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	<title>Newslist For MMOValue</title>
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	<description>Enjoy Game Life</description>
	<lastBuildDate>Tue, 15 May 2012 09:47:19 +0000</lastBuildDate>
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		<title>TERA Tome database unleashes the mysteries of Arborea</title>
		<link>http://www.mmovalue.com/newslist/2012/05/15/tera-tome-database-unleashes-the-mysteries-of-arborea/</link>
		<comments>http://www.mmovalue.com/newslist/2012/05/15/tera-tome-database-unleashes-the-mysteries-of-arborea/#comments</comments>
		<pubDate>Tue, 15 May 2012 09:47:19 +0000</pubDate>
		<dc:creator>gmaxwell</dc:creator>
				<category><![CDATA[TERA]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4927</guid>
		<description><![CDATA[TERA players, have you been spending weeks trying to find that one perfect weapon? Or maybe you just want to know which mob drops the crafting mats you need to pimp out your gear. Either way, the ZAM Network is here to help. En Masse Entertainment has announced on the official TERA site that ZAM&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tera-1337015548.jpg" alt="null" /></p>
<p>TERA players, have you been spending weeks trying to find that one perfect weapon? Or maybe you just want to know which mob drops the crafting mats you need to pimp out your gear. Either way, the ZAM Network is here to help. En Masse Entertainment has announced on the official TERA site that ZAM&#8217;s TERA database, alliteratively named TERA Tome, is live and kickin&#8217;.</p>
<p>The current version of the site includes all of the nifty features that players have come to expect from ZAM&#8217;s MMO databases, such as information on quests, items, and abilities as well as helpful forums and comments. Players trying to get a handle on their character&#8217;s build should also find the site handy thanks to its useful glyph calculator that allows players to survey all currently available glyphs without the need to set foot in the game. Just head on over to the recently launched site to crack open the tome.</p>
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		<title>Allods Online prepares players for patch 3.0.2 with a new mini-site</title>
		<link>http://www.mmovalue.com/newslist/2012/05/15/allods-online-prepares-players-for-patch-3-0-2-with-a-new-mini-site/</link>
		<comments>http://www.mmovalue.com/newslist/2012/05/15/allods-online-prepares-players-for-patch-3-0-2-with-a-new-mini-site/#comments</comments>
		<pubDate>Tue, 15 May 2012 09:46:22 +0000</pubDate>
		<dc:creator>Castille</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4925</guid>
		<description><![CDATA[Allods Online&#8217;s mascots are back for another humorous video, as Troll and Crab try their hands (claws) at making potions. It doesn&#8217;t quite go as expected, but it&#8217;s hard to blame Crab for what happens (he&#8217;s just an earnest little guy). This is all to promote the game&#8217;s newest update, patch 3.0.2, which promises to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/troll.jpg" alt="null" /></p>
<p>Allods Online&#8217;s mascots are back for another humorous video, as Troll and Crab try their hands (claws) at making potions. It doesn&#8217;t quite go as expected, but it&#8217;s hard to blame Crab for what happens (he&#8217;s just an earnest little guy). This is all to promote the game&#8217;s newest update, patch 3.0.2, which promises to be a savory concoction for players to quaff. Over the weekend, gPotato opened up a new mini-site to promote the update and has since posted several new articles highlighting the changes.</p>
<p>Some of patch 3.0.2&#8242;s big selling points include a revamp of the Alchemy profession, the ability for pets to do the looting, a neat-sounding mentor system, a new skirmish called The Deserted Farm, a free-for-all treasure hunting space, a new raid boss, and better questing.</p>
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		<title>6 blue posts you need to read before the release of Diablo 3</title>
		<link>http://www.mmovalue.com/newslist/2012/05/15/6-blue-posts-you-need-to-read-before-the-release-of-diablo-3/</link>
		<comments>http://www.mmovalue.com/newslist/2012/05/15/6-blue-posts-you-need-to-read-before-the-release-of-diablo-3/#comments</comments>
		<pubDate>Tue, 15 May 2012 09:44:58 +0000</pubDate>
		<dc:creator>gmaxwell</dc:creator>
				<category><![CDATA[MMOPRG News]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4923</guid>
		<description><![CDATA[Evil is returning in just a few days, and if you want to be ready for all the death and destruction that&#8217;s out there, you&#8217;ll want to be sure to read up on what the blues are saying. We&#8217;ve collected some of the more important posts over the last week to share with you. Keep [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/wow.joystiq.com/media/2012/05/ah-d3-image-5-11-12.jpg" alt="null" /></p>
<p>Evil is returning in just a few days, and if you want to be ready for all the death and destruction that&#8217;s out there, you&#8217;ll want to be sure to read up on what the blues are saying. We&#8217;ve collected some of the more important posts over the last week to share with you.</p>
<p>Keep in mind that when Diablo 3 does finally release this Tuesday, all WoW Annual Pass subscribers will get instant access. You can upgrade your account later to the Collector&#8217;s Edition if you&#8217;ve ordered that. Also remember that you can download the client files now so you won&#8217;t have to wait around much on release night.</p>
