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5 Kalimdor getaways for vacationing roleplayers

December 19th, 2011

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Last week we took a look at five great cities for roleplay — but what if your character is looking for someplace away from all the hustle and bustle of a big city? After all, many characters have just spent a terribly long time fighting back Deathwing and the assorted enemies of the Twilight’s Hammer. Maybe your character would just like to get away from it all and take a well-deserved vacation. The Shattering and subsequent land grabs have guaranteed that there’s conflict around every corner in Kalimdor, so where’s a character supposed to go to get away?

Everyone knows about Gallywix’s Pleasure Palace up in Azshara. With its relaxing pool complete with golf course and bar, it’s a swank little vacation spot for roleplayers — well, for Horde roleplayers, that is. The place is tended by goblins affiliated with the Bilgewater Cartel, which doesn’t quite work for Alliance players. So why don’t we play travel agent and take a look at five locations that are accessible and open to either side of the faction coin in the quiet corners of Kalimdor, far away from conflict and the rigors of war.

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gmaxwell World of Warcraft

Blizzard announces new Battle.net BattleTags

December 16th, 2011

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Blizzard has just announced and posted a FAQ about its upcoming Battle.net feature BattleTag, a feature separate from Real ID that connects players across all of Blizzard’s games with a screen name rather than your own full name. BattleTags seems to be Blizzard’s response to the community’s privacy issues with Real ID, in which many players want to make new connections with people they meet in game but are not willing to share so much personal information. BattleTag will eventually have access to all of the grouping and queuing features that Real ID users currently have access to.

Not only will your BattleTag be your identifier across Blizzard games, but it will also be used as your forum handle on the community websites. These handles are not unique, so you could potentially have the same name as someone else, but you’ll have an identification number that appears after your name in your profile so that people can find you and send you messages. BattleTags do not interrupt your Real ID friends or any other feature. Again, BattleTags are optional, and you are still able to post on the forums using your World of Warcraft characters or StarCraft II account. BattleTags are rolling out soon in the Diablo III beta and will be available for everyone at a later date.

Personally, this is exactly what I wanted from Real ID, now pared down to a manageable, private screen name. My real friends can stay on my Real ID list, and my online friends, guildmates, and other people can use my BattleTag. This new feature is a great response to players’ concerns, and I cannot wait to try it. Hit the jump for the full FAQ and learn all about BattleTags.

Read more…

gmaxwell World of Warcraft

Diablo III’s opening cinematic revealed

December 13th, 2011

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If your jaw hit the floor when you saw Diablo III’s Black Soulstone cinematic, then you’ll definitely want to check out Blizzard’s latest offering. Revealed during the Spike TV video game awards, Diablo III’s official opening cinematic slots another piece of the lore puzzle into place. Set before the Black Soulstone video that saw an overwhelmed Leah confronted by demon lord Asmodan’s impending apocalypse, the opening cinematic introduces a familiar face as the girl’s uncle: Deckard Cain himself.

The video sets the scene for the very beginning of the game and is the first thing players will see on launching the game, so thankfully it can’t really spoil anything. If this video and the Black Soulstone cinematic are any indication of the cinematic quality we can expect throughout Diablo III, then the game has certainly held onto its roots. For news and updates

Skip past the cut to watch the full video, and stay tuned to our weekly Not So Massively column every Monday for news and updates as the game nears release.

Catelet World of Warcraft

League of Legends to introduce big changes with the Ahri patch

December 13th, 2011

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Riot Games has revealed that the long-awaited League of Legends champion Ahri the Nine Tailed Fox will be coming in the very next patch. In addition to heralding the arrival of the new champion, the Ahri patch will introduce some major gameplay changes. In a new patch preview video, lead champion designer Morello and spotlight announcer Phreak discuss the biggest balance and gameplay changes coming in the next patch.

Twisted Fate’s attack range will be increased, and he’ll now be able to manually pick a target for his attack once he locks a card. This should prevent cards hitting the wrong target and make him better able to harass in a lane without leaving himself exposed. Tryndamere receives a much-needed nerf to his self-heal as he tends to have a full rage bar when he’s doing well in a lane and the heal ends up being much too powerful. The “perseverence” mastery in the utility tree is being removed and replaced with an old “strength of spirit” mastery that converts maximum mana into bonus health regeneration. With the removal of dodge runes, Phreak and Morello also discuss some new ones being added to make the game a bit more interesting.

