Blizzard continuing to make big mechanical changes to Diablo III

January 19th, 2012

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While there’s still no release date set for Diablo III, it seems the release may be further off than some players were guessing, judging by the latest round of sweeping system overhauls. A new post by game director Jay Wilson goes over several major changes being made to the game, starting with the fact that Scrolls of Identify are gone. You have a short casting time to identify and item and that’s it, with no need to carry around a separate item.

The latest changes also remove the Mystic artisan, the Cauldron of Jordan, and the Nephalem Cube. The latter two were removed due to the inclusion of a Town Portal button, making trips back and forth far easier, while the Mystic artisan lacked a sufficiently defined role amidst other item modifications. There’s also a major stat overhaul, which reduces the core attributes to Strength, Dexterity, Intellect, and Vitality. They’re far-reaching changes, and only time will tell how much their impact might slow the game’s release as the team tests the altered systems.

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The 10 best weapons for shadow priests in patch 4.3

January 19th, 2012

The 10 best weapons for shadow priests in patch 4.3

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Are you a priest? And what do you think are the best weapons for you in patch 4.3? Today we will discuss with you about the ten best weapons of Shadow Priest in Patch 4.3!
When we met here last, I spent a great deal of time calculating the power of trinkets, partially because it’s an important subject and one that’s not easy for a shadow priest to unravel without performing their own research (or reading someone else’s). The real reason: WoW Insider data shows you guys absolutely love reading about trinkets. And why wouldn’t you? Trinkets are the most compelling gear slot to fill. Instead of relying on boring, flat stats, they offer compelling procs.

There are numerous types of weapons available, but for our purposes, we’ll break things down into two distinct categories: one-handed weapons and two-handed weapons. Before we get into specific answers, let’s take on the one question that everyone asks:

Two-handed weapons vs. main-hand plus off-hand

In general, all items that share the same item level have the same stat budget when they’re being designed. But while a main-hand weapon plus an off-hand frill have a similar stat budget to a two-handed weapon, they’re not quite the same. To wit, at i378:
• Fanged Tentacle + Orb of the First Satyr = 400 intellect, 2,333 spellpower, and 525 points of secondary stats
• Scepter of Azshara + Demonic Skull = 400 intellect, 2,333 spellpower, and 516 points of secondary stats
• Stalk of Corruption = 406 intellect, 2,334 SP, and 541 points of secondary stats
• Jaina’s Staff = 406 intellect, 2,334 SP, and 519 points of secondary stats

As you can see, you get a little bit more bang for your buck with a two-handed staff than with a main-hand plus an off-hand. But that’s before enchanting. When you’ve got an off-hand frill equipped, you can use the Superior Intellect enchant to add another 40 intellect to your total.

So which is better? Well, they’re both pretty similar, but if you’re absolutely obsessed about the most marginal of gains (and again, our research shows my audience can’t get enough of marginal gains), then your best route in general is going to be to have a main-hand weapon plus an off-hand.
Read more…

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Free for All: A second look at Fallen Earth’s free model

January 18th, 2012

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I used to be head-over-heels in love with Fallen Earth. I was on an immersion kick and had even designed a set of rules that dictated how my character would “live” in the world. Fallen Earth provided me with a lot of great tools to become immersed, and it was the type of game that really stuck out from the pack. Of course, it also sported uglier character models than Lord of the Rings Online and was more brown than a bakery at the earlier levels, but it was neat.

I gave up on the title after a while and became too busy with other games to return. Then, the free-to-play version of the title came out. I still ignored it because of scheduling, but recently I have been returning to it. I am finding a lot of bugs and an overall lack of polish that I had forgotten about, but it’s still a really cool game.

So how does the free version stack up to the subscription model? How free is it? Let’s take a look.

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Pathfinder Online takes a look at death

January 18th, 2012

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No matter what happens, sooner or later you’re going to die in an MMO. It’s pretty much a given. So it’s probably for the best that the fourth developer blog on Pathfinder Online is all about death — what happens when you die, what happens when another player kills you, and what you can do about it.

The death system is reminiscent in some ways of what would happen on death in EverQuest. You respawn at a predetermined location, and while you keep any equipment you were wearing, the rest of your inventory is on your soulless husk of a body. Retrieve it first and you get everything back. If someone else loots your body first, though, he or she gest a random assortment of items from your inventory and the rest are destroyed.

The blog entry also covers the issue of bounties, player-killing, and attempting to dissuade others from killing players in lawful regions. Players can set bounties on their killers, potentially refreshing the bounty each time said killer is successfully killed in retaliation, making a bounty hunter or group of same very rich indeed. Those interested in Pathfinder Online should check out all the details and keep watching as the game moves through development.