<p>We&#8217;re also planning on having some Diablo 3 lore material for you to enjoy on Monday, so stay tuned for that.</p>
<p>Hit the jump to learn about special beta titles, known issues in the D3 release, and why feeling like a total overpowered badass is a good thing.</p>
<p><span id="more-4923"></span><br />
Vasadan &#8212; 1.0.1 KNOWN ISSUES LIST &#8211; UPDATED 5/11/12Hello everyone, and welcome to Sanctuary! Below you will find the Known Issues list for our 1.0.1 patch. Please do not report bugs that you see on this list as we already know about them, and help out other players reporting bugs by referring them to this list. Thank you!</p>
<p>SPOILER WARNING: If you have not yet completed Diablo III on Normal, some issues described in this list may include spoilers.</p>
<p>Achievements<br />
The description of the Feat of Strength for &#8220;One of the Chosen&#8221; does not specifically state that it was granted to Closed Beta players, not all Beta players.<br />
The description of the achievement &#8220;Why&#8217;d It Have To Be Snakes?&#8221; is misleading.<br />
The description of the achievement &#8220;Crispy Critters&#8221; implies that all critters are found in one zone, but they are not. Good luck finding them!<br />
Auction House<br />
You cannot list equipped items that have been bought from a vendor. </p>
<p>Battle.net<br />
It is possible to get ERROR 37 (The servers are busy, please try again) when logging in if the servers are under heavy stress. This error literally means that the servers are busy and that you should try again, so please try again in a minute or so!<br />
Very quickly entering, leaving, and switching chat channels over and over can cause a player from getting locked out of chat channels.<br />
It is possible for a friend to be on your friend&#8217;s list with no name if that friend has a BattleTag but has never logged into Diablo III and is offline.<br />
Changing your account&#8217;s Parental Controls while you are in Diablo III can disconnect you from Diablo III. Workaround: Exit Diablo III before changing Parental Controls. </p>
<p>Combat<br />
Damage over time debuffs are not benefiting from items that grant crit chance.<br />
The resurrection animation speed is being calculated by the player&#8217;s attack speed. It actually should be a set amount across all players. </p>
<p>Environment<br />
Act 2 &#8211; Players who cast Town Portal while standing in a tar pit will cause the tar pit slowing debuff to stay on your character until you leave the game or manually walk into and out of a tar pit.<br />
Monsters<br />
The gold dropped from Treasure Goblins can be picked up by all members of the party. Items dropped by the Treasure Goblins are still individual player drops.<br />
It is possible for Champion-class monsters with the Waller affix to cast their walls at their location rather than at the player&#8217;s location.<br />
Followers<br />
The total life for Followers is rounding incorrectly and is off by 1.<br />
Quests<br />
Act 1 &#8211; The Scoundrel can fail to appear if monsters are present at his spawn location at the start of the quest &#8220;The Broken Blade : Go to the Drowned Temple&#8221;.<br />
Workaround: Leave the game and create a new one, or don&#8217;t kite monsters to Scoundrel&#8217; spawning area.<br />
Starter Edition<br />
When a Starter Edition character hits level 13, the experience bar will read 0/0. If the player upgrades, they will start a 0 experience towards level 14.<br />
Tools<br />
If the user has any connections configured in &#8220;Dial-up and Virtual Private Network settings&#8221; and they&#8217;re set to &#8220;Dial whenever a network connection is not present,&#8221; the install won&#8217;t proceed past 10%.<br />
It is possible for your cinematics to stutter and not play well if you begin playing Diablo III immediately when reaching Yellow Data. Workaround: Exit Diablo III and fully patch your game. Your cinematics should play fine then. </p>
<p>Compatibility<br />
Running programs that put an overlay over Diablo III (such as Mumble, Xfire, and MSI Afterburner) can cause Diablo III to crash. Use these overlays at your own risk.<br />
Mac<br />
The Restore Hero button does not become available after deleting a hero until leaving and returning to the Select Hero page.<br />
Game client window becomes unresponsive when a dialog box is opened in the background.<br />
source</p>
<p>Bashiok &#8212; Choose your correct regionAs Global Play will be disabled until after the game launches in all regions, it&#8217;s important that you choose your account&#8217;s correct region when attempting to play the game. If you do not select your correct region, your login attempt will be denied, and you will not be able to connect.</p>
<p>To choose your correct region:<br />
At the log in screen click on Options<br />
Choose the Account tab<br />
Select your correct region in the Region drop down<br />
Ensuring your correct region is selected, attempt logging in again, and watch the breaking news window for additional service information.</p>
<p>source</p>
