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Massively’s Guide to the Character Traits of Star Trek Online

January 20th, 2010

Star Trek Online offers several levels of character customization beyond the visual aspects, and that first level the player is introduced to is character traits. You select these traits when creating your character, and the choices are numerous. In Massively’s guide to the character traits of Star Trek Online, we’ll look at the different classes of traits and suggest some builds to get you started.

Please remember a few things when reading this guide. First, the information was all obtained in the late closed beta — so it could have changed without notice at release. If that’s the case we’ll update the guide as soon as we know about the changes, but double check everything and don’t click blindly. Secondly, the traits are only a recommendation and should be adapted to your personal play style. If you’re one of those players who always needs that extra bit of health, get the Peak Health trait no matter what role you’re going to play. Finally, there is currently no way to retrain your traits (or skills), so be sure to select them carefully.
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gmaxwell Star Wars

One Shots: Strategy is key

January 18th, 2010

When it comes to player housing, we love to see creative and unusual things people have done with their spaces. Take for example, this idea cobbled together in Star Wars Galaxies, and sent in to us by Tiktik Deen of the Starhawk Conglomerate on the Starsider server. Tiktik sent in this fun image along with the following note to explain: This is a perfect example of why people loved Star Wars Galaxies. A guild member took the time and resources to create this chess board from in-game holographic models and crafted furniture pieces, then had the dedication and desire to fit everything together perfectly in one of their homes. ([This is an] old pic, the room is more decorated by now.)

Have you done something creative and fun in your MMO home space? We’d love a quick picture tour, if you’d like to share it. Just send the image in to us here at oneshots AT massively DOT com along with your name, the name of the game, and a quick description of what we’re seeing. (Server, guild, etc. welcome too!) We’ll post them out here for all to enjoy and give you the credit.

Castro Star Wars

Star Wars: The Old Republic releases more intel on the Imperial Agent

January 6th, 2010

One of the frequently-voiced concerns about Star Wars: The Old Republic is the possibility that the non-Force classes will wind up becoming almost irrelevant. Who’s going to pay attention to being a spy when you can wield an energy sword and fling lightning, right? As a matter of fact, the Imperial Agent would like very much if no one ever notices they exist. They’re quite happy to stand in the background and never be observed, because as the latest developer’s entry explains, that’s precisely what the Agent does best. They exist in the shadow, the man of many faces and a hundred names, a presence whose influence is strongest when it isn’t evident at all.

Star Wars: The Old Republic faces the difficult task of making the Sith — traditionally the villains of the franchise — into a playable and likable faction rather than monolithic evil. As the developer entry points out, the Imperial Agent is a major part of that, of giving the chance to look at someone who is quite possibly a proud citizen of the Empire and happy to serve in keeping the peace and bring down the Republic. It’s also a look at the parts between the lines of the films, the spies and intel operators whose role was important but whose faces were rarely seen. But you might decide not to look at the full discussion of the class anyway — and as we’ve mentioned, really, that’s what the agent would want.

Koeningsmark Star Wars