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Wurm Online client update brings proximity voice chat, UI update, and more

January 29th, 2012

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The latest client update to Code Club AB’s construction-oriented sandbox title Wurm Online brings a cornucopia of new features to the game, but perhaps none so interesting as the addition of proximity voice chat. That’s right, players will now be able to vocally communicate with any players in the immediate vicinity without the use of third-party applications like Ventrilo or Mumble. Have you ever wanted to gather up your village group, sit around a fire, and tell stories or just enjoy a bit of idle banter? Maybe typing “oh god help there’s a rabid pachyderm devouring my face” just isn’t expedient enough when there’s a rabid pachyderm devouring your face. Either way, players now have access to proximity voice chat, an updated UI, and much more.

For the full details on the latest client update, just click on through the link below to Wurm Online’s official site.

Castiglione Uncategorized

Star Trek Online looks to anniversary updates, free-to-play updates, and beyond

January 3rd, 2012

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Star Trek Online’s second anniversary is just a month away, but the game’s transition to a free-to-play model is even closer than that. In the game’s latest developer diary, executive producer Stephen D’Angelo talks about updates leading into the business model shift, the anniversary, and the eventual rollout of the game’s next season. A couple of new bug fixes and feature improvements will be rolled out to the live game before January 17th, at which point the game will shift over to the free-to-play mode.

In February, the game will be celebrating its anniversary with a new KDF flagship, the debut of the Odyssey-class Federation ship, and soon thereafter a series of Dominion featured episodes. Players can look forward to season 6 sometime in June, with the development team aiming at something new in the game roughly every other week once the game is free-to-play. It’s a tall order, but Star Trek Online fans at least have those frequent updates to hope for if not necessarily expect.

gmaxwell Uncategorized

Tips for great success in the Raid Finder

December 2nd, 2011

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The Raid Finder is now live and active. This tool is probably the single greatest boon to casual and solo players added to WoW since … well, I’d have to struggle to think of something more exciting. If you can’t commit to a raid night or more than one raid night in a single week, the Raid Finder means you can still participate in the raiding game. Sure, your item level may be a few steps behind players involved in traditional 10-man and 25-man raiding. But now with the glorious Raid Finder, you can actually take part in the story.

Of course, for newer players, using the Raid Finder can be intimidating, especially if you’ve never spent any time in PUG raids before now. Grouping up at random with 24 other players is intimidating. You can’t just ignore that; jumping into a raid group that has expectations and demands about you can be a scary thing.

With that in mind, here’s a handful of tips to make sure your Raid Finder experience goes as smoothly as possible.

Get Deadly Boss Mods and voice chat. Not every Raid Finder group will use the same addons and tools, of course, but you can expect most groups will want you to have Deadly Boss Mods. Yes, there are alternatives. However, Deadly Boss Mods still seems the most popular go-to. When a raid leader asks you to get a different mod, you might as well. But have DBM installed before you hit the Raid Finder button.

Voice chat is a little more difficult, since there’s a much wider array of available voice chat clients. Still, you should have Ventrilo and Mumble already installed. I prefer Mumble, personally, but I encounter Ventrilo among PUGs much more frequently.

While nothing in Blizzard’s official tools demands you have these tools, the random groups you encounter will expect everyone to be DBM and voice chat ready.

Have food and flasks. Remember all those annoying mods that do things like whisper “Joe-Bob ain’t drunk his flask”? Well, they’re back — and probably with good reason. While Raid Finder difficulty is easier than normal raiding, you still want every little numerical advantage you can get.

More than a few Raid Finder groups will have incredibly generous folks who provide cauldrons and food for everyone. But don’t bank on that happening. Try to have your appropriate buff food and flask ready to go.

Be polite and patient. Being polite and patient with your group probably sounds like silly advice, but what blew me away about Raid Finder so far is that groups are pretty cool. I’ve found the stress level to be much lower than even 5-man dungeons. I couldn’t tell you why that’s the case, but I haven’t encountered anyone who’s really irked me so far.

Read more…

gmaxwell Uncategorized

City of Heroes announces 2012 loyalty program

November 22nd, 2011

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Paragon Studios has announced that, beginning next month, it will be introducing the 2012 Salute to Statesman Loyalty Program. As a part of this program, City of Heroes players will be rewarded with unique costume parts, emotes, and more just for staying subscribed to the game. All players have to do in order to get their shiny rewards is ensure that their subscription doesn’t run out between December 1st and March 31st of next year. For the full details on the promotion, head on over to the official City of Heroes site.

Koeningsmark Uncategorized

RIFT veteran 1.5 update coming

September 20th, 2011

rift gold

Source: RIFT vet rewards

It’s somewhat wonky to think about veteran rewards for an MMORPG that’s barely six months old, but nonetheless Trion is trotting out various incentives to keep players subscribing to RIFT and adventuring through the wilds of Telara with in-game shinies in tow.

