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Archive for the ‘Final Fantasy XI’ Category

No microtransactions in Final Fantasy XIV, but many beta screenshots

July 14th, 2010

There are plenty of contentious issues in the MMO field, but one of the biggest at the moment is microtransactions. Controversy over the C-Store, the $25 “sparkle pony” and subsequent imitators, and the general balance in the burgeoning free-to-play field have made the players of nearly every game form an opinion. But those who detest the practice can take heart — according to Hiromichi Tanaka, Final Fantasy XIV will not be including any sort of in-game store. That’s from a recent interview from JPgames.de, translated by the FFXIVCore fansite community.

According to Tanaka, Square-Enix isn’t necessarily opposed to the idea if the demand is present, but absolutely does not want in-game power to correspond to real-world money. He also confirmed that players will be allowed to pick their server at launch, unlike the server roulette present at Final Fantasy XI’s launch. If the interview isn’t enough to tide you over, the game’s beta has been given a brief writeup from Famitsu (translated from the Japanese), and there’s an excellent gallery of screenshots available here. There are just over two months until the launch of Final Fantasy XIV, and they look to be an exciting ride.

Kiuperli Final Fantasy XI

New selection of Final Fantasy XIV wildlife

June 25th, 2010

We learned quite a bit about the upcoming Final Fantasy XIV during E3, but there’s still quite a bit left still to learn before its release later this year. One of the more obvious questions is what, exactly, players will be squaring off against on the field of battle; in a series partly defined by its memorable recurring adversaries, it’s reasonable to wonder what will return and what won’t.

Most of the newly revealed monsters have a storied history in the series as a whole, and several are direct exports from Final Fantasy XI, including the deceptively fearsome Goobbue making a triumphant return. Funguar also return, although looking very different from Vana’diel’s odd mushroom-frog hybrids. Each of the monsters has a brief write-up describing its size, behavior, and habitat, so Final Fantasy XIV fans would be well served by taking a look at what they’re going to have to deal with during their journeys.

Mustapha Final Fantasy XI

June version update goes live for Final Fantasy XI

June 25th, 2010

It’s a big day for Final Fantasy XI players the world over, as the much-discussed June version update has finally gone live. And with that comes a heretofore unprecedented change, as the level cap jumps once again for the first time in years past the old limit of 75. Unfortunately for those who had been hoping to avoid the process of the Limit Break quests, the patch notes confirm that players will have to undertake a new quest to reach the new cap of 80. Of course, there needs to be something to slow down the rush to all the new content, right?

And there’s quite a bit of that going around with this update — even neglecting the raise in level cap, there are new Wings of the Goddess quests, the Walk of Echoes, newly uncapped zones, and new options in Moblin Maze Mongers. Not to mention that Visions of Abyssea goes live with the update, complete with a small update on the official site about the Empyrean Weapons. So if you haven’t started patching your copy of Final Fantasy XI, now would be the ideal time — the patch is large, and there’s a lot to be done.

Kiuperli Final Fantasy XI

Celestial Nights: A Love to Transcend Time

June 25th, 2010

Ah, summer in Vana’diel!

A season for sweltering days, starry nights, and the annual moogle-staged production of a timeless tale of star-crossed lovers that without the assistance of altruistic adventurers like you is doomed to end in disaster and disarray.

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Kanghi Final Fantasy XI

New Weapon Skills to Wield!

June 25th, 2010

With the much-awaited level cap increase rapidly approaching, the development team is putting the finishing touches on a new set of weapon skills that promise to be formidable additions to players’ arsenals of abilities.

Today, we’re pleased to be able to offer a video sneak preview of the fourteen visually striking new skills that will be joining the fray with the upcoming version update.

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Cephalonie Final Fantasy XI

Final Fantasy XI rolls out the information on the level cap increase

June 12th, 2010

While we knew that the level cap was going to be raised soon in Final Fantasy XI, we hadn’t heard much in terms of official details from Square-Enix. The silence has been broken, and while the official announcement neither confirms nor denies that the world’s most insanely fit old man will be coming around for more limit breaking, it does offer a few interesting data points regarding the increase. This first round of increases will expand characters to level 80, complete with new equipment and newly relevant areas to suit those at the maximum level.

On the negative side, certain main job abilities are confirmed to be unavailable with the concurrent jump in subjob level. The White Mage “Afflatus” skills and a Ninja’s Yonin and Innin abilities will be locked away from use by main jobs. A Ranger’s Shadowbind and a Scholar’s Accession and Manifestation skills will also be usable, but in a weakened state. Other than these limitations, however, it’s full speed ahead for the expanded caps in Final Fantasy XI — and we can only hope that the silence on a new limit break might mean there isn’t one.

