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Battle.net Balance funds World of Warcraft game time

December 11th, 2011

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We already knew that real money would play a role in Diablo III, but we didn’t have a great deal of official word. Now, Blizzard has released a FAQ about the Battle.net Balance providing a much deeper look at the upcoming system.

Essentially, you have a Battle.net Balance made up of points. Adding value to your Battle.net Balance is executed through charging up. You can charge up your Battle.net Balance using debit or credit cards, or sales from Diablo III auctions. Be aware, though, that you can’t convert Battle.net Balance back into cash; once you put money there, it stays there. (There is an exception in some regions using PayPal, but details are scarce on that right now.)

Some of the Battle.net details are a little fuzzy right now because Blizzard is forced to deal with a lot of regional-specific laws. For example, in some regions, it’ll have to empty value from a Battle.net Balance that hasn’t been accessed in three years. Which regions? We don’t know yet.

The most exciting bit of this news, however, is that you’ll be able to purchase World of Warcraft prepaid game time using your Battle.net Balance. So if you’re pretty good at the Diablo III Auction House, you might be able to kiss your subscription fee goodbye.

gmaxwell World of Warcraft

Darkmoon Faire ticket clarifications

December 6th, 2011

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One of the coolest features in patch 4.3 was the introduction of the Darkmoon Faire Island, a brand new, self-contained island packed with new games, pets, mounts, prizes, and everything Silas Darkmoon and his merry band of carnies and personalities can muster for your enjoyment. Players earn tickets from completing games, bringing in Darkmoon artifacts from dungeons, PVP, and raids, and doing profession quests. Many players, myself included, were confused as to how many tickets players could earn each week, considering there is so much we want to buy and so many tickets needed to save up for it all. Bashiok has put together a great forum post that outlines just how many tickets you can get per month.

Bashiok’s post clearly points out that the max number of tickets a player can get during each Darkmoon Island week is 145 tickets. The only issue is that a mount from the Darkmoon Faire costs 180 tickets, so players will have to wait until the next Darkmoon Island opens to claim their first mount reward. Now that the number of tickets is spelled out, it doesn’t actually seem as bad as I originally thought it was going to be.

However, the weird thing that still permeates through all of this is why playing the games at the Faire, the real focus of the island, rewards players with the lowest amount of tickets. The random Darkmoon artifacts that you get as drops from PVP, dungeons, and raids, give substantially more in terms of tickets than the games themselves — the random pickups or auction house items eclipse the daily games in terms of rewards. I really like the new Faire and hope that the prize ticket changes for the games can be upped to reflect their focus.

Hit the jump to read Bashiok’s breakdown of Darkmoon Faire tickets.

Darkmoon Faire Tickets
Thanks everyone for your feedback. To hopefully clear up some of the confusion over time investment vs reward costs we’ve broken down exactly how many tickets you can obtain in a single Darkmoon Faire week. The design intent of the Darkmoon Faire is that it’s available for one week out of the month, and in that one week we expect you to be able to obtain a significant amount of tickets. To clarify the OP’s point of how long it would take to obtain an entire set of cosmetic gear, the math presented was incorrect, and it would in fact only take 4 Darkmoon Faire weeks to complete an entire set. That’s of course still no quick task, and the intent is not for it to be. There are plenty of rewards that can be obtained in one or two weeks of the Darkmoon Faire, but we expect that an entire set will take a few events to obtain.
Read more…

gmaxwell World of Warcraft

Blizzard issues official statement on Raid Finder exploit consequences

December 6th, 2011

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Earlier in the day, raiding group Paragon apologized for exploiting a bug in the Raid Finder tool that allowed their raiders to obtain loot from a boss more than once in a lockout period. Blizzard has followed up with a statement of its own, explaining that people who exploited the bug in a similar manner will be receiving temporary suspensions.

Raid Finder Loot Exploit SuspensionsShortly after patch 4.3 was released, we became aware that some players were abusing an exploit to obtain loot from the same Raid Finder bosses multiple times in a single raid lockout period (one week). The Raid Finder loot mechanic is of course intended to only allow a person to roll on boss loot drops once per raid lockout period. The raid lockout mechanic has been a mainstay of the World of Warcraft rules since Onyxia and Molten Core, ensuring that no one can obtain loot from a boss more than once per lockout. Due to the nature of the exploit and the clear intent of those who abused it, they’ve been issued notices and given temporary suspensions from the game. We’re also working to remove all Raid Finder items from those who used the exploit.