MMOvalue World of Warcraft

Blinking into the Mists of Pandaria talent calculator, the epic conclusion

December 12th, 2011

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This week, because they hate me, and because I actually had something written in advance for once, Blizzard went and stealth-updated the MoP talent calculator with no warning whatsoever. I submit that from here on out, Blizzard needs to give me at least a week’s notice before it makes significant changes to the game or any of its future versions. I think it’s only fair, since mages are getting the ability to Alter Time, that we get just a little bit of a jump on the future. I have deadlines to meet, people! Work with me here.

The good news is that the majority of the changes appear to have been made to the part of the talent calculator we haven’t discussed yet: the actual talents. If you missed them, here are the first two parts of this discussion:
Part one: The baseline spells
Part two: The spec spells
And now, if you click the link below, you’ll magically teleport to part three. No, I won’t port you to Org. Stop asking.

In most cases, I’m not going to link these talents to their current versions. In most cases, they’re changing so dramatically that to link them as they are now only seems to add confusion.

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gmaxwell World of Warcraft

Battle.net Balance funds World of Warcraft game time

December 11th, 2011

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We already knew that real money would play a role in Diablo III, but we didn’t have a great deal of official word. Now, Blizzard has released a FAQ about the Battle.net Balance providing a much deeper look at the upcoming system.

Essentially, you have a Battle.net Balance made up of points. Adding value to your Battle.net Balance is executed through charging up. You can charge up your Battle.net Balance using debit or credit cards, or sales from Diablo III auctions. Be aware, though, that you can’t convert Battle.net Balance back into cash; once you put money there, it stays there. (There is an exception in some regions using PayPal, but details are scarce on that right now.)

Some of the Battle.net details are a little fuzzy right now because Blizzard is forced to deal with a lot of regional-specific laws. For example, in some regions, it’ll have to empty value from a Battle.net Balance that hasn’t been accessed in three years. Which regions? We don’t know yet.

The most exciting bit of this news, however, is that you’ll be able to purchase World of Warcraft prepaid game time using your Battle.net Balance. So if you’re pretty good at the Diablo III Auction House, you might be able to kiss your subscription fee goodbye.

gmaxwell World of Warcraft

Darkmoon Faire ticket clarifications

December 6th, 2011

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One of the coolest features in patch 4.3 was the introduction of the Darkmoon Faire Island, a brand new, self-contained island packed with new games, pets, mounts, prizes, and everything Silas Darkmoon and his merry band of carnies and personalities can muster for your enjoyment. Players earn tickets from completing games, bringing in Darkmoon artifacts from dungeons, PVP, and raids, and doing profession quests. Many players, myself included, were confused as to how many tickets players could earn each week, considering there is so much we want to buy and so many tickets needed to save up for it all. Bashiok has put together a great forum post that outlines just how many tickets you can get per month.

Bashiok’s post clearly points out that the max number of tickets a player can get during each Darkmoon Island week is 145 tickets. The only issue is that a mount from the Darkmoon Faire costs 180 tickets, so players will have to wait until the next Darkmoon Island opens to claim their first mount reward. Now that the number of tickets is spelled out, it doesn’t actually seem as bad as I originally thought it was going to be.

However, the weird thing that still permeates through all of this is why playing the games at the Faire, the real focus of the island, rewards players with the lowest amount of tickets. The random Darkmoon artifacts that you get as drops from PVP, dungeons, and raids, give substantially more in terms of tickets than the games themselves — the random pickups or auction house items eclipse the daily games in terms of rewards. I really like the new Faire and hope that the prize ticket changes for the games can be upped to reflect their focus.

Hit the jump to read Bashiok’s breakdown of Darkmoon Faire tickets.