<p>Bashiok &#8212; Feeling like a total overpowered badassA big part of what makes Diablo for us, or maybe more specifically Diablo III, is feeling like a total overpowered badass. It&#8217;s entirely possible that what makes you feel overpowered is&#8230; in fact overpowered. We&#8217;re not so dumb as to think there won&#8217;t be someone that will find a build or co-op comp that we just didn&#8217;t expect, and is able to take down Inferno due to an oversight, bug, &#8216;creative use of game mechanics&#8217;, or just a downright overpowered set of abilities. There are just too many skills, too many builds, too many possible comps, and too many players to believe we&#8217;ve been able to catch everything.</p>
<p>Some of that is cool. Some of what makes a Diablo game is the idea (and fact) that you can kind of outsmart the game and break its mechanics. Unlike a game like World of Warcraft where the core design of the game is to create a balanced experience and every change funnels into that, Diablo III just doesn&#8217;t take the same approach. We don&#8217;t mind if there are some inconsistencies and emergent favorites, we&#8217;d rather have tons of customization than boil it all down for the sake of balance. With a purely co-op (and eventually non-competitive PvP environment) we have that luxury, whereas World of Warcraft does not.</p>
<p>What we don&#8217;t want to happen, and what we will absolutely work to patch and fix as quickly as possible, are the situations we simply can&#8217;t predict that could trivialize parts of the game. There could be some build we never thought of that is super effective against a specific boss in Inferno, and we&#8217;ll likely want to rein those situations in.</p>
<p>I&#8217;m not personally worried about Inferno being too hard. People can complain all they want about that. I&#8217;m more worried about people focusing too specifically on clearing Inferno, someone beating it too quickly through cheesy tactics or bugs or broken OP builds, and everyone going nuts saying Inferno is clearly too easy (although they themselves will probably still be in Nightmare). People naturally want to focus on a competition of who can beat what first, or speed runs, or other time-based achievements, which is at odds with what the game is really all about (the item hunt).</p>
<p>source</p>
<p>Lylirra &#8212; How to claim a sigilHere&#8217;s how to claim a sigil:</p>
<p>Step 1: Go to the Diablo III launch site<br />
Step 2: Click on the Claim Your Sigil button (far right)<br />
Step 3: Click on CREATE BANNER<br />
Step 4: Select a class to create your banner, click &#8220;Next&#8221;<br />
Step 5: Select your background, customize your banner, and then customize your sigil<br />
Step 6: Once your selections are made, click &#8220;Next&#8221;<br />
Step 7: Enter a nickname (any nickname will work, doesn&#8217;t have to be your BattleTag), your Battle.net email address, toggle the &#8220;I agree&#8221; option, and then click &#8220;Finish&#8221;<br />
If your submission was successful, you&#8217;ll see the &#8220;You&#8217;ve successfully redeemed your sigil!&#8221; message and should receive a confirmation email at the address entered. To earn all five hero sigils, repeat steps 3 &#8211; 7 for each class.</p>
<p>Hope that helps! If the process is still kind of confusing, let me know. You may also want to check out this thread for some additional details and tips.</p>
<p>source</p>
<p>Lylirra &#8212; &#8220;One of the Chose&#8221; Feat of StrengthIn celebration of a successful beta test, all players who were invited to participate in the Diablo III closed beta will receive the commemorative Feat of Strength, &#8220;One of the Chosen.&#8221; For eligible players, this feat will appear automatically in the Feat of Strength list after logging in for the first time as well as unlock a unique sigil that can be used on character banners.</p>
<p>In order to be eligible for &#8220;One of the Chosen,&#8221; you must have had a Diablo III closed beta license attached to your Battle.net account (it isn&#8217;t necessary to have downloaded or logged into the beta itself). Please note that players who participated only in the Open Beta Weekend, but were not invited to the closed beta, will not receive this Feat of Strength.</p>
<p>Thank you once again to all of our beta participants. We look forward to seeing you in Sanctuary!</p>
<p>source</p>
<p>Bashiok &#8212; ATI 12.4 Catalyst &#8211; Graphic IssueWe&#8217;ve recently become aware that playing Diablo III with the latest Catalyst 12.4 drivers for ATI cards may cause some visual artifacts for specific hardware configurations. This issue affects users of ATI Radeon HD 2400, 2600, 2900, 3400, 3600 and 4500 graphics cards under Windows Vista and Windows 7. ATI Radeon HD 4600, 4700, 4800, 5000, 6000 and 7000 series products are unaffected, as is Windows XP.</p>
<p>ATI is aware and investigating. Until a solution can be provided we recommend those affected use the Catalyst 12.3 drivers.</p>
<p>Update<br />
This issue has now been resolved in the AMD Catalyst 12.4a hotfix driver. Users of the ATI Radeon HD 2400, 2600, 2900, 3400, 3600 and 4500 graphics cards are the only AMD customers who need to download this hotfix driver.</p>
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		<title>Learn the basics of Diablo III gameplay</title>
		<link>http://www.mmovalue.com/newslist/2012/05/15/learn-the-basics-of-diablo-iii-gameplay/</link>
		<comments>http://www.mmovalue.com/newslist/2012/05/15/learn-the-basics-of-diablo-iii-gameplay/#comments</comments>
		<pubDate>Tue, 15 May 2012 07:24:21 +0000</pubDate>
		<dc:creator>gmaxwell</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4921</guid>
