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If you’re looking forward to the future of warfare today, you’re probably keeping a close eye on the development of MechWarrior Online. And the developers are no doubt aware of this, as they’ve just posted a lengthy set of answers on the game’s official forums, covering a broad range of topics from update speed to character development. While the answers confirm that at this point the software is still yet to see an alpha test, there’s still a great deal of information therein.
Aside from a few answers that are likely to prove discordant come launch (such as plans for biweekly update patches), the team is aiming at starting off with a strong PvP environment with persistent world elements in a similar fashion to MAG. PvE will not be in at launch, but it is on the table for later release. That’s only the barest summary of the information in the full set of answers, which should keep any intent pilot eagerly anticipating his or her personal ‘Mech.
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It’s time for another update for one of the first MMOs on the go, Pocket Legends. Mount Fang, the latest expansion, brings with it an increase in the level cap to 66 as well as a reduction in the experience curve across the board. If you’re at the level cap, you can shoot for the next tier, but the reduction in the curve ensures that players at any level can benefit from the update.
There’s more to the update than just leveling, however; players will be given access to a new free campaign, Mount Fang, that starts at level 59 and provides new monsters, quests, and rewards. And of course, there are new vanity items in the cash shop as well as a special set of cosmetic armor for players who hit 66 before the next cap adjustment. If you’ve been enjoying the game on your mobile device of choice, download the expansion and get into the mix.
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Denizens of the internet have pitted Battlefield 3 and Call of Duty: Modern Warfare 3 against each other in all manner of arenas — story, multiplayer, level design, slow-motion door breaching sequences — but what about WHO HAS THE BEST INTERFACE LATENCY?
Digital Foundry tackles one of gaming’s fiercest rivalries in a way that’s more educational than incendiary, focusing on the ways in which the technology powering each franchise has evolved over the years. With sophisticated lighting techniques and more granular destruction, DICE’s Frostbite 2 engine seems primed to embrace a next generation of systems, while Infinity Ward’s slick performer maintains its seductive framerate on consoles and lightning-fast controls.
It’s presented as another round between two shooter giants, but the commentary on the underlying technology, which is demonstrably different despite similar scenarios and subject matter, is a good reminder of how much time, research and investment is poured into EA and Activision’s flagship products — beyond the boisterous marketing.
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We’ve had a number of dev diaries from the WindSlayer 2 team in the past month, covering everything from melee classes to ranged combat to the game’s economy. Now you can try it all out for yourself. The game has just entered open beta, and to celebrate the occasion, the devs are holding a number of events through which players can rake in all kinds of nifty loot.
If you want to get the full details on what these events entail and to sign up for the game’s open beta test, head on over to WindSlayer 2′s official site.
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Mark October 13th through the 16th on your calendars, Star Wars: The Old Republic faithful, especially if you’ll be anywhere in the vicinity of New York City.
BioWare’s Hutt-sized Star Wars MMO will be hogging the spotlight at this year’s New York Comic Con, and you’ll have a couple of opportunities to get some hands-on time with the highly anticipated sci-fi title. The Alderaan and Huttball warzones will be playable at SWTOR’s booth, while a few of the developers will be featured on three separate panels over the course of the event.
If you like a little alcohol with your Star Wars, you’ll also want to make note of a dev-hosted meet-and-greet at District 36 on Wednesday, October 12th. All the details are available at the official site, so what are you waiting for?
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The economy in Fallen Earth has been stagnant for a while. The auction house has been just a place for trader clones (with maxed social skill) to post wares with a small markup from the NPC vendors prices. In some cases, these traders would post mats that could only be bought in PvP conflict towns or found in secret or dangerous scavenging spots. It was hard to be competitive in a market like that. Every resource had an unlimited supply thanks to the vendors. There were a few items that actually worked on the supply and demand principle, like vibrant and volatile chemicals and pre-fall tech. These items had prices that were dictated completely by the players. Through competition, the prices got pretty reasonable (and I even bought a few pre-fall techs to allieviate the Citadel grind).