Kins Final Fantasy XI

New video highlights character creation in Final Fantasy XIV

June 12th, 2010

The funny thing about Final Fantasy XIV is that even though it’s going to be notably different from its predecessor, most of the previews we’ve seen have focused on points of similarity to Final Fantasy XI. But the most recent new release of information should help silence some of the comparisons — it’s a video of character generation. While accompanied by something of a silly spy motif, the focus is clearly on creating a character — and even just with a single Mito’qe, the creator clearly has a great deal of power.

Some of the hairstyles on display will be recognizable to veterans of Final Fantasy XI, some will not — but the comparisons end there. Characters have a number of different values to adjust, ranging from the obvious (hair styles) to the subtle (you can have separately colored highlights for your hair, if you wish). The YouTube video is embedded after the cut, and it should be an entertaining seven minutes for anyone anticipating Final Fantasy XIV.

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Castro Final Fantasy XI

Players granted a vision of Abyssea for Final Fantasy XI

June 11th, 2010

Mark the date: June 21st. If you’re a Final Fantasy XI player, that’s your currently planned patch day, and it promises to be quite a patch day at that. After all, it’s the first time the level cap has been raised in almost forever, and the level raise brings with it more story, the uncapping of several Chains of Promathia areas, and more. It also brings with it the first of three add-on scenarios centering on Abyssea — and to help whet your appetite, the trailer for the first add-on has just been released by Square-Enix.

While there are no huge revelations regarding the storyline of the add-on, it would appear that there’s a good reason why the pictures we’ve received for the scenario have so closely resembled existing zones. Could it be that, much like the recently added Voidwalker Notorious Monsters, the first scenario will involve Abyssea coming to the adventurers rather than vice versa? We’ll find out in a little under two weeks, with everything due to come together at that point. Final Fantasy XI players can also take the opportunity now to pre-purchase the scenario, with the content automatically unlocking during the June version update.

Kins Final Fantasy XI

Final Fantasy XI accounts compromised

June 9th, 2010

With the highly anticipated June version update just around the corner, the last thing that Final Fantasy XI players want is something to distract them from the promise of wonderful things in the near future. But it’s hard to ignore something as significant as a security breach, and that appears to be what has happened to the game. According to an official statement from Square-Enix, an external attack on their servers resulted in a potential compromise of some of the game’s account information, although the statement was quick to point out that no payment information was violated.

That alone would be bad, but the actions taken by Square-Enix to inform players have been a bit haphazard, including prolonged outages of the North American customer service department. Many players have had their passwords reset, in some cases resulting in their accounts being outright locked with no way to regain access. Players are encouraged to check their email and ensure that they can still log in to the game as before, and to contact customer service if they’re unable to log in to Final Fantasy XI or the PlayOnline service.

Catherine Final Fantasy XI

New Dengeki translations highlight the experience of playing Final Fantasy XIV

June 9th, 2010

If you’ve been following the leadup to Final Fantasy XIV’s release faithfully, you can no doubt rattle off a surprising amount of information regarding the systems and the world’s lore. But unless you’re lucky enough to be in the alpha, you can’t say much about what the experience of actually playing the game is like. While there are certainly plenty of us in the same boat, the most recent alpha test article from Dengeki seems aimed at precisely that — rather than focusing on the facts of the game, the editors have focused on the actual feel of playing in the game’s world.

Translated by FFXIVCore, the newest information gives some facts we hadn’t heard before, such as the specifics of setting the difficulty on Guildleves based on party strength and the time limits involved. For the most part, though, it’s focused on the actual moment-to-moment experience of taking part in gameplay, and the overall impression seems to be a positive one. There’s no real antidote for not yet being involved in the testing of Final Fantasy XIV, but reading the translations does help take the edge off.

Kocherberg Final Fantasy XI

A preview of the new weaponskills in Final Fantasy XI’s June version update

June 9th, 2010

We’re in June now, and as the name would suggest, Final Fantasy XI’s June version update is on its way to bring food and water and smite our enemies. It also will bring the first increase to the level cap in a long time, which means new subjobs, new areas for leveling, and new weaponskills. The last item on the list is something so obvious that it’s almost fallen by the wayside, but Square-Enix made sure to return our attention to the upgrades via a new video on the official site.

In the event that you don’t feel like waiting on the download, we’ve taken the liberty of putting the video available for your viewing after the break. Some of the actual weapon animations look a bit standard, but others use the more dramatic animations reserved for high-end attacks (such as Bora Axe). While we don’t yet know important tidbits such as which elements the skills will be for skillchain purposes, take a look past the cut to get some impression of what your job of choice in Final Fantasy XI will gain with its new levels.