		<description><![CDATA[Since Diablo II was released 12 years ago, it&#8217;s safe to say that Diablo III will be the first Diablo title many people will have ever played. It&#8217;s one of the most anticipated titles of the season and is attracting countless new players to the genre. We&#8217;ve received a number of questions asking how this [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tyrael-header2.jpg" alt="null" /></p>
<p>Since Diablo II was released 12 years ago, it&#8217;s safe to say that Diablo III will be the first Diablo title many people will have ever played. It&#8217;s one of the most anticipated titles of the season and is attracting countless new players to the genre. We&#8217;ve received a number of questions asking how this game is even played &#8212; and if it has anything in common with your favorite MMOs.</p>
<p>We have you covered.</p>
<p>The core of Diablo gameplay is the mouse click. You do everything from combat to looting to movement with your mouse, and your interactions with your keyboard are extremely minimal overall. On Twitter recently, many Diablo diehards have mentioned they were buying a new mouse specifically to use with Diablo III &#8212; and that&#8217;s not a bad idea. No, we&#8217;re not talking a brand-new $80 Razer Naga; we&#8217;re talking some $10 to $15 thing you can pick up off of a department store shelf. You want a mouse that you&#8217;re not going to mourn when your buttons inevitably give out from the mountain of abuse you&#8217;re about to unleash upon them. Grab something cheap and disposable so that when it dies, you will consider it a victory &#8212; just another technological corpse for the bone pile.</p>
<p><span id="more-4921"></span><br />
Movement</p>
<p>MMO and FPS players are accustomed to using WASD or their arrow keys to move, using the mouse only to pivot. That is not the case in Diablo. Movement is handled entirely via clicking somewhere in the game world. Click a specific point to move your character in that direction, or hold your click down to make your character chase after your cursor. You&#8217;re not going to be using WASD at all. If you&#8217;ve played RTS games or a MOBA game like League of Legends, you&#8217;ll have some familiarity with this system already.</p>
<p>Each class has some ability that can augment its movement, such as the Barbarian&#8217;s leaps or the Monk&#8217;s dash, but those are usually combat-specific, and you&#8217;ll learn how to use them just like any other combat ability. They don&#8217;t change the basic click-to-go locomotion.</p>
<p>Combat</p>
<p>Fighting monsters makes up almost the entirety of the Diablo experience. That&#8217;s what these games are all about &#8212; tearing monsters apart in the most epic ways possible. Demon hordes will crash down upon you, and when the storm breaks, you will be the last man standing.</p>
<p>Just like movement, combat is handled through clicks. Your left-click controls one ability, and your right-click controls another. You will have some additional skills that you can bind to a few of your number keys, but those are used infrequently compared to your clicks.</p>
<p>Every class in Diablo III has a combat resource &#8212; fury, mana, arcane power, hatred, and so on. Your left-click will most likely be bound to a basic attack that generates your resource. Your right-click will most likely be bound to a more powerful attack that spends your resource.</p>
<p>Here&#8217;s an example for someone who might be playing a Monk:</p>
<p>You&#8217;ve bound Fists of Thunder to your left mouse button. Every time you left-click an enemy, you hit it for lightning damage &#8212; and on every third hit, you do some AoE lightning damage. Every time you hit with Fists of Thunder, you generate 6 spirit.<br />
On your right mouse button, you&#8217;ve bound Lashing Tail Kick. You spend 30 spirit to perform a roundhouse kick that deals massive damage and knocks enemies back.<br />
Think of it as a DPS rotation in an MMO. Click, click, click, right-click, and so on. It sounds a little boring written out like that, so imagine that with each click, a few dozen demons explode into sprays of gore. That&#8217;s more exciting, right?</p>
<p>You might be wondering, if you click to move but you also click to fight, won&#8217;t you run all sorts of places you don&#8217;t want to go if you miss clicking on the little monster? Hey, don&#8217;t worry. If you hold down the shift key while fighting, your clicks won&#8217;t make you move at all. You&#8217;ll use your attacks while standing in place. If you absolutely do not want to be moving, hold that shift key.</p>
<p>You&#8217;ll inevitably take damage while fighting all of those demons. That&#8217;s fine. When you kill monsters, they&#8217;ll occasionally drop health orbs. Run over the orb, and it will heal some of your health. The faster you kill enemies, the more potential chances for orbs and the healthier you&#8217;ll be in the long run. Enemies also drop health potions, which go into your inventory as consumables. If you&#8217;re having bad luck with health orbs and you&#8217;re afraid you&#8217;re going to die, swig a potion. Diablo III&#8217;s potions have a cooldown just like potions in most MMOs do, so don&#8217;t expect to spam them to cheat a tough fight.</p>
<p>Classes</p>
<p>Now you know how to fight, but which class should you use to fight? Rather than spend an enormous number of words explaining the fine details of each class here, I&#8217;ll highly recommend looking at those on the Diablo III official site. It&#8217;s a great resource for that sort of thing.</p>
