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That out-of-nowhere, weirdly unsourced claim from British biz site MCV last week bluntly stating we’d see Microsoft’s next Xbox and Sony’s PS4 at E3 this summer? Baloney, says Sony (about the PS4, anyway).
“I don’t think we’re contemplating talking about anything to do with future console iterations at this point,” Sony Computer Entertainment president Andrew House told CVG, noting that Sony is “just entering into this great period for PS3.”
Late last week, MCV wrote a story titled “Next Xbox AND PS4 set for biggest ever E3.” The rest of the story? Just a few paragraphs claiming the same, without so much as a single “our sources tell us” or “supply chain members reveal.” (Hey, the Internet…claim anything!)
Read more…
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If the PlayStation 3 marked your introduction to the Killzone series, it looks like you’ll finally get a shot at trying the original. After spotting a listing for the first Killzone on the ESRB, Game Informer has confirmed with Sony that the 2004 Helghast extermination simulator is indeed headed to PSN. The title will be a port of the original PlayStation 2 Killzone, so we wouldn’t expect any extra bells or whistles.
Killzone will hit PSN on January 24 for $10.
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Max Payne 3 is set in the slums and high-rolling cities of São Paulo, Brazil. To truly get a feel for the land and its society, Rockstar developers and researchers traveled to the heart of the city to study its law-enforcement branches, its extensive weapons collection and to track down local casting, the Rockstar newswire reads. São Paulo has become infamous for its favelas, gang violence and illegal trafficking, perhaps because it’s all set against such a lush, photogenic landscape.
It appears the Rockstar team watched a few documentaries that take advantage of São Paulo’s dark beauty, as it’s able to name-drop such titles as Favela Rising and Bus 174. So, we’re sure the devs were completely prepared for the reality of São Paulo’s slums.
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The upcoming sandbox game ArcheAge has turned quite a few heads with its design principles, graphics, and game mechanics. But mechanics alone don’t make a game fun to play — you need to have some content to make use of them, after all. Content like, say, a large number of bosses wandering the world for players to take up arms against. The folks over at Steparu have gone out and shown off precisely those bosses with a new series of videos, showing the latest beta build in action by demonstrating pitched fights against these enemies.
As the preview indicates, defeating bosses rewards you with enchantments, equipment, and reputation, with the last being quite useful to gain access to new prizes through the game. The first of several videos is embedded past the cut, but if you want to see the full spectrum of enemies you can fight like a boss, you’ll need to check out the full array of videos yourself and possibly join the legions of hopeful fans wondering when the game will get a stateside release.
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For some time, the Diablo franchise has been touted by PC-gaming purists as one of the landmark reasons that PC gaming is superior to all others. Well, not anymore! Though Blizzard has made numerous statements that they were “seriously considering” a console version of the title, CM Bashiok tweeted today that the upcoming Diablo III would be making the jump to consoles, giving us our first official confirmation. Josh Mosqueira, who has worked on such titles as Company of Heroes and Warhammer 40,000: Dawn of War, is heading the charge as the console version’s lead designer. Aside from those small details, however, we know absolutely nil about the title’s console version (or to which consoles it will be coming, for that matter), but now that the news is out and about, we imagine that Blizzard will be making an official announcement very soon, so keep your eyes peeled and we’ll bring you the latest as it comes.
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Diablo 3 is stuck in production hell in South Korea, where the Korean Ratings Board is “conflicted about what to do” with the game’s auction house, which they feel is too close to gambling to be entirely legal, The Korea Times reports. Blizzard’s Mike Morhaime visited Korea in September to resolve concerns and Blizzard has currently submitted three versions of Diablo 3 to the Ratings Board, including one without the auction house feature, but “committee members are still reluctant,” The Korea Times writes.
Blizzard is intent on a global release of Diablo 3, and this snag could affect the launch date for everyone. There is no official release date for Diablo 3 yet.
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Petitions come and petitions go, but when an employee of Namco Bandai suggests Dark Souls could get ported to PC with a few thousand signatures, we take notice. Administrator shoupinou responded to a request for a PC version of Dark Souls with the following advice:
“There is always possibilities to have games adapted on PC and the good news is that Dark Souls is not a 100% typical Console game so the adaptation is possible. Now to make things happen, let’s say the demand has to be properly done. someone to make a successful petition?”
There is a petition gathering steam as we speak — 36,668 signatures as of this writing — and if you’re a PC or Dark Souls fan, we don’t see any danger in adding your own to the fight. Unless the CIA is using it to compile a list of suspected terrorists or something.
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For us in North America, Trine 2 is a real thing, a game we can download and play and everything. Our brothers and sisters in gaming abroad have been denied Frozenbyte’s sequel so far on PS3, thanks to a QA snafu at Sony Computer Entertainment Europe, Eurogamer reports.
“We are anxiously awaiting the European release ourselves!” exclaimed Frozenbyte’s vice president Joel Kinnunen to Eurogamer. “We had both SCEA and SCEE versions ready at the same time and they are basically 100 percent the same (SCEA version already has all European languages, for example), so we are very disappointed we couldn’t have a simultaneous launch. But it’s out of our hands.”