It’s good to see Blizzard taking action on this. Certainly there will be some who will believe this to be too mild a punishment. But given the number of people who abused the exploit (Paragon was far from the only guild doing this) and a need to hand out punishment evenly and consistently, a temporary suspension appears to be the right solution.

gmaxwell World of Warcraft

Maintenance extended until 2:00 p.m. PST

December 6th, 2011

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Realm maintenance has been extended until 2:00 p.m. PST 1:00 p.m. PST today (4 p.m. EST, 3 p.m. CST). It’s the week after a major content patch, so it shouldn’t come as a huge surprise to anyone.

We recommend catching an episode of Community on Hulu while waiting for the realms to come back up. Actually, we don’t — I do. Hopefully, this makes up for the terrible faux pas I made in The Queue today.

We’ll update this post with any additional information we come across. Otherwise, just hang tight!

Update: 1:00 p.m. PST — Maintenance extended until 2 p.m. PST.

Extended Regularly Scheduled Maintenance10:10 a.m. PST – We will be extending the regularly scheduled maintenance time in order to perform additional database checks. We anticipate all realms will be available at approximately 1:00 p.m. PST.

gmaxwell World of Warcraft

Fruit Ninja plushies prove it’s possible to milk fruit

December 6th, 2011

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Other than coconuts, we mean. Halfbrick Studios is making a claim on more of your money, after some admittedly reasonable financial demands from the Fruit Ninja series. The developer has opened a store offering two themed plush toys, which include the cutest watermelon you’ve ever forcibly bisected, and a happy Sensei whom you can pretend is performing said cut.

In the US, the Sensei sells for $16 (or 16 times the price of a copy of Fruit Ninja), the Watermelon for $15 (1.5 Fruit Ninja Kinects), and a “Training Pack” of both for $30. The Sensei is available now, but that adorable melon is shipping in mid-January.

We may sound as if we’re giving Halfbrick a hard time for cashing in on Fruit Ninja, but we’re happy for the developer. The games have been universally worthwhile, and the toys are undeniably huggable. Besides, Halfbrick has to raise money to save the Australian game industry, pretty much single-handed.

gmaxwell World of Warcraft

South Park reached out directly and more revealed by Obsidian CEO

December 6th, 2011

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We’re still in the aftershock period of the South Park: The Game announcement, so let’s run down what we know again. Firstly, it’s a RPG coming to major platforms, that much we know. We also know we’ll be playing as the new kid in school. Game Informer’s video interview with Obsidian CEO Feargus Urquhart now tells us a bit about the behind-the-scenes stuff that lead up to it all.

Of the difficulties his studio faced, the first was trying to create a game both true to its roots and enjoyable to fans of the show. Before you can run, you’ve got to stiffly hop along sideways and stuff, after all. So during Obsidian’s first meeting with show creators Matt Stone and Trey Parker, the developer tried to really nail the look — the exterior and interior of Stan’s house was created, complete with his dad Randy in playing Guitar Hero in his underwear. You know, from that episode.

After getting the look down, the next hurdle was making it “a big epic game,” Urquhart said in the video interview, which you can see by clicking through the source link below. We’ll all find out if Obsidian succeeded come next year.

gmaxwell World of Warcraft

Patch 4.3 changes make leveling fishing a breeze

December 5th, 2011

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Do you loathe leveling the fishing profession? Can’t stand spending hours casting in pools? According to El over at El’s Professions, there was a change put through in patch 4.3 that nobody noticed, one that will make your plight a little easier. In patch 4.3, the number of catches required to level fishing from 1 to 525 has been roughly halved. In addition, the number of catches per skill point above 300 fishing and especially above 450 also seems to have had an adjustment — one point of skill can take between one and 13 casts to gain.

El has put together a new skill-up table over on El’s Extreme Anglin’, but be warned, the pattern may not be fully understood just yet. El is welcoming any observations over on the El’s Extreme Anglin’ forums for fishing enthusiasts.