Darkmoon Faire Tickets
Thanks everyone for your feedback. To hopefully clear up some of the confusion over time investment vs reward costs we’ve broken down exactly how many tickets you can obtain in a single Darkmoon Faire week. The design intent of the Darkmoon Faire is that it’s available for one week out of the month, and in that one week we expect you to be able to obtain a significant amount of tickets. To clarify the OP’s point of how long it would take to obtain an entire set of cosmetic gear, the math presented was incorrect, and it would in fact only take 4 Darkmoon Faire weeks to complete an entire set. That’s of course still no quick task, and the intent is not for it to be. There are plenty of rewards that can be obtained in one or two weeks of the Darkmoon Faire, but we expect that an entire set will take a few events to obtain.
Read more…

gmaxwell World of Warcraft

Blizzard issues official statement on Raid Finder exploit consequences

December 6th, 2011

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Earlier in the day, raiding group Paragon apologized for exploiting a bug in the Raid Finder tool that allowed their raiders to obtain loot from a boss more than once in a lockout period. Blizzard has followed up with a statement of its own, explaining that people who exploited the bug in a similar manner will be receiving temporary suspensions.

Raid Finder Loot Exploit SuspensionsShortly after patch 4.3 was released, we became aware that some players were abusing an exploit to obtain loot from the same Raid Finder bosses multiple times in a single raid lockout period (one week). The Raid Finder loot mechanic is of course intended to only allow a person to roll on boss loot drops once per raid lockout period. The raid lockout mechanic has been a mainstay of the World of Warcraft rules since Onyxia and Molten Core, ensuring that no one can obtain loot from a boss more than once per lockout. Due to the nature of the exploit and the clear intent of those who abused it, they’ve been issued notices and given temporary suspensions from the game. We’re also working to remove all Raid Finder items from those who used the exploit.

It’s good to see Blizzard taking action on this. Certainly there will be some who will believe this to be too mild a punishment. But given the number of people who abused the exploit (Paragon was far from the only guild doing this) and a need to hand out punishment evenly and consistently, a temporary suspension appears to be the right solution.

gmaxwell World of Warcraft

Maintenance extended until 2:00 p.m. PST

December 6th, 2011

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Realm maintenance has been extended until 2:00 p.m. PST 1:00 p.m. PST today (4 p.m. EST, 3 p.m. CST). It’s the week after a major content patch, so it shouldn’t come as a huge surprise to anyone.

We recommend catching an episode of Community on Hulu while waiting for the realms to come back up. Actually, we don’t — I do. Hopefully, this makes up for the terrible faux pas I made in The Queue today.

We’ll update this post with any additional information we come across. Otherwise, just hang tight!

Update: 1:00 p.m. PST — Maintenance extended until 2 p.m. PST.

Extended Regularly Scheduled Maintenance10:10 a.m. PST – We will be extending the regularly scheduled maintenance time in order to perform additional database checks. We anticipate all realms will be available at approximately 1:00 p.m. PST.

gmaxwell World of Warcraft

Fruit Ninja plushies prove it’s possible to milk fruit

December 6th, 2011

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Other than coconuts, we mean. Halfbrick Studios is making a claim on more of your money, after some admittedly reasonable financial demands from the Fruit Ninja series. The developer has opened a store offering two themed plush toys, which include the cutest watermelon you’ve ever forcibly bisected, and a happy Sensei whom you can pretend is performing said cut.

In the US, the Sensei sells for $16 (or 16 times the price of a copy of Fruit Ninja), the Watermelon for $15 (1.5 Fruit Ninja Kinects), and a “Training Pack” of both for $30. The Sensei is available now, but that adorable melon is shipping in mid-January.

We may sound as if we’re giving Halfbrick a hard time for cashing in on Fruit Ninja, but we’re happy for the developer. The games have been universally worthwhile, and the toys are undeniably huggable. Besides, Halfbrick has to raise money to save the Australian game industry, pretty much single-handed.

gmaxwell World of Warcraft

South Park reached out directly and more revealed by Obsidian CEO

December 6th, 2011

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We’re still in the aftershock period of the South Park: The Game announcement, so let’s run down what we know again. Firstly, it’s a RPG coming to major platforms, that much we know. We also know we’ll be playing as the new kid in school. Game Informer’s video interview with Obsidian CEO Feargus Urquhart now tells us a bit about the behind-the-scenes stuff that lead up to it all.

Of the difficulties his studio faced, the first was trying to create a game both true to its roots and enjoyable to fans of the show. Before you can run, you’ve got to stiffly hop along sideways and stuff, after all. So during Obsidian’s first meeting with show creators Matt Stone and Trey Parker, the developer tried to really nail the look — the exterior and interior of Stan’s house was created, complete with his dad Randy in playing Guitar Hero in his underwear. You know, from that episode.