<p>The classes are Barbarian, Demon Hunter, Monk, Witch Doctor, Wizard. The Barbarian and the Monk are melee classes, the Demon Hunter and the Wizard are ranged classes, and the Witch Doctor is mostly a ranged class that tends to float somewhere in mid-range.</p>
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		<title>RIFT introduces three-faction PvP with Conquest</title>
		<link>http://www.mmovalue.com/newslist/2012/05/15/rift-introduces-three-faction-pvp-with-conquest/</link>
		<comments>http://www.mmovalue.com/newslist/2012/05/15/rift-introduces-three-faction-pvp-with-conquest/#comments</comments>
		<pubDate>Tue, 15 May 2012 07:21:29 +0000</pubDate>
		<dc:creator>gmaxwell</dc:creator>
				<category><![CDATA[RIFT]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4919</guid>
		<description><![CDATA[If you need some RIFT USA gold,please click here. RIFT players have been speculating about what the much-hyped but little-revealed PvP announcement for the title would be, but now it&#8217;s official: RIFT is bringing out three-faction warfare. In a post on the RIFT official site, Trion Worlds has introduced the Conquest PvP mode, which is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/rift-1337049341.jpg" alt="null" /></p>
<p>If you need some <a href="http://www.mmovalue.com/rift_gold_us">RIFT USA gold</a>,please click here.</p>
<p>RIFT players have been speculating about what the much-hyped but little-revealed PvP announcement for the title would be, but now it&#8217;s official: RIFT is bringing out three-faction warfare. In a post on the RIFT official site, Trion Worlds has introduced the Conquest PvP mode, which is a &#8220;no-holds-barred, interdimensional battle&#8221; in which players can choose from one of three factions (the power-hungry Dominion, the noble Oathsworn, and the knowledge-seeking Nightfall) and take part in a three-way battle to answer one poignant question: &#8220;What is the role of the Ascended in the cosmos? To rule, to protect, or to ascend?&#8221;</p>
<p>Players eager to become a part of the Conquest won&#8217;t have to wait long. This Thursday, May 17th, at at 7:00 EDT, Trion will be bringing Conquest to the public test server. All you have to do to get on the action yourself is head on over to the game&#8217;s PTS &#8220;getting started&#8221; page and follow the instructions, and voila. So get out there and prepare for war, Ascended; it&#8217;s time to conquer!</p>
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		<item>
		<title>EVE Online: Inferno website goes live</title>
		<link>http://www.mmovalue.com/newslist/2012/05/11/eve-online-inferno-website-goes-live/</link>
		<comments>http://www.mmovalue.com/newslist/2012/05/11/eve-online-inferno-website-goes-live/#comments</comments>
		<pubDate>Sat, 12 May 2012 03:34:30 +0000</pubDate>
		<dc:creator>gmaxwell</dc:creator>
				<category><![CDATA[EVE Online]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4917</guid>
		<description><![CDATA[If you want to buy some EVE iskor EVE item,please click here. Pay attention: The universe is going to war on May 22nd. That&#8217;s awfully nice for the universe to schedule these things and give us a heads up, don&#8217;t you think? If that isn&#8217;t enough, the makers of EVE Online: Inferno have given us [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/inferno.jpg" alt="null" /></p>
<p>If you want to buy some <a href="http://www.mmovalue.com/eve_isk">EVE isk</a>or <a href="http://www.mmovalue.com/eve_item">EVE item</a>,please click here.</p>
<p>Pay attention: The universe is going to war on May 22nd. That&#8217;s awfully nice for the universe to schedule these things and give us a heads up, don&#8217;t you think? If that isn&#8217;t enough, the makers of EVE Online: Inferno have given us the official expansion website with an infolicious, nougaty center.</p>
<p>The brand-new website has information on EVE&#8217;s 17th expansion, including details on the graphics update, the war declaration system, the mercenary marketplace, the unified inventory, and more. According to the website, &#8220;Inferno invites new players with a lower barrier to entry, empowers veterans with more control over their wars, and entices combatants of all types with advanced new weaponry.&#8221;</p>
<p>Our own EVE Online columnist Brendan has been busy covering the expansion, with analysis on Inferno&#8217;s mining system and the PvP revamp. </p>
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		<title>SWTOR Community Q&amp;A: May 11th</title>
		<link>http://www.mmovalue.com/newslist/2012/05/11/swtor-community-qa-may-11th/</link>
		<comments>http://www.mmovalue.com/newslist/2012/05/11/swtor-community-qa-may-11th/#comments</comments>
		<pubDate>Sat, 12 May 2012 03:32:14 +0000</pubDate>
		<dc:creator>gmaxwell</dc:creator>
				<category><![CDATA[SWTOR]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4914</guid>
		<description><![CDATA[f you want to buy SWTOR Credits, Star Wars:The Old Republic Credits,SWTOR Gold,Buy SWTOR Gold,please click here. This week&#8217;s Community Q&#038;A continues to focus on questions about features and systems already present in-game. Also, the next Q&#038;A, with an emphasis on Game Update 1.3, has been scheduled for May 25th. The devs felt it&#8217;s appropriate [...]]]></description>
			<content:encoded><![CDATA[<p>f you want to buy <a href="http://www.mmovalue.com/swtor_us">SWTOR Credits</a>, <a href="http://www.mmovalue.com/swtor_us">Star Wars:The Old Republic Credits</a>,<a href="http://www.mmovalue.com/swtor_us">SWTOR Gold</a>,<a href="http://www.mmovalue.com/swtor_us">Buy SWTOR Gold</a>,please click here.</p>