Beginning with the game’s 1.5 update, “being a veteran Ascended means honor, respect, and awesome rewards,” according to the informational blurb on RIFT’s website. We’ll leave the honor and respect bit to your fertile imaginations, but the awesome rewards are quite tangible. They include full Guardian and Defiant uniforms, personal vendors, and on-the-go mailboxes. You can also buy your way to full veteran status (and unlock the high tier rewards immediately) by purchasing a multi-month subscription.

Look for more details in our upcoming interview with Trion.

gmaxwell RIFT, Uncategorized

Wargaming.net releases new World of Warplanes screens

September 19th, 2011

world of warplanes

The latest salvo in the battle between forthcoming free-to-play aviation MMOs has been fired by Wargaming.net. The company has released a fresh batch of screenshots detailing its new World of Warplanes title, which is the second in a trilogy of World War II-based action games that includes World of Tanks and World of Battleships.

The screenshots show a small cross section of classic aircraft slipping the surly bonds of earth and engaging in various maneuvers designed to fill enemies full of hot lead. Wargaming.net’s press release says that “every plane will feature multiple variations of ammo types, engines, and other crucial modules,” and players will be able to guide their pilot avatars through a virtual career that begins in 1930s biplanes and culminates in the cockpit of Korean War-era jets.

See the sights in the gallery below, and check out our exclusive interview with project manager Alexander Zezulin for more details on World of Warplanes’ features and mechanics.

Koeningsmark Uncategorized

Some Circuitous Caves in WoW

September 13th, 2011

There are lots of CAVEs in WoW where you may easily get lost. So be careful of those caves listed below:

Human Cave

It is also hard to find the right path in some big human mines which have more than one layer. Fortunately, there are always rails in some places so that players can follow the rail and then get out.
*Representative area: mines in Goldshire, Borean Tundra, Dragonblight and the periphery of Deadmines

Orc Cave

An orc cave seems like a tranquil place. There are hills, rivers, and twisted but quite paths. However, the boss always lives in a high place which is difficult for players to find the right way to reach.*Representative area: Redridge Mountains

Night Elf Cave

Each layer of these caves is connected to one another. There are four intersections in the suspended bridge linking to upper and lower layer. These features make it very difficult for players to find the exit even after they kill, like a thousand monsters!*Representative area: Barrow Den in Teldrassil, Barrow Den in Ashenvale, Starfall Village, and some caves in Mount Hyjal Read more…

gmaxwell MMOPRG News, Uncategorized, World of Warcraft

Announcement! FFXIV GIL & Power leveling On Sale!

September 16th, 2010

When Final Fantasy XIV opens to player, how much time will you spend in it? Are you fighting in Final Fantasy XIV for FFXIV Gil or Final Fantasy XIV Gil? MMOValue starts new service that you can preorder FFXIV Gil and FFXIV Power leveling service. Any question? Just contact our service team.

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gmaxwell Uncategorized

Warhammer Online’s RvR pack announced

August 20th, 2010

Mention “Skaven” to your average Warhammer Online player, and you’ll be treated to an almost instant recitation of all the reasons why the race ought to be playable. It appears that players might be due to get that wish — as well as a few more wishes — with the announcement of the RvR pack for the game. Although we only have the broadest strokes of an outline for the pack, it promises to expand the game’s core focus of PvP with an increase in the renown ranks to 100.

Executive Producer Carrie Gouskos has confirmed the involvement of the Skaven, although she’s stated that they’ll not be playable directly from level 1. How the integration will take place is unclear, as are most of the fine details, although the pack will clearly be a big change for the game’s overall structure. The pack is also meant to move away from the “huge expansion” model that’s common in the MMO genre, with the company presumably moving to several smaller expansions on a quicker timetable. It’s good news for Warhammer Online players to see what’s coming around the bend, especially if players can run about sowing chaos as ravenous rat-men.

Castille Uncategorized

Brand New Series of WotLK Power Leveling Already Landed!

July 22nd, 2010

Brand new series of Wrath of the Lich King Power Leveling (OG Speed) has already launched!
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Blizzard currently serves North America for the implementation of the landing WOW bind IP measures. Our current solution is, when you complete the purchase order process, then start power-leveling we will change your game password, bind IP to our machine, when the order is complete, we will provide the current password to the buyer, then the buyer make changes. If the buyer needs its own game in the process, after loggining out the game the buyer needs to inform us that the time when change the password. We are sorry for bringing you any inconvenience.

Note: This is only for all of North America WOW products, does not affect the other games and products.

For your account security, dynamic password protection system should be verified by yourself through your E-mail. So as soon as you receive notes from us or see the authentication letter, please contact us. Thanks for your cooperation and we will do our best for you.

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gmaxwell Uncategorized

Warhammer Online and Dark Age of Camelot olive branches now available

May 6th, 2010

The past couple of months have not been kind to Mythic Entertainment, with an uncomfortable double-header of a huge billing fiasco followed by the closure of the Mythic Store. The billing especially produced a great deal of outrage from players, understandably concerned about their account security as well as the potential impact on their bank accounts. Even reversing the charges didn’t leave everyone completely mollified — but Mythic has put in the effort to try and not just apologize and reverse the error, but help regain the trust and goodwill of the players.