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Cross-realm raids coming in patch 4.3.2

January 18th, 2012

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Since the introduction of cross-realm dungeons via Real ID, countless players have been clamoring for the feature to be extended to raids, too. Well, countless players, you don’t need to wait much longer. Cross-realm raids will be coming in patch 4.3.2. So sayeth Blizzard:

Coming in Patch 4.3.2 — Cross-Realm RaidsWe previously introduced the ability to form cross-realm parties with Real ID friends, and now with Patch 4.3.2, we’re adding the ability for players to use that same functionality to form raids to run older normal or heroic raids, or participate in Battlegrounds!

This will allow you to join up with your Real ID friends from other realms and:

Form a cross-realm raid and use Raid Finder Jump in to any classic dungeon or raid and be automatically placed in the same instance Join forces and dominate the Battlegrounds Please note, you will not yet be able to run normal or Heroic Dragon Soul with cross-realm Real ID raids.

As we look forward to the BattleTag system, it’s a very exciting time for World of Warcraft. No matter what realm you and your friends are on you’ll be able to team up and take on group content throughout the game.

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Last chance to bid on retired server blades for charity

January 18th, 2012

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Blizzard’s charity auctions of retired server blades seemed to go pretty well, with each blade going for several hundred dollars on eBay (and all of that money going to St. Jude’s Children’s Research Hospital). Most of them ended before the holidays, which is unfortunate for those of us who missed grabbing the physical representation of a server community near and dear to their heart. But if you play on a European server, you might just be in luck — Blizzard is offering a series of last-chance auctions for EU server blades starting today! Each server blade comes mounted in a nice case with an engraved plate ensuring authenticity, signed by members of the WoW dev team.

The full list of servers and end dates is available on the official Blizzard site. Good luck and happy bidding, EU folks!

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World of Warcraft’s patch 4.3 to be last major update until Mists of Pandaria

January 17th, 2012

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World of Warcraft’s lead quest designer, Dave Kosak, let slip in an interview today that the recently released patch 4.3 will be the final major content update to hit Azeroth until Mists of Pandaria goes live. This is obviously a notable discovery, since it either means that Mists of Pandaria will be coming out soon, or WoW players are gonna be waiting a long time for the next patch. When asked if he believes that there’s enough content in patch 4.3 to keep users sated until MoP comes out, Kosak replied that “between the three excellent dungeons [the game has], the new raid, and Raid Finder that should give people something to sink their teeth into for a few months.” For the full interview, including a look back at the good and bad of WoW’s patch 4.3, click on through the link below.

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RIFT’s 1.7 patch filled with content, coming soon

January 16th, 2012

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What’s next for RIFT? Well, the 1.7 patch, for starters. The update is called Carnival of the Ascended, and if it sounds a bit festive, it is. Telaran weddings are in the offing, as Trion is introducing a marriage mechanic to its fantasy MMO. There’s also the new River of Souls Chronicle, which the official forums bill as an “undead adventure for two.”

A new master mode dungeon is coming too, as is an expert dungeon overhaul with more options and better loot for endgame avatars. Finally, there’s a free weekend coming your way on January 19th, and you can return to Telara (or check it out for the first time) for no charge through January 22nd.

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Massively tours Fiesta’s new Expedition to Adealia

January 16th, 2012

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Who doesn’t love checking out a game’s new content? I love it, for sure. So I was more than happy to sit down and ride along with the developers of Fiesta as they showed off their new expansion, Expedition to Adealia. The tour wasn’t all rainbows and kittens, that’s for sure. I found myself surrounded by towering monsters, crazy children brandishing giant knives, and massive, fire-breathing boss-monsters. It was fun, but I had no idea this cute Anime title could be so hardcore!

Luckily for me, my hosts had the ability to heal or resurrect me when needed. I didn’t do too shabbily, though, and I shot arrows like bullets, bringing down every mighty beast I came across. It was fun, yes, but a real slaughter. Well, for the monsters at least.

And for those of you who’d like to host your own dance party in the game, Outspark was kind enough to provide Massively with plenty of goodie bag codes to give away. To get this free item, head to the redemption page and enter the item code MassivelyFiesta. You have until the 31st of January to redeem it.

Journey on to see just what I found during my tour of the Adealia expansion!

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How to transition from PvE into PvP

January 16th, 2012

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The thing is that PvP is a fundamentally different game from PvE. I’m not saying one’s better or worse; the two aspects of WoW just have significant variations in gear, thought processes, and playstyles that can make the transition a little bumpy. As such, let’s renew a guide to getting away from killing bosses every week and get down to how to kill your fellow players. (In game. Let’s not get weird here.)

Resilience vs. damage

I’ve written about resilience until I’m blue in the face. We all understand why it’s important: It reduces incoming damage from other players. At this point, you can reduce said incoming damage by well over 40%. Much higher numbers are possible, but let’s play with 40% for a second.