<p>This week&#8217;s Community Q&#038;A continues to focus on questions about features and systems already present in-game. Also, the next Q&#038;A, with an emphasis on Game Update 1.3, has been scheduled for May 25th. The devs felt it&#8217;s appropriate to allow more time for questions to accumulate and avoid answering to the same ones repeatedly.</p>
<p><span id="more-4914"></span><br />
 Posted by: BioWare<br />
nakomaru: You have mentioned DPS, healing and tanking &#8220;targets&#8221; as objective methods of balancing the roles in the game. Are there hybrid targets (e.g. healing &#038; dps spec) as well? It seems some hybrid specs are viable on certain classes and out of the question on others. I suppose this has to do with objectively balancing lower tier skills across the classes.</p>
<p>Austin Peckenpaugh (Senior Designer): Yes and no. In your example of a healer and DPS hybrid, by and large, whatever damage you sacrifice you should pick up in healing. For example, if you gave up 10% damage, we&#8217;d expect you to pick up 10% healing. Sometimes that&#8217;s the case, but sometimes you lose or pick up synergies that move you above or below an even shift. Because &#8220;hybrid&#8221; in our skill trees means &#8220;virtually any combination of points,&#8221; it&#8217;s certainly not the case that we have targets for every combination. However, we do have expectations, and we&#8217;re happy with hybrid builds so long as they don&#8217;t radically stray from our expectations.<br />
Freeborne: Alacrity as a stat seems to be encouraged in &#8220;Energy Based&#8217; classes (Troopers/Smugglers) through our talent trees. However, Alacrity seems to be a terrible secondary stat for us. The faster we use abilities, the faster we lose our energy &#8211; and the less energy we have, the less energy we regenerate. Are there any plans to review Alacrity, or at least its place in some class talent trees?</p>
<p>Austin: I agree. We&#8217;re exploring ways of improving Alacrity that we hope to get working for a future Game Update. As much as I&#8217;d like to, I can&#8217;t provide details on this plan yet. It&#8217;s possible that we&#8217;ll address passive Alacrity boosts in the skill trees, but those changes need to be solid and work for the long haul; it would be unacceptable to have a ‘temporary’ skill in place that we planned on removing at a later date.<br />
Deewe: With the locked companion specs, some of us feel like being forced to use specific companions versus choosing them for their personality and look. Is there in the works any kind of feature mitigating this issue (hint: companions kits)?</p>
<p>Daniel Erickson (Lead Game Designer): Companions in BioWare games have always been fully developed characters with their own backgrounds and skills. While you can change between a couple different approaches with each, we do not presently have plans to make Companion Characters interchangeable.<br />
RKLimes: I recall a developer post indicating the results of transferring a character with a Legacy from one server onto another where a Legacy also exists, the highest level legacy would simple be applied rather than added. Since higher Legacy level does not necessarily equal greatest number of Legacy unlocks, will any and all unlocks be granted from either Legacies, or only those of the highest?</p>
<p>Daniel: Legacies will be merged in the most advantageous possible way for the player. They’re your rewards, you earned them, we don’t want to prevent you from moving them wherever you like. So any unlocks gained by the character you’re moving will come with that character, even if the Legacy they are moving into is a lower level.<br />
Rickety: I&#8217;m currently the Division Captain for The Old Republic within The Older Gamers community. I am responsible for multiple guilds spanning all three regions. Several of our guilds have issues with the current guild limit of five hundred Characters. Are there any plans to increase this limit or alternatively, to introduce an in game &#8216;Guild Alliance&#8217; system?</p>
<p>Damion Schubert (Principal Lead Systems Designer): We&#8217;ve definitely talked about an ‘Alliance’ system, and even thrown around a basic design. This feature is lower in priority than some other guild needs, though, that were identified at the Guild Summit.<br />
Gidoru: Currently in Huttball, certain classes have huge advantages, to the point where, without them, you have a considerably lesser chance of winning. The classes I speak of are namely Sages, Guardians, and their Imperial counterparts that are able to leap and pull across the map granting great mobility. Any chance of changes that prevent the ball carrier from using abilities like leap or being pulled?</p>
<p>Gabe Amatangelo (PvP &#038; Endgame Designer): It is something we considered early in development of the map. However, we aimed to ensure every class had a role as opposed to effectively turning classes off when they carry the ball. Granted, some of those roles are not as obvious or have a steeper learning curve than simply getting the ball over the line (i.e. controlling the middle, cover defense, controlling hazard lines, etc.). The team composition win ratios suggest those roles are playing out for the most part. For example, teams with all Sages and Guardians do not even appear in the top 100 win ratios and the composition with the highest win ratios include a fairly even distribution of Advanced Classes. That, of course, is not an absolute conclusion, especially considering full team compositions rely on matchmaking. We’ll pay close attention to the variance in composition win ratio considering rating when full team queuing is enabled.<br />