Both Warhammer Online and Dark Age of Camelot players will receive two items of their choice on all current and future characters, with Warhammer Online mailing out tokens and Dark Age of Camelot simply allowing you to talk to a Royal Accountant. The items include dyes, decorations, temporary disguises, and other fun toys for players to help recover from the aftershocks. On the off chance that you didn’t receive the items and were billed multiple times, the team at Mythic has a specific appeals process to ensure correct delivery. As bad as the error was, it’s good to see that players will be compensated nicely for as long as they keep playing.

Castille Uncategorized

WAR Executive Producer pens apology for account errors

April 22nd, 2010

Unless you’ve been hiding under a rock for the last two weeks, you’ve undoubtedly heard the gnashing of teeth that erupted due to Warhammer Online’s recent billing issues. Today, Mythic Entertainment’s Studio Executive Producer, Jeff Hickman, sat down and wrote a very honest apology letter regarding the recent issues, including the steps they’ve taken to correct them.

Caused by a now-solved system issue, the Warhammer Online billing error caused multiple charges to show up on the statements of many subscribers (and previous subscribers). The fixes were rolled out on April 13th, and they believe they have now resolved all outstanding issues with banks and credit issuers that may have occurred. While most banks did remove any fees that had been incurred due to the incorrect billing, Hickman notes that EA has agreed to pay all charges for any others whose banking institutions are refusing to remove fees due to their error.

Also, as a way to apologize to players, and in an attempt to earn back some good will from their player base, Mythic is offering players a bonus of 100% experience and renown when fighting enemies and monsters for the next two weeks. They’re also adding in a vendor who will carry an assortment of special items for players — from mounts and disguises onwards. Each player will be mailed two tokens, and will be allowed to choose what they like best from the available goodies. Coupled with their new systems to ensure this never occurs again, Mythic certainly is working hard to make sure their community is happy. How this will all play out among their numbers we’ll have to wait and see.

Castres Uncategorized

Google takes a long sideways look at gaming

April 15th, 2010

You might want to strap in, for the road connecting the facts on this one is bumpy indeed — but intriguing as well. Via 1UP comes the word that search engine giant Google has hired Mark DeLoura to work on game development for the Android and Chrome OS. DeLoura brings with him a truckload of game consulting experience, and had a few interesting comments about the new job on his blog:

“Over the years I’ve seen Google ship products that seemed very useful for game developers, like Google SketchUp and 3D Warehouse. I always wondered why they didn’t dive into games further – or, perhaps they were, and they were doing it in secret! :-) Google Lively was probably the closest thing to a game that they produced. When I started hearing about their work on O3D, I began to get very curious about what Google was planning. Clearly there are a number of initiatives going on at Google that can relate to games in some way. Those of you who attended GDC for example saw a massive push for games for Android, with Google giving away perhaps thousands of Android devices. Now seemed like the perfect time to join Google!”

So what does this have to do with the world of MMOs? Perhaps nothing, perhaps a great deal. If you’ll recall, Google experimented with an online avatar experience called Lively that was closed in early 2009. Even though Lively was not a roaring success, Google’s interest in the games market and their prior foray into online worlds could signal a possible future contender in our neck of the woods.

Castres Uncategorized

Heroes of Might and Magic Online beta announced

April 15th, 2010

The Might and Magic franchise is coming to the MMORPG genre, courtesy of publishing giant Ubisoft and the Chinese development studio known as TQ Digital. The original Might and Magic series, considered by many to be a classic example of the early PC roleplaying game genre, was rebooted by Ubisoft in 2006 with Heroes of Might and Magic V, and later with Dark Messiah of Might and Magic.

The new MMORPG, Heroes of Might and Magic Online, is slated for closed beta in May 2010. The game will marry elements from an early entry in the franchise, Heroes of Might and Magic III, to the visual upgrades established in the last two Ubisoft games, culminating in a 2.5D massively multiplayer experience featuring a turn-based persistent world. (Perhaps similar to the 3D but turn-based Atlantica Online.)

The game will feature eight factions, sixteen classes, and a variety of campaign missions. Additionally, TQ Digital will be hosting a variety of PvP events, including Team PK, Extreme PK, and various Guild combat events. You can register for the closed beta as well as visit the official website, and don’t forget to stay with Massively for more info on Heroes of Might and Magic Online as it becomes available.

Castille Uncategorized

MAG explains the Electronics skill tree

April 8th, 2010

If you’re a MAG player, you know that the Electronics skill tree is one of the more confusing in the game. The fine folks at MAG realized it can be a bit much to figure out, and recently posted some help on the game’s official blog.

It’s a long entry, but very well done, breaking the explanation down by item. Each individual item is further broken down by effect, stacking and activation information, and miscellaneous important points, so it’s fairly simple to navigate and figure out.

It’s a valuable resource for players, made even more so by the addition of a discussion thread linking back to the blog entry, giving the fans a chance to discuss the skills among themselves and ask more questions.

If you’re a MAG fan who has been a bit frustrated in the past by the Electronics skill tree, you’ll definitely want to check this out.

Castille Uncategorized