber numbers have slid down from their summer peak, which can be attributed to the whole Incarna expansion fiasco. Now they admitted their mistake, they are correcting that now, they will improve the communication with players.
According to CCP Manifest, most of the layoffs will occur in the company’s Atlanta, Georgia offices, with select positions at the Reykjavik, Iceland camp also affected. Sadly, this means some people will lose their job. This is indeed surprising, and not good news at all. I’m an EVE player, and happy to see more resources devoted to that, but from a software development perspective, this is troublesome.
After thinking a bit about it I guess it makes sense. They are too small to do 3 projects in parallel, hope after this reorganization; CCP can bring us more significant works. For most eve online players, don’t hesitate to check swagvault when you have any gaming needs. Choose safe eve isk, Crush your Enemies, Impress Your Friends, Become the big cheese of your clan.

Kocherberg EVE Online

CCP readying new EVE bug reporting tool

October 17th, 2011

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Bug reporting is rarely sexy, but it’s one of those necessary evils that comes with the territory when we’re talking about complex pieces of software like EVE Online. Bug reporting has also been something of a pain for CCP customers prior to this week, and hopefully that will change with tomorrow’s update.

CCP Redundancy has the details via the latest EVE dev blog, and the long and short of it is that there’s a new crash-reporting tool scheduled to go live on October 18th. The tool has been tested internally and is just now ready for prime time, and Redundancy hums a few bars relating to the whys, the hows, and the privacy concerns. You can read all about it at the official EVE website.

Kocherberg EVE Online

Ship spinning returns to EVE Online

October 17th, 2011

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Everyone knows that internet spaceships are serious business. Relatively few, however, recognize the grave importance of EVE Online’s late great ship spinning mechanic.

Happily for the hardcore, those few include CCP developers, and as we mentioned a few weeks ago, one of New Eden’s favorite pastimes is coming back from the dead. A new CCP dev blog spills the beans on the release date, and EVE vets will probably be thrilled to hear that ship-spinning is coming to the Singularity test shard today. The feature is tentatively scheduled to return to the Tranquility live server on October 18th during an extended downtime beginning at 11:00 UTC.

CCP has also added the old hangar interface functionality back into the EVE client, and users with sub-optimal Incarna computer specs (or those who simply hate walking in stations) can opt to turn off the game’s captain’s quarters and party like it’s 2010.

From now until October 16th, players can take advantage of a discount on bulk orders of PLEX. Pick up a pack of 13 PLEX for only 199.99. Play the market, pad your wallet, build your empire.

Koeningsmark EVE Online