ZeusThunder: Why were the vendors removed from Warzones? They seemed to be harmless and the community didn&#8217;t appear to mind them.</p>
<p>Gabe: A number of players would queue up for a quick vendor/repair and leave the match to go back to whatever else they were doing. This impacted enough matches that the cons started to outweigh the pros. We plan on getting tech to disable the sell and repair functions on a vendor, at which time we’ll be able to justify turning them back on for those players who want to purchase consumables mid-match, etc.<br />
HoboWithAStick: What is the reasoning behind letting some classes have moddable offhand items but not others? I find this to be a little unfair to those of us who mod absolutely every piece of gear possible to obtain the best results.</p>
<p>David Hunt (Systems Designer): It’s due to arcane technical details. There’s no direct design reason, although there are some awkward situations and implementation details to address. We’ve been talking about options for how to fix the inequality between offhand items recently, and we’re about to start R&#038;D on a potential fix.<br />
Paladinnight: I am wondering why the decision was made to allow PvP crafters the ability to buy the schematics for the PvP orange gear, versus obtaining the schematics similar to PvE players which are forced to play the reverse engineering game in the hopes of obtaining a schematic. This decision has resulted in an economy that the only crafted orange boots and gloves require the buyer to PvP. Could we possibly get schematic boxes purchasable via credits (or Black Hole commendations) added to the vendors? If this is not possible, can we at least be allowed to reverse engineer the Black Hole gear instead of only Campaign gear?</p>
<p>David: In either PvE or PvP, you need to consume a certain amount of that content to gain the appearance associated with the highest level gear. PvE and PvP will never have identical distribution mechanisms because of their inherently different progression. The PvP boxes were necessary to ensure that PvE gear wasn’t the best PvP gear due to the augment slot gap. In Game Update 1.2, this means there’s the inequality you mentioned for obtaining orange boots and gloves. There are ~75 new orange PvE hand and feet schematics in Game Update 1.3 (each). We can’t make schematic boxes for Campaign items, because it would conflict with the reverse engineered versions of those items.</p>
<p>I’d like to allow any gear to reverse engineer for discoveries, but there’s a limit to how many recipes players can acquire. We’re looking at ways to improve that and apply systems more universally, but it’s not currently possible. Only Campaign can be reverse engineered because if we make both a Campaign and Black Hole a reverse engineering recipe, they will be the same result with different names but they will both count against the upper limits.<br />
Wookieluva: In a previous Q&#038;A it was stated that there will be a way to add augment slots to existing items! I like the idea but was wondering about how it is planned to put it in. Would it be by adding a crafted item to the armor? Or would it be put in by some long-winded quest? Or both?</p>
<p>David: Adding an augment to an item through the augment table will require an augment kit and credits. The kits can be traded and are created by crafters. Reverse engineering crafted items will give you the materials required to create augment kits. You can also see other previously answered questions and my answers in regards to this topic here. </p>
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		<title>MapleStory celebrates its seventh anniversary with experience bonuses and cake monsters</title>
		<link>http://www.mmovalue.com/newslist/2012/05/11/maplestory-celebrates-its-seventh-anniversary-with-experience-bonuses-and-cake-monsters/</link>
		<comments>http://www.mmovalue.com/newslist/2012/05/11/maplestory-celebrates-its-seventh-anniversary-with-experience-bonuses-and-cake-monsters/#comments</comments>
		<pubDate>Sat, 12 May 2012 01:21:26 +0000</pubDate>
		<dc:creator>gmaxwell</dc:creator>
				<category><![CDATA[Maple story]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4912</guid>
		<description><![CDATA[f you need some maple story mesos,maple story item,please click here. Do you feel lucky, MapleStory players? You should, because Nexon is celebrating the game&#8217;s lucky seventh anniversary, and the studio is passing the good fortune on to the players with a series of in-game events and double experience weekends. For the duration of the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/maplestory.jpg" alt="null" /></p>
<p>f you need some <a href="http://www.mmovalue.com/maplestory_mesos">maple story mesos</a>,<a href="http://www.mmovalue.com/maplestory_leveling">maple story item</a>,please click here.</p>
<p>Do you feel lucky, MapleStory players? You should, because Nexon is celebrating the game&#8217;s lucky seventh anniversary, and the studio is passing the good fortune on to the players with a series of in-game events and double experience weekends.</p>
