Blizzard yoinks Diablo III companion pets due to excessive cuteness

January 29th, 2012

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Charges of extreme cuteness have been directed at Blizzard ever since the company unveiled its Panda-themed expansion for World of Warcraft. If a new post on the Battle.net forums is any indication, that won’t be an issue for Diablo III.

A Blizz community manager penned an update regarding D3′s beta patch 10, and among the notes is the fact that the game’s companion scrolls are going away temporarily. “The companion pets felt like they were mandatory to maximize play efficiency and some of the pets were too cutesy for the gritty, dark world of Sanctuary,” Nethaera wrote.

The pets (and scrolls) aren’t gone for good, as the devs have plans for “a much cooler system (both mechanically and visually)” in the future.

Kiuperli World of Warcraft

Why you need these seven samurai in your guild

January 28th, 2012

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More often than not, when the subject of recruiting comes up, guild leaders can easily explain what they don’t want from a potential member. We’ve all seen the usual reasons for wanting to turn someone away, and there have even been a few write-ups that neatly label and describe troublesome members. But what qualities define “good” members?

Sometimes, it’s harder to pinpoint what makes a good guildmate, and the saying “I know it when I see it” usually results. But there are certain types of people that really make a difference in a guild, no matter what playstyle, and we have to look no further than the film The Seven Samurai for a rundown of those types. Recruit these seven members and you’ll be well on your way to creating a great guild atmosphere that will last. Let’s look at who they are in today’s Guild Counsel!

gmaxwell MMOPRG News

En Masse comments on NCsoft TERA lawsuit by Jef Reahard

January 28th, 2012

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En Masse Entertainment has commented on a pending lawsuit by NCsoft that seeks to prevent the North American launch of TERA. As you would expect, there is virtually no detail on the proceedings, but En Masse publishing vice president Chris Lee does come out swinging, saying that the firm “outright rejects” NCsoft’s position and will fight it to the last.

NCsoft has alleged that former employees stole Lineage 3 code and art assets that were used to make TERA, and the firm has already scored a legal victory in Korea that resulted in jail time for some of the ex-staffers.

How all of this affects TERA’s U.S. release is unclear, though Lee says it’s business as usual for En Masse and its fans. “This situation has no impact on our continuing efforts to realize the vision we have for our game. We are committed to making TERA awesome and delivering the game to you on time on May 1st,” he writes.
Source: TERA forums
More coverage: Official site

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EVE Fanfest events detailed

January 28th, 2012

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Preparations for EVE Online’s annual Fanfest are well underway, and CCP has updated its website with a blog entry that gives gamers an idea of what to expect if they’re coming to Reykjavik in March.

CCP is adjusting its VIP office tour prize package this year. A contest entry will only set you back one PLEX (as opposed to the $1,000 minimum bid in years past). There’s also a poker tournament, a silent auction, and a battle of the bands in the offing.

What does all this have to do with New Eden, you’re asking? Well not much, aside from the opportunity to drink heavily and put a name to a face when it comes to all those capsuleers you’ve been swindling and killing for the past eight years. Head to the official site for details on all the events and prizes.

Koeningsmark EVE Online

Amazon.de begins Guild Wars 2 preorders, claims June 30th launch date

January 28th, 2012

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Just in case speculation for Guild Wars 2′s launch date wasn’t running quite rampant enough, Amazon.de has begun taking pre-orders for the game. Furthermore, the site claims a launch date of June 30th, 2012.

Community members have already picked up on it, but is there truth in the date? We checked in with NCsoft West for the official word: “We have not released an official launch date within 2012 as feedback from our closed and open marketing betas will help us determine an exact release date. We will release Guild Wars 2 when it is ready.”

We do know that the Guild Wars 2 development team is revving up for plenty of beta testing in February, March, and April, and the company has confirmed that GW2 will launch this year.

dreadmage MMOPRG News

Microsoft files complaint over fake Halo 4 beta domain

January 28th, 2012

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Believe it or not, there are evil people on the Internet who use misinformation and deception to steal from the innocent and well-meaning. We know, we couldn’t believe it either, but it’s the truth, as recently demonstrated by an outbreak of fake Halo 4 beta test invites.

343 Industries’ creative director David Ellis was quick to debunk the bogus site, but the URL used in the phishing scam (halo4beta dot net) is still out there, tempting fate with its Halo-oriented name and un-Microsoftness. Who knows what nefarious maleficence the domain could be used for if left in the wild, so Microsoft has filed a complaint with the National Arbitration Forum in order to have the domain name transferred to its ownership.

In situations like this, the company filing the complaint has to be able to prove that the domain in question was registered maliciously in order for the Forum to decide in its favor. Under the circumstances, we feel like global fraud will probably be malicious enough to sway things in Microsoft’s favor.

Catalans MMOPRG News

Guild Wars 2 devs name their nine favorite skill combos

January 21st, 2012

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We’ve heard plenty about Guild Wars 2′s dynamic content, branching storylines, and lack of a holy trinity, but one feature that hasn’t seen a lot of coverage is the game’s combo system. The combo system is really exactly what it sounds like: It allows a player (or multiple players) to meld different abilities into one powerful gestalt of an attack.