All that has changed now, and the Fallen Earth team has made some massive changes to the way the economy works. In this post, I’ll take a look at what has changed. I’ll try to give my best guess about what will happen to the economy in the coming weeks. A great many players are already freaking out about this concept on the forums and in global chat. While I admit it’s too early to tell what will become of us in the near future, there’s no need to panic. People were rage-quitting the game mere hours after the changes were made. If you ask me, it’s a bit premature to make a decision like that. Nobody really knows what will happen, but click past the cut to see my best guesses.
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“The more we pretend that Middle-earth is safe, the blacker the enemy’s shadow grows,” an ominous voice proclaims at the start of the Rise of Isengard launch trailer. While Lord of the Rings Online’s third expansion was officially slated to be released today, Turbine jumped the gun and got it out yesterday afternoon — complete with patch notes.
We’ll be digging deep into Rise of Isengard this week on Massively, including broadcasting it on Massively TV and analysing the first few days of play in the next Road to Mordor column.
To celebrate Rise of Isengard’s arrival, Turbine is treating its fans to an inspirational launch trailer and several new screenshots demonstrating the fearsome might of Saruman’s forces. You know the drill: screenshots below, trailer after the jump!
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The OnLive gaming platform officially launched in the US last year, bringing a new on-demand gaming service to homes with broadband internet connections. OnLive hosts and renders games on a computing cloud and delivers the resulting video feed over the internet. The potentially revolutionary system lets people play high-end games on low-end computers, but has a minimum bandwidth requirement of 2Mbit.
OnLive celebrated its UK release this week during Eurogamer Expo in London, and we were on the floor to ask the OnLive staff some questions about the service. Representatives were able to confirm that there are plans to bring MMOs to the OnLive service in the future but no solid deals had been made. The only thing keeping MMOs out of the game catalogue is the fact that no deals have been signed with MMO publishers.
OnLive representatives stated that it would be unlikely to see Activision-Blizzard’s games like World of Warcraft on OnLive, but that Star Wars: The Old Republic and other MMOs could eventually be licensed to both the PC client and the home console. Talks are already underway with Electronic Arts, which released its first game on the system this week to coincide with the UK launch. When asked about latency issues, staff explained that the service already supports a large number of multiplayer titles with similar connectivity requirements to MMOs and latency is not a problem in those games.
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Significant change is afoot in EVE Online, and no, we’re not just talking about the latest clothing item on the Noble Exchange or additional captain’s quarters built on top of Incarna’s foundation. A brief blog post on the official website indicates that CCP has taken the firestorm of criticism from long-time players over the last several months to heart.
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While it’s not quite a mea culpa, CCP Zulu does say that the company has been engaging in an “extensive and intense introspection and revitalization. The result of this is a refocusing and reprioritization on a scale unheard of within our company.”
How extensive (and how intense)? That remains to be seen, of course, but the post points to the recent ship-spinning update and also goes a step further. “We are listening to you, we have heard you, and plans are already in motion,” Zulu writes.
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Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we find ourselves the designated butt-monkey of several new factions.
Hello again, fellow achievement-hunters. This week we’re going to finish up with a look at the new reputation factions available in Cataclysm and a quick look at new world events.
“There aren’t any new world events,” you point out.
That’s what makes it so quick. Although this goes without saying in any article discussing new achievements, there are a few spoilers in here discussing how you meet and work with various Cataclysm factions. If you’d rather stay unspoiled about upcoming quests, don’t go past the cut.
45 Exalted Reputations This is now the highest reputation-related achievement in the game. Interestingly, there is not a new title associated with it; you’ll still receive The Exalted at 40 Exalted Reputations, although it’s possible that it’s just a placeholder. Then again, if you already have 40 exalted reputations, getting 45 should be very simple during Cataclysm, as there’ll be at least six new reputation factions available. I’m not sure a new title’s going to be in the cards as a result.
Read more…
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Lore can be tricky; timelines are even trickier. One of the most frequently asked questions we get here at WoW Insider pertains to Warcraft in print. With dozens of novels, manga, comics, and other print material out there, how exactly do you know what order to read it in? Where exactly do you start, if you want to begin at the beginning?
