Archive

Posts Tagged ‘Final Fantasy XI’

Final Fantasy XI: Beginner Guide Part Three

February 25th, 2009

So you’ve unlocked your sub-jobs and you’ve leveled through the Valkurm Dunes in the jobs you wish to carry on with? Then it’s time to move on to the next areas. The previous part of this guide was focused on getting yourself acquainted with the partying and leveling system, unlocking sub-jobs, and generally getting used to the activities that you’ll be immersing yourself in for the rest of your life here in Vana’diel. This final installment will be focused on moving on to the different leveling areas, and should inform on the things one needs to do until they reach level 30, and many new doors are opened to you in the form of over a dozen new advanced jobs!

After getting out of the Valkurm Dunes, the next area most commonly used for partying is an area named Qufim Island, located right off of Jeuno. The tricky party here is reaching Jeuno without dying repeatedly. To get to Jeuno you’ll have to travel through one of three routes, depending on your starting country. If you’re from San d’Oria, you’ll go through the La Theine Plateau to the Northeast, and follow the road through Jugner Forest right into Batallia Downs. Once there, travel to the East, avoiding monsters all the while, and eventually you will come across the gates into Jeuno.

If you’re from Windurst, you’re looking at one of the more rough routes. Through Sarutabaruta and North through Tahrongi Canyon until you reach the Meriphataud Mountains. Sticking to the left side of the road through the Meriphataud Mountains should keep you safe from most enemies, but the next area, Sauromugue Champaign, is notoriously difficult to navigate. Not only will you have the displeasure of evading Goblins, Yagudo, and Dancing Weapons, you’ll have to avoid several dinosaur monsters and tigers as well. Taking it slow and sticking to the left most of the time, you should be able to reach Jeuno with some patience.

From Bastok, it’s somewhat difficult, but anything is easier than the Windurstian route! Heading through South Gustaberg, go straight through North Gustaberg and travel Northeast through the Konschtat Highlands into Pashhow Marshlands. This is the only abnormally difficult area on the Bastokan route, really, as every which way is crowded with monsters. There are three paths through the marsh, a small passage sticking to the left side, the main passage through the middle that is rather large, and a smaller passage sticking to the right, and neither way is easy. To the left you’ll run into fungaur, bees, among other things, in large quantities, crowding the passage. The main passage is wider, giving you more room to maneuver, but the larger area also holds larger monsters such as Goobbue, Marlboro, and several other disasters waiting to happen. This one is probably your best bet. Once out of the marsh, just follow the road up through Rolanberry Fields, avoiding Quadav when needed of course, and you’ll reach Lower Jeuno in no time. Head down through Port Jeuno and descend another set of stairs and you’re in Qufim Island.
Read more…

Final Fantasy XI

Final Fantasy XI: Rise of the Zilart Missions Guide

February 25th, 2009

A lot of people who play Final Fantasy games or RPGs in general do so for the
story. And that’s what Rise of the Zilart is trying to give here: a story.
That, and the good feeling of killing something that’s been blocking your story
progression.

If playing Final Fantasy XI for the story isn’t what you’re looking for, then
you’re probably better off playing World of Warcraft or Guild Wars.

===================
A Note on Positions
===================

Throughout my guide, I’ll be using coordinates, such as G-7 or L-2. These
coordinates refer to your position on your map. You can check your position
by typing <pos> or by looking at your map by using the /map command. Note that
if you have no map for the current area you’re in, it will simply display a
map page with “No Map”in capital letters across the center. Your position
will still appear in the upper left area of the map.

=====
Terms
=====

Here’s a brief explanation of some game terms I’ll be using in this guide.

Aggro: A monster that will attack you while you either stand, sit, heal, or
cast magic close enough in front of it.

Buff: Casting spells that are beneficial to the party, such as protect, shell,
and haste.

Damage Dealer: Any job that can dish out the damage. Jobs sought out as
damage dealers are ninjas, samurais, dark knights, thieves,
black mages, red mages, warriors, monks, and beastmasters, but
it can pretty much include any job depending on what type of
partying you’ll be doing (i.e. skill up party, experience
party, etc.)
Read more…

Final Fantasy XI