At any rate, if you’ve been putting off picking up your fishing pole and finishing off those skill points, now would be an excellent time to start fishing!

Catelet World of Warcraft

A day in the life of Bashiok

December 5th, 2011

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Have you ever wanted to email Ghostcrawler? Maybe send him a message ranting about the state of enhancement shaman AoE, or send him one of those awesomely tacky ecards to thank him for giving rogues their 8 billionth legendary? What if he actually responded to your emails? If your name is Micah Whipple, codename Bashiok, this dream is a reality.

Blizzard’s A Day in the Life series just published A Day in the Life of Bashiok, one of Blizzard’s community managers. CMs can have the dubious distinction of being the third most oft-cursed names by World of Warcraft players, next to Ghostcrawler and possibly Mike Morhaime. They’re the players’ links to the world-spanning organization that is Blizzard Entertainment and thus the easy target of a lot of hunter angst.

Thankfully, despite some of the bad coming his way, Bashiok’s Day in the Life shows a man who truly loves his job, though he doesn’t seem to love waking up for it. He does a really good job of explaining what exactly a community manager is, and his story is worth reading just for that.

We also learn from Bashiok that a lot of what Blizzard employees do is sit in meetings, and that some of those meetings aren’t actually fun. Surprise! I don’t know why I imagined every Blizzard meeting as a bunch of middle-aged men with monocles and pinstriped suits counting their money and laughing at the 99%, but I totally did. Much thanks to Bashiok for killing that dream.

On a side note, do the pictures in this story remind anyone of Women Laughing Alone With Salad? Bashiok Laughing Alone With Computers (and Salad).

Catalans World of Warcraft

Patch 4.3 Pets, Mounts, and Collectables

December 2nd, 2011

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In addition to all the new armor that players can acquire from Valor Point vendors, the Hour of Twilight dungeons, and Deathwing and his minions in the Dragon Soul raid, patch 4.3 also boasts a variety of cool items for collectors and completionists alike.

From non-combat pets to mounts to weapons with a dash of Darkmoon Faire flavor, there’s a little something for everyone. To make sure you don’t miss out on any of these collectables, we’ve put together a list of all the new items featured in 4.3 so you can check out what’s available and where!

Read more…

gmaxwell World of Warcraft

Cross-Realm Real ID Battlegrounds now available

December 1st, 2011

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If you like battlegrounds and you like friends, there’s important news for you. As of patch 4.3, you can form a party and queue for a battleground with your Real-ID friends just as if you were queueing up for a random dungeon. There are some restrictions, of course.

Kaivax – Cross-Realm Real-ID BG grouping is now availableA few reminders about this –

You’re going to see the limitations as you do in Looking-For-Dungeon and Looking-For-Raid.

You can’t invite Real-ID friends to a raid.

If you have Real-ID friends in your group, you can’t convert to a raid.
source

It’s not surprising that the tech works the same as LFD and LFR. While I’d love to see that get expanded so that you can form a raid with friends on your Real-ID list, for now it’s still a nice development for those of us who have managed to scatter our friends hither and yon across the servers.

gmaxwell World of Warcraft

Blizzard’s Frank Pearce steps up to join AIAS’ board of directors

December 1st, 2011

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Blizzard Entertainment has another reason to be proud of its family at holiday parties this year, as lil’ Frank Pearce has grown up to join the board of directors at the Academy of Interactive Arts & Sciences. “Look at my boy,” Blizzard will sniffle with pride. “We always knew he was going to make something of himself one day!”

Pearce was one of the original co-founders of Blizzard back in 1991 and has been a vital part of the studio’s operations ever since — he’s overseen development on World of Warcraft among other roles. In joining the AIAS board of directors, Pearce will now extend his influence over the Academy’s dealings with its over 22,000 members from various industry leaders.