A new article over on IGN gives players some insight into the ArenaNet devs’ favorite skill combinations, such as the mixture of a Necromancer’s Well of Darkness and an Elementalist’s Churning Earth. Used separately, the Well of Darkness blinds players within its area of effect, while Churning Earth causes large amounts of AoE damage. When cast together, though, the addition of Well of Darkness adds another powerful AoE attack to ensure that anyone standing in the area of effect has a really bad day. To get a look at the other eight favorite developer skill combos, just click on through the link below.

gmaxwell MMOPRG News

A WoW player’s guide to The Old Republic

January 20th, 2012

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Whether you’re a longtime World of Warcraft player or someone who’s just recently tried the game and fallen in love with it, you’re probably aware that there are other MMORPGs out there. Recently, the game that’s been getting the most press is Star Wars: The Old Republic. And if you’ve sat down and tried it out as a veteran on World of Warcraft, you probably had some idea of what was going on when you started playing, with the only initial speedbump being the lack of an auto-attack feature.

But there’s more to the game than combat and more things that might trip you up in the long run. So Eliot Lefebvre and Matt Daniel are here to help you out with a massive guide to coming into TOR when you’re accustomed to the environment of WoW. Take a skip past the break to find out almost everything you’ll need to know when converting from the world of Azeroth to the galaxy of Star Wars: The Old Republic.

It’s PvP for me

Fans of World of Warcraft’s PvP should find themselves right at home in Star Wars: The Old Republic’s warzones, but there are a few distinct differences that warrant a bit of elaboration. Let’s start with the warzones themselves (though we won’t be going into too much detail on the warzones themselves, as our own Larry Everett has already done that for us).

As of this writing, SWTOR has three different warzones in which players can duke it out with the opposing faction. The first of these warzones is the Alderaan Civil War map, which is a control-point map most similar to World of Warcraft’s Arathi Basin except on a smaller scale. Alderaan contains three different control points (in the form of anti-air gun placements) over which players must fight for dominion in order to destroy the opposing team’s starship. For all intents and purposes, if you’ve played Arathi Basin, you’ve played Alderaan.

Next up on the list is the Voidstar, which is an attack-and-defend assault map in the vein of WoW’s Strand of the Ancients. At the beginning of each round, one team is designated the attacker and the other must defend against it. The offensive team must make its way through the map, placing bombs on a series of doors that are blocking its progress. The attackers win if they manage to reach the ship’s data core before the time limit runs out, while the defending team achieves victory by preventing the opposition from completing its objective until time is up.
Read more…

Mustapha SWTOR

SWTOR getting Guild Banks because BioWare is listening

January 20th, 2012

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Game director James Ohlen describes the changes coming to Star Wars: The Old Republic, one of which is guild banks for the thousands of guilds still playing. BioWare is also focusing on PvP, warzones, and convincing people that SWTOR is a good game.

Catelet SWTOR

Star Wars: The Old Republic posts new video for future content updates

January 20th, 2012

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It’s safe to say the past two days haven’t been the best for the nascent Star Wars: The Old Republic, with its bugs, breaks, and bearish concerns. That doesn’t mean that BioWare is packing it in and heading for the hills, however; the studio has just put out a new video detailing the content slated for the game in the coming months. Director James Ohlen lays out several new additions planned for the near future, several of which are features players had been asking for.

PvP will see the addition of a new Warzone as well as an overall ranking system for avid PvP players to track personal progress. UI customization is also coming, starting with a fully resizable and reconfigurable layout. And the Legacy system is being rolled out in full, complete with the promise of new races being available as Legacy rewards for the factions. So if you’re a Star Wars: The Old Republic fan and have been feeling a bit down with recent news, this might help perk you back up.

[Update: A reader named Jon has tipped us off to an article on Gamesradar in which BioWare's Daniel Erickson confirms that the character in today's video is "definitely a Miraluka Sith," which suggests that the Miraluka may be ported cross-faction as part of the Legacy system rewards.]

gmaxwell SWTOR

The world (wide web) of Amalur grows as 38 Studios works on its MMO

January 20th, 2012

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With Kingdoms of Amalur: Reckoning just around the corner and Project Copernicus waiting in the wings, 38 Studios is fattening its golden website for the upcoming feast. The studio has expanded the site devoted to the world that both of these games inhabit, and those looking for hints and portents of the studio’s upcoming MMO would do well to seek lore within its pages.

Describing the website expansion as a “treasure trove” of new info, 38 Studios has added new landing pages, navigation features, and information about one of the game’s races: the Gnomes. The Gnomes are described as “an enigmatic people. They bestow wondrous gifts of knowledge, medicine, and magic to befriend the other kingdoms, yet seldom reveal their plans or intentions to outsiders.” It’s interesting to note that the Gnomes are divided up into three casts, which does tempt the mind into thinking the word “classes.”