If you’re looking to read everything in order, we’ve got you covered. This guide presents all novels, manga, comics, and short stories that are considered canon in Warcraft lore, in chronological order. For reference purposes, I’ve included the game releases and expansions in the list, so you know which novels cover which games.
The Warcraft: Legends manga series does not appear in this list. There are five volumes in the series, which is an anthology that includes several short stories from all over the Warcraft timeline. Rather than try to pinpoint every short story in each volume, I would simply suggest that you read the Legends series at your leisure, as none of the stories contained in the series are of earth-shattering importance to the current events in Azeroth today.
Some stories appear twice in the timeline. This is because some stories take place partially in flashbacks to earlier events. The timelines of these stories have been noted in their descriptions.
Read more…
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“The virtual reality that we all talked about and that we all imagined 20 years ago didn’t happen in the way that we predicted. It happened instead in the form of video games,” says Neal Stephenson, nerd icon and noted author of Snow Crash and The Diamond Age.
In a new interview at Forbes, Stephenson talks up his latest sci-fi opus, Reamde, and also offers his opinion on everything from the Metaverse to gamer stereotypes to players converting their in-game labor into real money. “It’s undoubtedly happening right now on an informal level all over the place. A huge amount of money is changing hands, and the thing that prevents it from coming out into the open and working the way it’s depicted in the novel is a number of legal and regulatory hang ups,” Stephenson says.
He also mentions his own gaming experiences as well as his new novel’s tendency towards adventure in place of the brainiac speculative fiction he’s famous for. Head to Forbes for the full report.
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Guild ranking and progression tracking site GuildOx has assembled data on World of Warcraft’s most experienced raider in terms of boss kills — a Troll mage named Meltymon from the Destromath (EU) server. Meltymon has 5,389 raid boss kills, most on normal difficulty, going back to the beginning of the game’s raiding challenges. Now, while Meltymon isn’t the most experienced raider in terms of content completed, since heroic Ragnaros is still unaccounted for, the number of total raid boss kills over the lifetime of the character is still pretty impressive.
The most interesting part of the ranking on GuildOx is that the most raid boss kills do not come from characters in the cutting-edge guilds. In fact, most of the higher-ups on the list are from guilds doing normal content each week with a smattering of heroic kills thrown in. The larger, more progressed guilds tend to do the content on their mains until completion for world firsts and then swap to alts or take time away from the game until a new patch hits and new challenges appear. All of these new rankings on GuildOx are possible because of the new APIs we had talked about in the past and are really providing developers and site owners with some cool tools to play around with.
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Fans of games that tread the line between MMORPG and FPS will be pleased at this news: Today brings the launch of Global Agenda’s Recursive Colony expansion, a free update and the “largest content update in the history” of the game, according to Hi-Rez Studios’ official website. Chief among the new additions is a new mid- to high-level open zone with a storyline and quests meant to provide an alternate leveling experience for more RPG-minded players. The expansion also includes new daily repeatable quests, a new PvP map called Push Dust, new tutorials, quality-of-life enhancements, crafting tweaks, and a slew of pets, dyes, and other fluff.
To kick off patch day and show off the highlights of the update, Hi-Rez has released a brand-new trailer with a satisfying blend of explosions, robots, and yellowy post-apocalyptic zones. Find it after the cut!
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Paladins, all of your griping about how paladin armor “doesn’t look like paladin armor” appears to have made a distinct impression with Blizzard artists, who designed patch 4.3′s Battleplate of Radiant Glory just for you. This is the latest in Blizzard’s tier 13 set previews, and definitely one of the best (no cloth to be seen here). Here’s what the artist in charge of the set had to say about its inspirations:
Design requested a set to ‘key off the Guardian of Ancient Kings summon,’ and I thought the concept of ‘feathered’ plate mail, rendered in silver and gold, would create an aggressive, yet sweeping and powerful silhouette. The previous paladin raid set had a good deal of cloth, but we wanted this set to be entirely platemail.
The key to a strong paladin tier is hitting a balance between martial prowess and elegant grace — tapping into that classic Arthurian knight archetype.
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