For his part, Pearce thinks the appointment will be a good match for his experience: “I’ve always appreciated the Academy’s commitment to advancing the gaming medium and fostering creativity within our industry. I’m honored to be chosen for this role on the Board, and I look forward to drawing on my experiences at Blizzard to help support and contribute to the AIAS’ ongoing mission.”

gmaxwell World of Warcraft

Patch 4.3 Resources for Priests

November 30th, 2011

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With every new patch comes new opportunity. And when patch 4.3 goes live today, there will be plenty of bonus activities that come along with. One of the biggest bonuses is coming from SwagVault.com. You can get extra free 10% gold only if you place your wow orders on SwagVault and have successful payment. Meanwhile, the item lucky draw for 4.3 is going on, with high winning rate and huge prizes.

But what’s the requirement? You will be glad to know that no purchase requirement, on personal info submitted, only have successful order then you can get the extra free 10% gold and get rewarded wow items as prizes. Or maybe you can visit this page right now, http://blog.swagvault.com/2011/11/29/extra-free-10-wow-gold-item-lucky-draw-to-celebrate-patch-4-3-release/ to read the whole news about the event.

Now, let’s take a look at this big sperm whale (or a bowl of petunias), patch 4.3 – Hour of Twilight. And it’s also the perfect time to piece together a short guide for holy and discipline priests that recaps, follows up, and aggregates tons of stuff you might have forgotten or completely missed about the patch. Patch 4.3 is so massive that I don’t think it’s possible to cover all the content everyone could want in one post. Thus, in addition to my gaming friends, I’ve collected a small list of v4.3 resources for priests. Take a look:

Patch 4.3 resources for priests
Transmogrification
Transmogrification: Vanilla and BC tier fashion for priests a guide to priest tier from vanilla and The Burning Crusade by Juvenate at WTS Heals.
Spiritual Guidance: Priests, lies, and transmogrification My original post on transmogrification followed up Juvenate’s post by featuring Wrath-era priest tier and some lesser-known PvP gear sets.
Illustrated Cloth Transmogrification Guide: Priest, mage and warlock a visual transmogrification guide for cloth wearers by Liala at Disciplinary Action. This is an impressively comprehensive guide, worth a look if you care about transmogrification even a tiny bit.
World of Wardrobe, If you’ve somehow missed it, Anne Stickney writes a weekly column here on finding gear for transmogrification.
Read more…

gmaxwell World of Warcraft

Mists of Pandaria talent calculator for restoration shamans

November 30th, 2011

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Today we will talk about restoration shamans! Hope you like this topic.

BlizzCon 2011 was an exciting time with a lot of announcements for every class and for the state of the game in general. If you’re a regular reader of the column (and I hope you are), you’ll remember that we talked a little bit about the proposed talent system changes before and what it meant for restoration shaman.

We’ve talked about this before, but it bears repeating. Cataclysm brought about a pretty revolutionary (and at the time controversial) change to the talent system by breaking it down from what we knew for years to the 31-point talent system we have today. It allowed for specialization locking a player into a certain talent tree, eliminating hybrid talent builds, but in exchange giving players some key abilities as perks. It was the first step in streamlining the talent system.

Whole new philosophy

Moving into MoP, the idea is to give your talents a more flexible feel. First of all, you can swap them out for other talents whenever you’re not in combat, or at least that’s the plan. That right there gives you a lot more flexibility than you have right now, when you have to run to a trainer whenever you want to swap your talents around.

Also, instead of having separate trees for your talents, after you pick your specialization, you then get to pick from a pool of three talents every 15 levels. This means you can have a healer with something that isn’t necessarily directly related to healing. They are divided into six sets of talents, and each set has a theme to it. Movement and survivability are two that come to mind.

The other thing to note is that the new talent system is not supposed to be full of choices that define your class or are absolutely necessary to you doing your chosen job. Instead, each tier offers different utility perks for your character that you can utilize. While right now a lot of talents or perks seem pretty rough (and in some cases downright useless for some classes), we have a long way to go before they become set in stone. Remember, the game isn’t even at the beta phase yet. We’re just getting a lot more transparency in the design process than we’ve ever really gotten before.

The change really has caused quite a stir, and a lot of people are afraid of the new talent system or downright hate it already. Matt Low and I actually had a pretty long and heated debate about the new system. He couldn’t understand why, for the most part, the level 90 talents for most classes seemed rather weak on the power scale. I argued that the entire point of the new system was to allow you choices that gave your character a little flavor without being mandatory or breaking the scales at this point.