Kingdoms of Amalur: Reckoning is the single-player RPG that’s meant to fill the role of a prologue — in both real-world and in-game time — to the much larger Copernicus MMO.

Kocherberg MMOPRG News

Blizzard continuing to make big mechanical changes to Diablo III

January 19th, 2012

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While there’s still no release date set for Diablo III, it seems the release may be further off than some players were guessing, judging by the latest round of sweeping system overhauls. A new post by game director Jay Wilson goes over several major changes being made to the game, starting with the fact that Scrolls of Identify are gone. You have a short casting time to identify and item and that’s it, with no need to carry around a separate item.

The latest changes also remove the Mystic artisan, the Cauldron of Jordan, and the Nephalem Cube. The latter two were removed due to the inclusion of a Town Portal button, making trips back and forth far easier, while the Mystic artisan lacked a sufficiently defined role amidst other item modifications. There’s also a major stat overhaul, which reduces the core attributes to Strength, Dexterity, Intellect, and Vitality. They’re far-reaching changes, and only time will tell how much their impact might slow the game’s release as the team tests the altered systems.

gmaxwell World of Warcraft

The 10 best weapons for shadow priests in patch 4.3

January 19th, 2012

The 10 best weapons for shadow priests in patch 4.3

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Are you a priest? And what do you think are the best weapons for you in patch 4.3? Today we will discuss with you about the ten best weapons of Shadow Priest in Patch 4.3!
When we met here last, I spent a great deal of time calculating the power of trinkets, partially because it’s an important subject and one that’s not easy for a shadow priest to unravel without performing their own research (or reading someone else’s). The real reason: WoW Insider data shows you guys absolutely love reading about trinkets. And why wouldn’t you? Trinkets are the most compelling gear slot to fill. Instead of relying on boring, flat stats, they offer compelling procs.

There are numerous types of weapons available, but for our purposes, we’ll break things down into two distinct categories: one-handed weapons and two-handed weapons. Before we get into specific answers, let’s take on the one question that everyone asks:

Two-handed weapons vs. main-hand plus off-hand

In general, all items that share the same item level have the same stat budget when they’re being designed. But while a main-hand weapon plus an off-hand frill have a similar stat budget to a two-handed weapon, they’re not quite the same. To wit, at i378:
• Fanged Tentacle + Orb of the First Satyr = 400 intellect, 2,333 spellpower, and 525 points of secondary stats
• Scepter of Azshara + Demonic Skull = 400 intellect, 2,333 spellpower, and 516 points of secondary stats
• Stalk of Corruption = 406 intellect, 2,334 SP, and 541 points of secondary stats
• Jaina’s Staff = 406 intellect, 2,334 SP, and 519 points of secondary stats

As you can see, you get a little bit more bang for your buck with a two-handed staff than with a main-hand plus an off-hand. But that’s before enchanting. When you’ve got an off-hand frill equipped, you can use the Superior Intellect enchant to add another 40 intellect to your total.

So which is better? Well, they’re both pretty similar, but if you’re absolutely obsessed about the most marginal of gains (and again, our research shows my audience can’t get enough of marginal gains), then your best route in general is going to be to have a main-hand weapon plus an off-hand.
Read more…

gmaxwell World of Warcraft

Free for All: A second look at Fallen Earth’s free model

January 18th, 2012

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I used to be head-over-heels in love with Fallen Earth. I was on an immersion kick and had even designed a set of rules that dictated how my character would “live” in the world. Fallen Earth provided me with a lot of great tools to become immersed, and it was the type of game that really stuck out from the pack. Of course, it also sported uglier character models than Lord of the Rings Online and was more brown than a bakery at the earlier levels, but it was neat.

I gave up on the title after a while and became too busy with other games to return. Then, the free-to-play version of the title came out. I still ignored it because of scheduling, but recently I have been returning to it. I am finding a lot of bugs and an overall lack of polish that I had forgotten about, but it’s still a really cool game.

So how does the free version stack up to the subscription model? How free is it? Let’s take a look.

Catalans MMOPRG News

Pathfinder Online takes a look at death

January 18th, 2012

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No matter what happens, sooner or later you’re going to die in an MMO. It’s pretty much a given. So it’s probably for the best that the fourth developer blog on Pathfinder Online is all about death — what happens when you die, what happens when another player kills you, and what you can do about it.

The death system is reminiscent in some ways of what would happen on death in EverQuest. You respawn at a predetermined location, and while you keep any equipment you were wearing, the rest of your inventory is on your soulless husk of a body. Retrieve it first and you get everything back. If someone else loots your body first, though, he or she gest a random assortment of items from your inventory and the rest are destroyed.

The blog entry also covers the issue of bounties, player-killing, and attempting to dissuade others from killing players in lawful regions. Players can set bounties on their killers, potentially refreshing the bounty each time said killer is successfully killed in retaliation, making a bounty hunter or group of same very rich indeed. Those interested in Pathfinder Online should check out all the details and keep watching as the game moves through development.

gmaxwell MMOPRG News