Right now, the game’s in QA at SCEE with no release date in sight. Kinnunen says “hopefully we’ll hear more soon,” so when some news is conjured up, we’ll be sure to let you all know.
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T3Fun has released a few statistics designed to keep Hellgate Global in the public eye. Included in the data are interesting nuggets like the gender breakdown for characters created (60/40 in favor of the guys), the most-played class (Marksman), the least-played class (Guardian), and the class with the highest growth rate in terms of character creation (also the Guardian).
We’re not exactly sure what that last bit means, but we can tell you that Hellgate’s devs have a few new wrinkles planned for 2012 (assuming the world doesn’t end in a hail of apocalyptic demon fire first). Among the improvements slated for the new year are “improved services, deeper guild engagement [...] and greater challenges for the most motivated players [via] some of the biggest events yet.”
Hellgate Global is free-to-play, so there’s really nothing stopping you from moseying over to the game’s official website and downloading the client.
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The ongoing legal battle between Bethesda and Interplay regarding the Fallout MMO is rumored to have reached a critical turning point. According to Fallout fan site Duck and Cover, the two companies have reached a settlement. Specifics of the settlement are reportedly set to be revealed later this month.
Joystiq is unable to confirm whether or not the settlement has actually taken place, though the rumor appears to be in line with what we’ve heard from our own sources.
In October, Bethesda tried — and failed — to impose a preliminary injunction on Interplay, which allowed the latter to continue work on the beleaguered project. Will the Fallout MMO manage to make its proposed late 2012 launch window? We should have an answer soon enough.
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Rovio had a record 6.5 million downloads for Angry Birds on Christmas Day 2011. No, that’s not excatly mind-blowing when compared to the hundreds of millions of times the avian avenger sim has been downloaded, but as AllThingsD points out those sales are nearly equivalent to the number of smartphone activations estimated to have happened over Christmas.
The 6.5 million total is a combination of Angry Birds, Angry Birds Seasons and Angry Birds Rio, which are available as paid or free downloads depending on platform. The download numbers have also tripled since last year, when Rovio revealed the franchise saw two million downloads.
Rovio may go public in 2012 with its sky-high valuation, even if analysts are standing by the side shaking their heads.
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Xbox Live is hosting some decent deals on Electronic Arts content this week. Notable games include Risk: Factions for $5, Shank for $7.50 or Dragon Age: Origins for $15.
Plenty of DLC is up for grabs as well, including Dead Space 2 “Severed” or Mass Effect 2 “Arrival” DLC for $3 each, or Dragon Age’s “Witch Hunt” DLC for $4.
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You tried to be grateful, you really did. But with every Snuggie, Slanket and Opiate-Laced Cuddle Cocoon you opened, it became abundantly clear that you were getting none of the EA PC games you asked Santa for this Christmas.
Luckily, Amazon is there to set this sad situation right, with deeply discounted, digitally delivered diversions like Dead Space 2 ($4.99), Dragon Age 2 ($5.99), Mass Effect 2 ($4.99) and more. See the full list right here, and try to cut Santa some slack, okay? He always gets depressed this week.
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At this point, the “Diablo III is probably coming to consoles” thing is like a joke without a punchline. We just keep building and building on the premise, but there’s no release in sight. Still, Blizzard keeps giving us material for the setup, this time in the form of another job posting on Gamasutra for a Console Network Senior Software Engineer.
In English, Egon? According to the job listing, “this position is responsible for ensuring the best implementation of sophisticated networking systems on consoles.”
Last time we checked, Diablo III game director Jay Wilson said “we don’t want to announce something until we’re sure.” Blizzard sure does hire a lot of people without being sure!
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Konami’s recent Metal Gear Solid HD Collection is an odd product for shipping without anything called “Metal Gear Solid HD” in the box. One part of series creator Hideo Kojima views the omission as a call to be answered, while another is eager to spend less time in the past.
“There are a lot of people wanting remakes of the original, and as producer I want to answer those calls,” Kojima tells Official PlayStation Magazine. “But as a creator I’m not very interested in going back. If we were to do it, it would have to be a total remake – the only thing that would be the same would be the story. If it happened at some point I would stay as a producer, but would have to hand off most of the actual creating.”
We’ve heard of Metal Gear Solid’s seemingly inevitable continuation before, and of Kojima’s wearying dance between director and producer. The first Metal Gear Solid is satisfactory in being “the game I wanted to make,” says Kojima, who sounds like he’d rather not meddle and make it once more — never mind that it’s already been redone in MGS: Twin Snakes with the help of Silicon Knights and Nintendo. “If you bring the gameplay up to modern standards, then you lose a bit of the original game. It was a game made for a certain era – not just the story, but the controls and everything about it reflect that era in which the game was made.”
That’s right. Back in the day, there wasn’t enough visual fidelity to tell whose footprints those were — and we liked it.
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