Let’s say you’re fairly well geared for PvE, can produce your damage rotation reliably, and know what you’re doing. You have a DPS of somewhere around 30k. (I know, I know, you’re awesome and do more. I like 30k because it’s a round number.) Against me, in my standard 40% resilience gear, you’re now merely doing 18k DPS.

At this point, I tend to hear people shout about the fact that PvP gear puts out less damage, since it swaps out damage stats in favor of resilience. That’s not false. The argument would be relevant if the combatants are two mages lining up 40 paces from one another, throwing spells back and forth until one of them falls down.

The reality is that PvP combat doesn’t work like that. You rarely get through your entire priority list. Usually, you get one or two attacks off and then you spend an hour and a half running around in circles struggling to get another shot at attacking. (Some rogues in Battlegrounds look like they’re having seizures, flailing around the map like floppy, overexcited puppies.) Since you don’t get your entire rotation off, those damage stats all interact differently with one another.

It’s pretty rare that you’ll be in one-on-one combat, anyway. Even in the Arena, you have a partner. Dead characters do no damage, so if you don’t have resilience, you’re essentially a speed bump. Your little bit of extra damage from PvE gear won’t help you when you’re dead.

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SWTOR patch 1.1 notes: new content

January 12th, 2012

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The first chunky Star Wars: The Old Republic update, patch 1.1, has been added to the public test realm.
It brings a new level 50 Flashpoint called Kaon Under Siege; adds four new bosses to Operation: Karagga’s Palace; and alters open world PVP on Ilum.
Flashpoint and Operation bugs have been squashed, as have problems Jedi Knights were having during Kira Carsen affection conversations. “Hey, have you seen my Lightsaber?”
The SWTOR 1.1 patch notes are below, courtesy of the game’s forum.
There’s no word when this patch will be rolled out on the live servers.
The live SWTOR game is currently on patch version 1.0.2c.
Read more…

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PlayStation 4 at E3 Story is Bogus, Says Sony

January 11th, 2012

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That out-of-nowhere, weirdly unsourced claim from British biz site MCV last week bluntly stating we’d see Microsoft’s next Xbox and Sony’s PS4 at E3 this summer? Baloney, says Sony (about the PS4, anyway).

“I don’t think we’re contemplating talking about anything to do with future console iterations at this point,” Sony Computer Entertainment president Andrew House told CVG, noting that Sony is “just entering into this great period for PS3.”

Late last week, MCV wrote a story titled “Next Xbox AND PS4 set for biggest ever E3.” The rest of the story? Just a few paragraphs claiming the same, without so much as a single “our sources tell us” or “supply chain members reveal.” (Hey, the Internet…claim anything!)
Read more…

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Original Killzone shoots up PSN on January 24

January 11th, 2012

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If the PlayStation 3 marked your introduction to the Killzone series, it looks like you’ll finally get a shot at trying the original. After spotting a listing for the first Killzone on the ESRB, Game Informer has confirmed with Sony that the 2004 Helghast extermination simulator is indeed headed to PSN. The title will be a port of the original PlayStation 2 Killzone, so we wouldn’t expect any extra bells or whistles.

Killzone will hit PSN on January 24 for $10.

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Rockstar devs check out the black market in Sao Paulo for Max Payne 3

January 11th, 2012

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Max Payne 3 is set in the slums and high-rolling cities of São Paulo, Brazil. To truly get a feel for the land and its society, Rockstar developers and researchers traveled to the heart of the city to study its law-enforcement branches, its extensive weapons collection and to track down local casting, the Rockstar newswire reads. São Paulo has become infamous for its favelas, gang violence and illegal trafficking, perhaps because it’s all set against such a lush, photogenic landscape.

It appears the Rockstar team watched a few documentaries that take advantage of São Paulo’s dark beauty, as it’s able to name-drop such titles as Favela Rising and Bus 174. So, we’re sure the devs were completely prepared for the reality of São Paulo’s slums.

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Taking a look at the world bosses of ArcheAge

January 11th, 2012

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The upcoming sandbox game ArcheAge has turned quite a few heads with its design principles, graphics, and game mechanics. But mechanics alone don’t make a game fun to play — you need to have some content to make use of them, after all. Content like, say, a large number of bosses wandering the world for players to take up arms against. The folks over at Steparu have gone out and shown off precisely those bosses with a new series of videos, showing the latest beta build in action by demonstrating pitched fights against these enemies.

As the preview indicates, defeating bosses rewards you with enchantments, equipment, and reputation, with the last being quite useful to gain access to new prizes through the game. The first of several videos is embedded past the cut, but if you want to see the full spectrum of enemies you can fight like a boss, you’ll need to check out the full array of videos yourself and possibly join the legions of hopeful fans wondering when the game will get a stateside release.

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