New ability spread

Another thing of note with the new talent calculator is that after you pick your specialization, your skills and spells show up on a list showing what level you get which ability. This has probably caused the most stir among players. It’s pretty cool that it shows you what abilities you get at what level, but also you get to see where some of those talents are getting folded into just being class abilities you gain as you level up.

Personally, I don’t think that aspect of it is quite finalized yet. First of all, the different healing specs abilities seem pretty randomized as far as to what level they get their healing spells. I think that’s something we’ll see become a lot more normalized before this goes live. Secondly, we have a long time before the game even goes into the beta phase, which means that things will change. Pile that on top of the fact that this is a complete overhaul of the system we have today, and you can bet dollars to doughnuts it’s going to be tweaked and looked at with a certain scrutiny before it graces live servers.

So what do you think of the new talent calculator? Do you like how it is laid out? What do you think of our new talents and the talent system? What do you think about how the abilities will be laid out for us? Any comment? Leave it below!
I am expecting Mists of Pandaria and I think new talent calculator is really good. Anyhow, in order to celebrate Patch 4.3, SwagVault has an event, Extra Free 10% wow gold + Item Lucky Draw to Celebrate patch 4.3 Release. Wanna buy some and get more? Click here and buy gold: http://www.swagvault.com/wow/us/gold/145

gmaxwell World of Warcraft

Patch 4.3 5-man bosses in 5 seconds or less

November 30th, 2011

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I love new 5-mans, but I hate having to explain them — and as the tank or occasionally the healer, it usually falls to me to do so. I can’t count the number of times I’ve typed up tracts explaining new bosses in excruciating detail, only to discover that my fellow puggers are drunk, stoned, or otherwise incapacitated by the siren call of the glue bottle.

Let’s face it, folks: You don’t want or need sophisticated explanations for these players. You just want to make sure they don’t get you or anyone else killed in the fight, and I had them in mind when I started a little feature called Explain the boss in 5 seconds or less in our patch 4.3 5-man guides. The 5 Seconds or Less guides won’t give you an in-depth understanding of the encounters (and they’re not as suited to our tanking and healing brethren as a result), but they should be able to help you muddle through an encounter’s most dangerous mechanics safely enough. Enjoy!

Mustapha World of Warcraft

The return of raid stacking?

November 30th, 2011

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Many people are currently all in a tizzy over the recently released ability lists and talent trees for all of the classes in the next expansion. I suppose I too am no different in this respect. Yet while all others are in their throes of joy (or desperately pleading for changes), I am struck with a thought, a concern if you will, that leaves me slightly worried for the future of raiding. At some point in time, a great wise man once said that we are doomed to repeat history and all that jazz often if we fail to remember it. Sometimes I feel that he is only half right.

Much like Know Your Lore, this week is something of a tinfoil-hat deal, meaning that it’s all speculation on my part. I could be wrong — in fact, this time around I beg to be incorrect — but I am merely reporting what it is that I see trending. Take it all with a grain of salt.

A brief turn in history

At this point, you must be wondering what I’m talking about. My friends, I am predicting the return of raid stacking. For those who were more committed raiders during The Burning Crusade, you would know well the horrible consequences that raid stacking has and all that it entails. What’s important to note that is raid stacking was never a requirement to actually down content, it as merely a convenient shortcut. Why spend weeks, possibly months farming the first three or so bosses of a single raid in order to get enough gear in order to complete a raid when you could fudge your numbers by stacking specific specs?

Raid stacking was never a requirement imposed by Blizzard. It was merely the easiest method of clearing content — and thus, it was all that was used. With Wrath, Blizzard attempted to fix the matter of raid stacking by introducing the Bring the player, not the class design strategy. The crux of this entire philosophy hinged upon a single matter: that no class, no spec, would ever bring something so powerfully unique that it made it a requirement. The bits about damage balance were superfluous to the core utility design; after all, shaman were terrible damage in The Burning Crusade, but they were stacked without end for Bloodlust.

That’s all a wonderful history lesson, but what does it have to do with raid stacking in the next expansion? Well, just look at the talent trees.

Read more…

gmaxwell World of Warcraft