<p>For the duration of the month, players will be treated not only to double experience and drops every weekend, but they&#8217;ll also be able to take part in events such as the Maple Rising Star Contest, which requires players to complete tasks to show support for their favorite NPC contestant. And of course, no anniversary would be complete without a visit from the deliciously vicious Cake Boss monster, which combines a challenging battle and a tasty treat into one mutant monstrosity. To put the icing on the proverbial cake, Nexon has released a short anniversary trailer that recaps the major MapleStory events of the past year, so put on your party hats and join the festivities after the cut.</p>
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		<title>EVE Online overhauls factional warfare for cleaner systems and bigger consequences</title>
		<link>http://www.mmovalue.com/newslist/2012/05/09/eve-online-overhauls-factional-warfare-for-cleaner-systems-and-bigger-consequences/</link>
		<comments>http://www.mmovalue.com/newslist/2012/05/09/eve-online-overhauls-factional-warfare-for-cleaner-systems-and-bigger-consequences/#comments</comments>
		<pubDate>Thu, 10 May 2012 02:19:43 +0000</pubDate>
		<dc:creator>gmaxwell</dc:creator>
				<category><![CDATA[EVE Online]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4909</guid>
		<description><![CDATA[If you want to buy some EVE iskor EVE item,please click here. Factional warfare isn&#8217;t a part of EVE Online you hear about very often, and according to the latest design blog, that&#8217;s partly because the system itself was a mess. The developers are hard at work overhauling the warfare system so that it will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/eve-factional-epl-509.jpg" alt="null" /></p>
<p>If you want to buy some <a href="http://www.mmovalue.com/eve_isk">EVE isk</a>or <a href="http://www.mmovalue.com/eve_item">EVE item</a>,please click here.</p>
<p>Factional warfare isn&#8217;t a part of EVE Online you hear about very often, and according to the latest design blog, that&#8217;s partly because the system itself was a mess. The developers are hard at work overhauling the warfare system so that it will be easier to understand, will be more intuitive to use, and will have more substantial bonuses and penalties for factions actively participating in the war. The usability changes are small but significant, mostly centering around consolidating the system&#8217;s important details under a unified naming schematic.</p>
<p>Turnaround time for system control is being lengthened to roughly 30 hours, but the penalties for enemy factions are also becoming more severe. Enemy factions cannot dock at stations in occupied systems, and the faction in control will be able to spend Loyalty Points to gain special upgrades so long as the system is controlled. If you like going to war in your internet spaceship but aren&#8217;t really a fan of the wild frontier devoid of security, it might be worth taking a look at the newest design entry. </p>
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		<title>SWTOR May 9th Unscheduled Maintenance</title>
		<link>http://www.mmovalue.com/newslist/2012/05/09/swtor-may-9th-unscheduled-maintenance/</link>
		<comments>http://www.mmovalue.com/newslist/2012/05/09/swtor-may-9th-unscheduled-maintenance/#comments</comments>
		<pubDate>Wed, 09 May 2012 08:17:36 +0000</pubDate>
		<dc:creator>gmaxwell</dc:creator>
				<category><![CDATA[SWTOR]]></category>

		<guid isPermaLink="false">http://www.mmovalue.com/newslist/?p=4906</guid>
		<description><![CDATA[If you want to buy SWTOR Credits, Star Wars:The Old Republic Credits,SWTOR Gold,Buy SWTOR Gold,please click here. As a result of the unforseen issues that appeared post patch 1.2.3 (more info here), BioWare will deploy a patch on May 9th: Posted by: BioWare We will be deploying a patch and performing an unscheduled maintenance this [...]]]></description>
			<content:encoded><![CDATA[<p>If you want to buy <a href="http://www.mmovalue.com/swtor_us">SWTOR Credits</a>, <a href="http://www.mmovalue.com/swtor_us">Star Wars:The Old Republic Credits</a>,<a href="http://www.mmovalue.com/swtor_us">SWTOR Gold</a>,<a href="http://www.mmovalue.com/swtor_us">Buy SWTOR Gold</a>,please click here.</p>
<p>As a result of the unforseen issues that appeared post patch 1.2.3 (more info here), BioWare will deploy a patch on May 9th:</p>
<p> Posted by: BioWare<br />
We will be deploying a patch and performing an unscheduled maintenance this Wednesday, May 9th, 2012. Patch notes will be made available shortly after the servers come back up.</p>
<p>The servers will be down for four hours on Wednesday, May 9th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.</p>
<p>After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.</p>
<p>Maintenance</p>
<p>Date: Thursday, May 9th, 2012</p>
<p>Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).</p>
<p>All game servers will be offline during this period. This game maintenance is expected to take no more than four hours.</p>
<p>Thank you for your patience as we maintain service for Star Wars™: The Old Republic™. </p>
<p>Update: It seems the maintenance has been postponed.</p>
<p> Posted by: Bioware<br />
Update: This maintenance period has been postponed and the servers will NOT be taken offline tonight. We’ll post more information about the rescheduled time in this thread as soon as it is available. Thank you for your patience. </p>
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