After getting the look down, the next hurdle was making it “a big epic game,” Urquhart said in the video interview, which you can see by clicking through the source link below. We’ll all find out if Obsidian succeeded come next year.

gmaxwell World of Warcraft

Patch 4.3 changes make leveling fishing a breeze

December 5th, 2011

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Do you loathe leveling the fishing profession? Can’t stand spending hours casting in pools? According to El over at El’s Professions, there was a change put through in patch 4.3 that nobody noticed, one that will make your plight a little easier. In patch 4.3, the number of catches required to level fishing from 1 to 525 has been roughly halved. In addition, the number of catches per skill point above 300 fishing and especially above 450 also seems to have had an adjustment — one point of skill can take between one and 13 casts to gain.

El has put together a new skill-up table over on El’s Extreme Anglin’, but be warned, the pattern may not be fully understood just yet. El is welcoming any observations over on the El’s Extreme Anglin’ forums for fishing enthusiasts.

At any rate, if you’ve been putting off picking up your fishing pole and finishing off those skill points, now would be an excellent time to start fishing!

Catelet World of Warcraft

A day in the life of Bashiok

December 5th, 2011

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Have you ever wanted to email Ghostcrawler? Maybe send him a message ranting about the state of enhancement shaman AoE, or send him one of those awesomely tacky ecards to thank him for giving rogues their 8 billionth legendary? What if he actually responded to your emails? If your name is Micah Whipple, codename Bashiok, this dream is a reality.

Blizzard’s A Day in the Life series just published A Day in the Life of Bashiok, one of Blizzard’s community managers. CMs can have the dubious distinction of being the third most oft-cursed names by World of Warcraft players, next to Ghostcrawler and possibly Mike Morhaime. They’re the players’ links to the world-spanning organization that is Blizzard Entertainment and thus the easy target of a lot of hunter angst.

Thankfully, despite some of the bad coming his way, Bashiok’s Day in the Life shows a man who truly loves his job, though he doesn’t seem to love waking up for it. He does a really good job of explaining what exactly a community manager is, and his story is worth reading just for that.

We also learn from Bashiok that a lot of what Blizzard employees do is sit in meetings, and that some of those meetings aren’t actually fun. Surprise! I don’t know why I imagined every Blizzard meeting as a bunch of middle-aged men with monocles and pinstriped suits counting their money and laughing at the 99%, but I totally did. Much thanks to Bashiok for killing that dream.

On a side note, do the pictures in this story remind anyone of Women Laughing Alone With Salad? Bashiok Laughing Alone With Computers (and Salad).

Catalans World of Warcraft

Patch 4.3 Pets, Mounts, and Collectables

December 2nd, 2011

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In addition to all the new armor that players can acquire from Valor Point vendors, the Hour of Twilight dungeons, and Deathwing and his minions in the Dragon Soul raid, patch 4.3 also boasts a variety of cool items for collectors and completionists alike.

From non-combat pets to mounts to weapons with a dash of Darkmoon Faire flavor, there’s a little something for everyone. To make sure you don’t miss out on any of these collectables, we’ve put together a list of all the new items featured in 4.3 so you can check out what’s available and where!

Read more…

gmaxwell World of Warcraft

Cross-Realm Real ID Battlegrounds now available

December 1st, 2011

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If you like battlegrounds and you like friends, there’s important news for you. As of patch 4.3, you can form a party and queue for a battleground with your Real-ID friends just as if you were queueing up for a random dungeon. There are some restrictions, of course.

Kaivax – Cross-Realm Real-ID BG grouping is now availableA few reminders about this –

You’re going to see the limitations as you do in Looking-For-Dungeon and Looking-For-Raid.

You can’t invite Real-ID friends to a raid.

If you have Real-ID friends in your group, you can’t convert to a raid.
source

It’s not surprising that the tech works the same as LFD and LFR. While I’d love to see that get expanded so that you can form a raid with friends on your Real-ID list, for now it’s still a nice development for those of us who have managed to scatter our friends hither and yon across the servers.

gmaxwell World of Warcraft