Catherine Final Fantasy XI

Translated interviews offer more insight into Final Fantasy XIV’s world and playstyle

June 4th, 2010

We’re just coming off of a holiday weekend here in the US, and Japan had their own recent stretch of holidays, so news on Final Fantasy XIV has been a little bit slower of late. But a recent group of interviews in the June 11th issue of Dengeki have been translated thanks to the team over at FFXIVCore, and they cover topics from materials of armor to the game’s not-always-praised battle system. The first part of the interview talks testing and systems with Hiromichi Tanaka and Nobuai Komoto, while the second part discusses visuals and worldbuilding with planner Kenichi Iwao.

We confirm that the next phase of testing is set to begin soon, as well as dropping the news that the next test will likely feature an almost totally redesigned battle system. It’s even hinted that players were never meant to experience the current system, that it was there almost as a placeholder. By contrast, Iwao discusses the lore and visual aspects of the game, talking about how items will be made from different materials, and how players who want to play a male Mito’qe shouldn’t give up hope just yet. All Final Fantasy XIV fans are encouraged to read both interviews, since there’s a lot of information available in both — just the thing for the post-holiday doldrums.

Castille Final Fantasy XI

Final Fantasy XI’s new stress relief in Moblin Maze Mongers

June 4th, 2010

We don’t yet know exactly when we’ll see the anticipated June version update for Final Fantasy XI. We are, however, increasingly aware of what will be contained in said update, and thus far it’s looking pretty good. The list of improvements has just been lengthened with an official announcement of an expansion to Moblin Maze Mongers. Although it’s billed as the Revitalization Team, and it’s meant to help ease the stress of adventuring, the newest iteration seems poised to generate even more stress, unless you find facing off against specially designed difficulty monsters to be relaxing.

Lying in wait in the new maze variant is the master known as Sadistiq, whose name alone should give adventurers a fair idea of what a charming fellow he is. He pits teams against a monster for fifteen minutes at a stretch, with rewards handed out based on how well the party does against said monster — including the possibility of a reward if the party can’t quite take down their opponent. While the official announcement doesn’t go into details, it looks like fans of the maze system will be getting a new way to enjoy it in the coming version update — and if killing monsters didn’t burn off stress for the players, well, you wouldn’t be playing Final Fantasy XI, right?

Kiuperli Final Fantasy XI

Final Fantasy XI frees up Chains of Promathia

May 24th, 2010

Final Fantasy XI’s Chains of Promathia was a bit polarizing for the players — you either love it or hate it. No one can argue that it raised the bar considerably on the game’s cutscenes and storytelling, but it was also restrictive in many ways and limited player access to new zones (which were the only non-storyline elements added). It’s a sign of its nature that there are still many players who want to finish the storyline, even though the option has been there for several years. Lucky for players, the June version update is addressing that.

Although the removal of level caps was mentioned in passing at VanaFest 2010, the most recent news gives a specific list of what areas will be affected — all four Promyvion areas, Pso’Xja, Riverne Site #A01 and #B01, the Phomiuna Aqueducts, and the Sacrarium. The announcement goes on to confirm that mission battlefields will also be uncapped, and the monster layout and strength will be adjusted in some of the areas to facilitate characters at 75 and above. It promises to spark new interest in Final Fantasy XI’s most unique expansion and the corresponding zones, which is good news for anyone in the game.

Castro Final Fantasy XI

World map and points of interest in latest Final Fantasy XIV update

May 21st, 2010

When news starts coming from Famitsu regarding Final Fantasy XIV, it usually heralds information coming direct from Square-Enix shortly thereafter. Only a short time after the leak that gave us a look at the world map and some of the points of interest, the official site updated with more information on the world. While there was some information accessible from the prior scans, the new section on Limsa Lominsa details the city extensively, as well as adding sections for the two other city states, Ul’dah and Gridania.

Although the three states each bear some similarities to Final Fantasy XI’s great nations, they’re quite different in feel and in scope. The biggest similarity seems to be that much like the previous game, they’re filled with distinct personalities and locations. Limsa Lominsa is the only city to get full detailing on its landmarks, but those range from the former pirate dive that’s been turned into the adventurer’s guild (The Drowning Wench) to the city’s center at an ancient swamped battleship (The Mizzenmast). Final Fantasy XIV fans are encouraged to take a look at the official site for its updates, which continue to paint the world of Eorzea in broad strokes.

Castille Final Fantasy XI